/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // gl_warp.c -- sky and water polygons //#define NO_PNG #ifndef NO_PNG #include #endif #include "quakedef.h" extern model_t *loadmodel; int skyshadernum; int solidskytexture; int alphaskytexture; float speedscale; // for top sky and bottom sky int newwatertex,newslimetex,newlavatex,newteletex,newenvmap; //PENTA: texture id's for the new fluid textures msurface_t *warpface; extern cvar_t gl_subdivide_size; void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) { int i, j; float *v; mins[0] = mins[1] = mins[2] = 9999; maxs[0] = maxs[1] = maxs[2] = -9999; v = verts; for (i=0 ; i maxs[j]) maxs[j] = *v; } } void SubdividePolygon (int numverts, float *verts) { int i, j, k; vec3_t mins, maxs; float m; float *v; vec3_t front[64], back[64]; int f, b; float dist[64]; float frac; glpoly_t *poly; float s, t; float tex[2]; byte color[4]; if (numverts > 60) Sys_Error ("numverts = %i", numverts); BoundPoly (numverts, verts, mins, maxs); for (i=0 ; i<3 ; i++) { m = (mins[i] + maxs[i]) * 0.5; m = gl_subdivide_size.value * floor (m/gl_subdivide_size.value + 0.5); if (maxs[i] - m < 8) continue; if (m - mins[i] < 8) continue; // cut it v = verts + i; for (j=0 ; j= 0) { VectorCopy (v, front[f]); f++; } if (dist[j] <= 0) { VectorCopy (v, back[b]); b++; } if (dist[j] == 0 || dist[j+1] == 0) continue; if ( (dist[j] > 0) != (dist[j+1] > 0) ) { // clip point frac = dist[j] / (dist[j] - dist[j+1]); for (k=0 ; k<3 ; k++) front[f][k] = back[b][k] = v[k] + frac*(v[3+k] - v[k]); f++; b++; } } SubdividePolygon (f, front[0]); SubdividePolygon (b, back[0]); return; } poly = Hunk_Alloc(sizeof(glpoly_t)); poly->next = warpface->polys; warpface->polys = poly; poly->numverts = numverts; poly->firstvertex = R_GetNextVertexIndex(); for (i=0; i<4; i++) color[i] = 255; for (i=0 ; itexinfo->vecs[0]); //tex[1] = DotProduct (verts, warpface->texinfo->vecs[1]); //Penta: lighmap coords are ignored... R_AllocateVertexInTemp(verts,tex,tex,color); } } /* ================ GL_SubdivideSurface Breaks a polygon up along axial 64 unit boundaries so that turbulent and sky warps can be done reasonably. ================ *//* void GL_SubdivideSurface (msurface_t *fa) { vec3_t verts[64]; int numverts; int i; int lindex; float *vec; warpface = fa; // // convert edges back to a normal polygon // numverts = 0; for (i=0 ; inumedges ; i++) { lindex = loadmodel->surfedges[fa->firstedge + i]; if (lindex > 0) vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position; else vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position; VectorCopy (vec, verts[numverts]); numverts++; } SubdividePolygon (numverts, verts[0]); } */ //========================================================= // speed up sin calculations - Ed float turbsin[] = { #include "gl_warp_sin.h" }; #define TURBSCALE (256.0 / (2 * M_PI)) /* ============= EmitWaterPolys Does a water warp on the pre-fragmented glpoly_t chain ============= */ void EmitWaterPolys (msurface_t *fa) { glpoly_t *p; float *v; int i; float s, t, os, ot; for (p=fa->polys ; p ; p=p->next) { glBegin (GL_TRIANGLE_FAN); for (i=0,v=(float *)(&globalVertexTable[p->firstvertex]) ; inumverts ; i++, v+=VERTEXSIZE) { os = v[3]; ot = v[4]; s = os + (turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255])*0.25; s *= (1.0/64); t = ot + (turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255])*0.25; t *= (1.0/64); glTexCoord2f (s, t); if (gl_mtexable) qglMultiTexCoord2fARB (GL_TEXTURE1_ARB, s, t); glVertex3f (v[0],v[1],v[2]); } glEnd (); } } float RandomXY(float x, float y, int seedlike) { float ret; int n = (int)x+(int)y*seedlike; n = (n<<13)^n; ret = (1- ( (n * (n * n * 19417 + 189851) + 4967243) & 4945007) / 3354521.0); return ret; } void EmitMirrorWaterPolys (msurface_t *fa) { glpoly_t *p; float *v; int i; float s, t, os, ot; for (p=fa->polys ; p ; p=p->next) { glBegin (GL_TRIANGLE_FAN); for (i=0,v=(float *)(&globalVertexTable[p->firstvertex]) ; inumverts ; i++, v+=VERTEXSIZE) { os = v[0]; ot = v[1]; //Fake the tex coords a bit so it looks a bit like water s = RandomXY(os,ot,57)*turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255]; s *=0.25; t = RandomXY(os,ot,63)*turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255]; t *=0.25; glTexCoord3f (v[0]+s, v[1]+t, v[2]); glVertex3f (v[0],v[1],v[2]); } glEnd (); } } void EmitMirrorPolys (msurface_t *fa) { glpoly_t *p; float *v; int i; for (p=fa->polys ; p ; p=p->next) { glBegin (GL_TRIANGLE_FAN); for (i=0,v=(float *)(&globalVertexTable[p->firstvertex]); inumverts ; i++, v+=VERTEXSIZE) { qglMultiTexCoord2fARB(GL_TEXTURE1_ARB, v[3]/64, v[4]/64); glTexCoord3fv(v); glVertex3fv(v); } glEnd (); } } /* ============= PENTA: Binds a water shader ============= */ /* qboolean OverrideFluidTex(char *name) { if (gl_watershader.value < 1) return false; if (r_wateralpha.value == 1) return false; if (strstr (name, "water")) { glEnable(GL_BLEND); //glBlendFunc(GL_DST_COLOR,GL_ONE); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); GL_Bind(newwatertex); glScalef(0.5,0.5,1); glTranslatef(-0.025*realtime,-0.025*realtime,0); GL_EnableMultitexture() ; GL_Bind(newwatertex); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); glTranslatef(0.05*realtime,0.05*realtime,0); glScalef(0.25,0.25,1); return true; } if (strstr (name, "tele")) { glEnable(GL_BLEND); glBlendFunc(GL_ONE,GL_ONE); GL_Bind(newteletex); glTranslatef(realtime,0.5*realtime,0); //glScalef(0.5,0.25,1); GL_EnableMultitexture() ; GL_Bind(newteletex); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); glTranslatef(-realtime,0.5*realtime,0); //glScalef(0.5,0.25,1); glFogfv(GL_FOG_COLOR, color_black); return true; } if (strstr (name, "lava")) { //lava is never transparent glDisable(GL_BLEND); GL_Bind(newlavatex); glColor4f(1,1,1,1); return true; } if (strstr (name, "slime")) { glEnable(GL_BLEND); //glBlendFunc(GL_DST_COLOR,GL_ONE); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); GL_Bind(newslimetex); glScalef(0.5,0.5,1); glTranslatef(-0.05*realtime,-0.05*realtime,0); GL_EnableMultitexture() ; GL_Bind(newslimetex); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); glScalef(0.25,0.25,1); glTranslatef(0.05*realtime,0.05*realtime,0); return true; } if (strstr (name, "glass")) { glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR,GL_ONE); GL_Bind(newenvmap); glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_SPHERE_MAP); glTexGeni(GL_T,GL_TEXTURE_GEN_MODE,GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glFogfv(GL_FOG_COLOR, color_black); return true; } return false; } */ /* ================== PENTA: Loads textures needed for the fluid shaders ================== *//* void InitShaderTex(void) { newwatertex = EasyTgaLoad("penta/q3water.tga"); newslimetex = EasyTgaLoad("penta/q3slime.tga"); newlavatex = EasyTgaLoad("penta/q3lava.tga"); newteletex = EasyTgaLoad("penta/newtele.tga"); newenvmap = EasyTgaLoad("penta/q3envmap.tga"); } */ /* ============= EmitSkyPolys ============= */ void EmitSkyPolys (msurface_t *fa) { glpoly_t *p; float *v; int i; float s, t; vec3_t dir; float length; for (p=fa->polys ; p ; p=p->next) { glBegin (GL_TRIANGLE_FAN); for (i=0,v=(float *)(&globalVertexTable[p->firstvertex]) ; inumverts ; i++, v+=VERTEXSIZE) { VectorSubtract (v, r_origin, dir); dir[2] *= 3; // flatten the sphere length = dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2]; length = sqrt (length); length = 6*63/length; dir[0] *= length; dir[1] *= length; s = (speedscale + dir[0]) * (1.0/128); t = (speedscale + dir[1]) * (1.0/128); glTexCoord2f (s, t); glVertex3fv (v); } glEnd (); } } /* =============== EmitBothSkyLayers Does a sky warp on the pre-fragmented glpoly_t chain This will be called for brushmodels, the world will have them chained together. =============== */ void EmitBothSkyLayers (msurface_t *fa) { GL_DisableMultitexture(); GL_Bind (solidskytexture); speedscale = realtime*8; speedscale -= (int)speedscale & ~127 ; EmitSkyPolys (fa); glEnable (GL_BLEND); GL_Bind (alphaskytexture); speedscale = realtime*16; speedscale -= (int)speedscale & ~127 ; EmitSkyPolys (fa); // glDisable (GL_BLEND); } //#ifndef QUAKE2 /* ================= R_DrawSkyChain ================= */ /* void R_DrawSkyChain (msurface_t *s) { msurface_t *fa; GL_DisableMultitexture(); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // used when gl_texsort is on GL_Bind(solidskytexture); speedscale = realtime*8; speedscale -= (int)speedscale & ~127 ; for (fa=s ; fa ; fa=fa->texturechain) EmitSkyPolys (fa); glEnable (GL_BLEND); GL_Bind (alphaskytexture); speedscale = realtime*16; speedscale -= (int)speedscale & ~127 ; for (fa=s ; fa ; fa=fa->texturechain) EmitSkyPolys (fa); //glBlendFunc(GL_ZERO,GL_SRC_COLOR); glDisable (GL_BLEND); } #endif */ /* ================================================================= Quake 2 environment sky ================================================================= */ #ifdef QUAKE2 #define SKY_TEX 2000 /* ================================================================= PCX Loading ================================================================= */ typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin,ymin,xmax,ymax; unsigned short hres,vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; char filler[58]; unsigned data; // unbounded } pcx_t; byte *pcx_rgb; /* ============ LoadPCX ============ */ void LoadPCX (FILE *f) { pcx_t *pcx, pcxbuf; byte palette[768]; byte *pix; int x, y; int dataByte, runLength; int count; // // parse the PCX file // fread (&pcxbuf, 1, sizeof(pcxbuf), f); pcx = &pcxbuf; if (pcx->manufacturer != 0x0a || pcx->version != 5 || pcx->encoding != 1 || pcx->bits_per_pixel != 8 || pcx->xmax >= 320 || pcx->ymax >= 256) { Con_Printf ("Bad pcx file\n"); return; } // seek to palette fseek (f, -768, SEEK_END); fread (palette, 1, 768, f); fseek (f, sizeof(pcxbuf) - 4, SEEK_SET); count = (pcx->xmax+1) * (pcx->ymax+1); pcx_rgb = malloc( count * 4); for (y=0 ; y<=pcx->ymax ; y++) { pix = pcx_rgb + 4*y*(pcx->xmax+1); for (x=0 ; x<=pcx->ymax ; ) { dataByte = fgetc(f); if((dataByte & 0xC0) == 0xC0) { runLength = dataByte & 0x3F; dataByte = fgetc(f); } else runLength = 1; while(runLength-- > 0) { pix[0] = palette[dataByte*3]; pix[1] = palette[dataByte*3+1]; pix[2] = palette[dataByte*3+2]; pix[3] = 255; pix += 4; x++; } } } } #endif //PENTA: removed this from the ifdef QUAKE2 /* ========================================================= TARGA LOADING ========================================================= */ /* -DC- moved typedef to targa.h */ TargaHeader targa_header; byte *targa_rgba; int fgetLittleShort (FILE *f) { byte b1, b2; b1 = fgetc(f); b2 = fgetc(f); return (short)(b1 + b2*256); } int fgetLittleLong (FILE *f) { byte b1, b2, b3, b4; b1 = fgetc(f); b2 = fgetc(f); b3 = fgetc(f); b4 = fgetc(f); return b1 + (b2<<8) + (b3<<16) + (b4<<24); } static char argh[MAX_OSPATH]; // Proper replacement for LoadTGA and friends int LoadTexture(char* filename, int size) { FILE *f; char* tmp; // Check for *.png first, then *.jpg, fall back to *.tga if not found... // first replace the last three letters with png (yeah, hack) strncpy(argh, filename,sizeof(argh)); tmp = argh + strlen(filename) - 3; #ifndef NO_PNG tmp[0] = 'p'; tmp[1] = 'n'; tmp[2] = 'g'; COM_FOpenFile (argh, &f); if ( f ) { png_infop info_ptr; png_structp png_ptr; char* mem; unsigned long width, height; int bit_depth; int color_type; unsigned char** rows; int i; png_color_16 background = {0, 0, 0}; png_color_16p image_background; Con_DPrintf("Loading %s\n", argh); png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0); info_ptr = png_create_info_struct(png_ptr); png_init_io(png_ptr, f); png_set_sig_bytes(png_ptr, 0); png_read_info(png_ptr, info_ptr); png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, 0, 0, 0); // Allocate memory and get data there mem = malloc(size*height*width); rows = malloc(height*sizeof(char*)); if ( bit_depth == 16) png_set_strip_16(png_ptr); if ( color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8 ) png_set_gray_1_2_4_to_8(png_ptr); png_set_gamma(png_ptr, 1.0, 1.0); if ( size == 4 ) { if ( color_type & PNG_COLOR_MASK_PALETTE ) png_set_palette_to_rgb(png_ptr); if ( png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) ) png_set_tRNS_to_alpha(png_ptr); if ( (color_type & PNG_COLOR_MASK_COLOR) == 0 ) png_set_gray_to_rgb(png_ptr); if ( (color_type & PNG_COLOR_MASK_ALPHA) == 0 ) png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER); } else { if ( color_type & PNG_COLOR_MASK_ALPHA ) png_set_strip_alpha(png_ptr); if ( color_type & PNG_COLOR_MASK_PALETTE ) { png_set_palette_to_rgb(png_ptr); } if ( color_type & PNG_COLOR_MASK_COLOR ) png_set_rgb_to_gray_fixed(png_ptr, 1, -1, -1); } for ( i = 0; i < height; i++ ) { rows[i] = mem + size * width * i; } png_read_image(png_ptr, rows); png_destroy_read_struct(&png_ptr, &info_ptr, 0); free(rows); targa_header.width = width; targa_header.height = height; targa_rgba = mem; fclose(f); return 1; } #endif tmp[0] = 't'; tmp[1] = 'g'; tmp[2] = 'a'; COM_FOpenFile (argh, &f); if (!f) { return 0; } LoadTGA(f); return 1; } int LoadTextureInPlace(char* filename, int size, byte* mem, int* width, int* height) { FILE *f; char* tmp; // Check for *.png first, then *.jpg, fall back to *.tga if not found... // first replace the last three letters with png (yeah, hack) strncpy(argh, filename,sizeof(argh)); tmp = argh + strlen(filename) - 