/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_light.c - PENTA: almost obsolete now #include "quakedef.h" int r_dlightframecount; int d_lightstylevalue[256]; // 8.8 fraction of base light value //PENTA: Math utitity's void ProjectVector(const vec3_t b,const vec3_t a,vec3_t c) { float dpa,dpab; dpa = DotProduct(a,a); dpab = DotProduct(a,b)/dpa; c[0] = a[0] * dpab; c[1] = a[1] * dpab; c[2] = a[2] * dpab; } void ProjectPlane(const vec3_t src,const vec3_t v1,const vec3_t v2,vec3_t dst) { vec3_t t1,t2; ProjectVector(src, v1, t1); ProjectVector(src, v2, t2); VectorAdd(t1,t2,dst); } /* ================== R_AnimateLight ================== */ void R_AnimateLight (void) { int i,j,k; // // light animations // 'm' is normal light, 'a' is no light, 'z' is double bright i = (int)(cl.time*10); for (j=0 ; j