3; #ifndef NO_PNG tmp[0] = 'p'; tmp[1] = 'n'; tmp[2] = 'g'; COM_FOpenFile (argh, &f); if ( f ) { png_infop info_ptr; png_structp png_ptr; int bit_depth; int color_type; unsigned long mywidth, myheight; unsigned char** rows; int i; png_color_16 background = {0, 0, 0}; png_color_16p image_background; Con_DPrintf("Loading %s\n", argh); png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0); info_ptr = png_create_info_struct(png_ptr); png_init_io(png_ptr, f); png_set_sig_bytes(png_ptr, 0); png_read_info(png_ptr, info_ptr); png_get_IHDR(png_ptr, info_ptr, &mywidth, &myheight, &bit_depth, &color_type, 0, 0, 0); *width=mywidth; *height=myheight; // Allocate memory and get data there rows = malloc(*height*sizeof(char*)); if ( bit_depth == 16) png_set_strip_16(png_ptr); if ( color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8 ) png_set_gray_1_2_4_to_8(png_ptr); png_set_gamma(png_ptr, 1.0, 1.0); if ( size == 4 ) { if ( color_type & PNG_COLOR_MASK_PALETTE ) png_set_palette_to_rgb(png_ptr); if ( png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) ) png_set_tRNS_to_alpha(png_ptr); if ( (color_type & PNG_COLOR_MASK_COLOR) == 0 ) png_set_gray_to_rgb(png_ptr); if ( (color_type & PNG_COLOR_MASK_ALPHA) == 0 ) png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER); } else { if ( color_type & PNG_COLOR_MASK_ALPHA ) png_set_strip_alpha(png_ptr); if ( color_type & PNG_COLOR_MASK_PALETTE ) { png_set_palette_to_rgb(png_ptr); } if ( color_type & PNG_COLOR_MASK_COLOR ) png_set_rgb_to_gray_fixed(png_ptr, 1, -1, -1); } for ( i = 0; i < *height; i++ ) { rows[i] = mem + size * *width * i; } png_read_image(png_ptr, rows); png_destroy_read_struct(&png_ptr, &info_ptr, 0); free(rows); fclose(f); return 1; } #endif tmp[0] = 't'; tmp[1] = 'g'; tmp[2] = 'a'; COM_FOpenFile (argh, &f); if (!f) { // Con_SafePrintf ("Couldn't load %s\n", argh); return 0; } if ( size == 4 ) LoadColorTGA(f, mem, width, height); else LoadGrayTGA(f, mem, width, height); return 1; } /* ============= LoadTGA ============= */ void LoadTGA (FILE *fin) { int columns, rows, numPixels; byte *pixbuf; int row, column; int row_inc; targa_header.id_length = fgetc(fin); targa_header.colormap_type = fgetc(fin); targa_header.image_type = fgetc(fin); targa_header.colormap_index = fgetLittleShort(fin); targa_header.colormap_length = fgetLittleShort(fin); targa_header.colormap_size = fgetc(fin); targa_header.x_origin = fgetLittleShort(fin); targa_header.y_origin = fgetLittleShort(fin); targa_header.width = fgetLittleShort(fin); targa_header.height = fgetLittleShort(fin); targa_header.pixel_size = fgetc(fin); targa_header.attributes = fgetc(fin); if (targa_header.image_type!=2 && targa_header.image_type!=10) Sys_Error ("LoadTGA: Only type 2 and 10 targa RGB images supported\n"); if (targa_header.colormap_type !=0 || (targa_header.pixel_size!=32 && targa_header.pixel_size!=24)) Sys_Error ("Texture_LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); columns = targa_header.width; rows = targa_header.height; numPixels = columns * rows; targa_rgba = malloc (numPixels*4); if (targa_header.id_length != 0) fseek(fin, targa_header.id_length, SEEK_CUR); // skip TARGA image comment // If bit 5 of attributes isn't set, the image has been stored from bottom to top if ((targa_header.attributes & 0x20) == 0) { pixbuf = targa_rgba + (rows - 1)*columns*4; row_inc = -columns*4*2; } else { pixbuf = targa_rgba; row_inc = 0; } if (targa_header.image_type==2) { // Uncompressed, RGB images for(row=rows-1; row>=0; row--, pixbuf += row_inc) { for(column=0; column=0; row--, pixbuf += row_inc) { for(column=0; column0) { row--; pixbuf += row_inc; } else goto breakOut; } } } else { // non run-length packet for(j=0;j0) { row--; pixbuf += row_inc; } else goto breakOut; } } } } breakOut:; } } fclose(fin); } /* ============= LoadColorTGA PENTA: loads a color tga (rgb/rgba/or quake palette) returns width & height in the references. ============= */ void LoadColorTGA (FILE *fin, byte *pixels, int *width, int *height) { int columns, rows, numPixels; byte *pixbuf; int row, column; int row_inc; targa_header.id_length = fgetc(fin); targa_header.colormap_type = fgetc(fin); targa_header.image_type = fgetc(fin); targa_header.colormap_index = fgetLittleShort(fin); targa_header.colormap_length = fgetLittleShort(fin); targa_header.colormap_size = fgetc(fin); targa_header.x_origin = fgetLittleShort(fin); targa_header.y_origin = fgetLittleShort(fin); targa_header.width = fgetLittleShort(fin); targa_header.height = fgetLittleShort(fin); targa_header.pixel_size = fgetc(fin); targa_header.attributes = fgetc(fin); if (targa_header.image_type!=2 && targa_header.image_type!=10 && targa_header.image_type!=1) Sys_Error ("LoadColorTGA: Only type 1, 2 and 10 targa images supported, type was %i\n",targa_header.image_type); /* if (targa_header.colormap_type !=0 || (targa_header.pixel_size!=32 && targa_header.pixel_size!=24)) Sys_Error ("Texture_LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); */ if (targa_header.image_type==1 && targa_header.pixel_size != 8 && targa_header.colormap_size != 24 && targa_header.colormap_length != 256) Sys_Error ("LoadGrayTGA: Strange palette type\n"); columns = targa_header.width; rows = targa_header.height; numPixels = columns * rows; targa_rgba = pixels; if (targa_header.id_length != 0) fseek(fin, targa_header.id_length, SEEK_CUR); // skip TARGA image comment // If bit 5 of attributes isn't set, the image has been stored from bottom to top if ((targa_header.attributes & 0x20) == 0) { pixbuf = targa_rgba + (rows - 1)*columns*4; row_inc = -columns*4*2; } else { pixbuf = targa_rgba; row_inc = 0; } if (targa_header.image_type==1) { // Color mapped fseek(fin, 768, SEEK_CUR); // skip palette for(row=rows-1; row>=0; row--, pixbuf += row_inc) { for(column=0; column=0; row--, pixbuf += row_inc) { for(column=0; column=0; row--, pixbuf += row_inc) { for(column=0; column0) { row--; pixbuf += row_inc; } else goto breakOut; } } } else { // non run-length packet for(j=0;j0) { row--; pixbuf += row_inc; } else goto breakOut; } } } } breakOut:; } } //we didn't load a paletted image so we still have to fix the gamma /* Just let the uses specify the gamma in the image editor if (targa_header.image_type != 1) { int i; float f, inf; for (i=0 ; i 255) inf = 255; targa_rgba[i] = inf; } } */ fclose(fin); *width = targa_header.width; *height = targa_header.height; } /* ============= LoadGrayTGA PENTA: Load a grayscale tga for bump maps Copies the result to pixbuf (bytes not rgb) and puts the width & height in the references. ============= */ void LoadGrayTGA (FILE *fin,byte *pixels,int *width, int *height) { int columns, rows, numPixels; int row, column; byte *pixbuf; int row_inc; targa_header.id_length = fgetc(fin); targa_header.colormap_type = fgetc(fin); targa_header.image_type = fgetc(fin); targa_header.colormap_index = fgetLittleShort(fin); targa_header.colormap_length = fgetLittleShort(fin); targa_header.colormap_size = fgetc(fin); targa_header.x_origin = fgetLittleShort(fin); targa_header.y_origin = fgetLittleShort(fin); targa_header.width = fgetLittleShort(fin); targa_header.height = fgetLittleShort(fin); targa_header.pixel_size = fgetc(fin); targa_header.attributes = fgetc(fin); if (targa_header.image_type!=1 && targa_header.image_type!=3) Sys_Error ("LoadGrayTGA: Only type 1 and 3 targa images supported for bump maps.\n"); if (targa_header.image_type==1 && targa_header.pixel_size != 8 && targa_header.colormap_size != 24 && targa_header.colormap_length != 256) Sys_Error ("LoadGrayTGA: Strange palette type\n"); columns = targa_header.width; rows = targa_header.height; numPixels = columns * rows; // If bit 5 of attributes isn't set, the image has been stored from bottom to top if ((targa_header.attributes & 0x20) == 0) { pixbuf = pixels + (rows - 1)*columns; row_inc = -columns*2; } else { pixbuf = pixels; row_inc = 0; } if (targa_header.id_length != 0) fseek(fin, targa_header.id_length, SEEK_CUR); // skip TARGA image comment if (targa_header.image_type == 1) { fseek(fin, 768, SEEK_CUR);//skip palette } //fread(pixbuf,1,numPixels,fin); for(row=rows-1; row>=0; row--, pixbuf += row_inc) { for(column=0; column av[1] && av[0] > av[2]) { if (v[0] < 0) axis = 1; else axis = 0; } else if (av[1] > av[2] && av[1] > av[0]) { if (v[1] < 0) axis = 3; else axis = 2; } else { if (v[2] < 0) axis = 5; else axis = 4; } // project new texture coords for (i=0 ; i 0) dv = vecs[j - 1]; else dv = -vecs[-j - 1]; j = vec_to_st[axis][0]; if (j < 0) s = -vecs[-j -1] / dv; else s = vecs[j-1] / dv; j = vec_to_st[axis][1]; if (j < 0) t = -vecs[-j -1] / dv; else t = vecs[j-1] / dv; if (s < skymins[0][axis]) skymins[0][axis] = s; if (t < skymins[1][axis]) skymins[1][axis] = t; if (s > skymaxs[0][axis]) skymaxs[0][axis] = s; if (t > skymaxs[1][axis]) skymaxs[1][axis] = t; } } #define MAX_CLIP_VERTS 64 void ClipSkyPolygon (int nump, vec3_t vecs, int stage) { float *norm; float *v; qboolean front, back; float d, e; float dists[MAX_CLIP_VERTS]; int sides[MAX_CLIP_VERTS]; vec3_t newv[2][MAX_CLIP_VERTS]; int newc[2]; int i, j; if (nump > MAX_CLIP_VERTS-2) Sys_Error ("ClipSkyPolygon: MAX_CLIP_VERTS"); if (stage == 6) { // fully clipped, so draw it DrawSkyPolygon (nump, vecs); return; } front = back = false; norm = skyclip[stage]; for (i=0, v = vecs ; i ON_EPSILON) { front = true; sides[i] = SIDE_FRONT; } else if (d < ON_EPSILON) { back = true; sides[i] = SIDE_BACK; } else sides[i] = SIDE_ON; dists[i] = d; } if (!front || !back) { // not clipped ClipSkyPolygon (nump, vecs, stage+1); return; } // clip it sides[i] = sides[0]; dists[i] = dists[0]; VectorCopy (vecs, (vecs+(i*3)) ); newc[0] = newc[1] = 0; for (i=0, v = vecs ; itexturechain) { for (p=fa->polys ; p ; p=p->next) { v = (float *)(&globalVertexTable[p->firstvertex]); for (i=0 ; inumverts ; i++, v+=VERTEXSIZE) { VectorSubtract (v, r_origin, verts[i]); } ClipSkyPolygon (p->numverts, v, 0); } }*/ } /* ============== R_ClearSkyBox ============== */ void R_ClearSkyBox (void) { int i; for (i=0 ; i<6 ; i++) { skymins[0][i] = skymins[1][i] = 9999; skymaxs[0][i] = skymaxs[1][i] = -9999; } } void MakeSkyVec (float s, float t, int axis) { vec3_t v, b; int j, k; b[0] = s*1024; b[1] = t*1024; b[2] = 1024; for (j=0 ; j<3 ; j++) { k = st_to_vec[axis][j]; if (k < 0) v[j] = -b[-k - 1]; else v[j] = b[k - 1]; v[j] += r_origin[j]; } // avoid bilerp seam s = (s+1)*0.5; t = (t+1)*0.5; if (s < 1.0/512) s = 1.0/512; else if (s > 511.0/512) s = 511.0/512; if (t < 1.0/512) t = 1.0/512; else if (t > 511.0/512) t = 511.0/512; t = 1.0 - t; glTexCoord2f (s, t); glVertex3fv (v); } /* ============== R_DrawSkyBox ============== */ int skytexorder[6] = {0,2,1,3,4,5}; void R_DrawSkyBox (void) { int i, j, k; vec3_t v; float s, t; if (skyshadernum >= 0) { // glColor3f(1,1,1); if (!cl.worldmodel->mapshaders[skyshadernum].texturechain) return; // R_DrawSkyChain (cl.worldmodel->textures[skytexturenum]->texturechain); cl.worldmodel->mapshaders[skyshadernum].texturechain = NULL; } glDepthMask(0); if (gl_fog.value && !gl_wireframe.value) glDisable(GL_FOG); for (i=0 ; i<6 ; i++) { /* if (skymins[0][i] >= skymaxs[0][i] || skymins[1][i] >= skymaxs[1][i]) continue; */ GL_Bind (SKY_TEX+skytexorder[i]); skymins[0][i] = -1; skymins[1][i] = -1; skymaxs[0][i] = 1; skymaxs[1][i] = 1; glBegin (GL_QUADS); MakeSkyVec (skymins[0][i], skymins[1][i], i); MakeSkyVec (skymins[0][i], skymaxs[1][i], i); MakeSkyVec (skymaxs[0][i], skymaxs[1][i], i); MakeSkyVec (skymaxs[0][i], skymins[1][i], i); glEnd (); } if (gl_fog.value && !gl_wireframe.value) glEnable(GL_FOG); if (!skybox_hasclouds) { glDepthMask(1); return; } GL_Bind (SKY_TEX+6); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); glMatrixMode(GL_TEXTURE); glPushMatrix(); glTranslatef(cl.time*skybox_cloudspeed,0,0); glColor4ub(255,255,255,255); glBegin(GL_TRIANGLE_FAN); glTexCoord2f(0,0); glVertex3f(-800.0 + r_origin[0], -800.0 + r_origin[1], 20.0 + r_origin[2]); glTexCoord2f(0,40); glVertex3f(800.0 + r_origin[0], -800.0 + r_origin[1], 20.0 + r_origin[2]); glTexCoord2f(40,40); glVertex3f(800.0 + r_origin[0], 800.0 + r_origin[1], 20.0 + r_origin[2]); glTexCoord2f(40,0); glVertex3f(-800.0 + r_origin[0], 800.0 + r_origin[1], 20.0 + r_origin[2]); glEnd(); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glDisable(GL_ALPHA_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); for (i=0 ; i<6 ; i++) { /* if (skymins[0][i] >= skymaxs[0][i] || skymins[1][i] >= skymaxs[1][i]) continue; */ GL_Bind (SKY_TEX+skytexorder[i]); skymins[0][i] = -1; skymins[1][i] = -1; skymaxs[0][i] = 1; skymaxs[1][i] = 1; glBegin (GL_QUADS); MakeSkyVec (skymins[0][i], skymins[1][i], i); MakeSkyVec (skymins[0][i], skymaxs[1][i], i); MakeSkyVec (skymaxs[0][i], skymaxs[1][i], i); MakeSkyVec (skymaxs[0][i], skymins[1][i], i); glEnd (); } glDisable(GL_BLEND); glDepthMask(1); } //#endif //=============================================================== /* ============= R_InitSky A sky texture is 256*128, with the right side being a masked overlay ============== *//* void R_InitSky (texture_t *mt) { int i, j, p; byte *src; unsigned trans[128*128]; unsigned transpix; int r, g, b; unsigned *rgba; src = (byte *)mt + mt->offsets[0]; // make an average value for the back to avoid // a fringe on the top level r = g = b = 0; for (i=0 ; i<128 ; i++) for (j=0 ; j<128 ; j++) { p = src[i*256 + j + 128]; rgba = &d_8to24table[p]; trans[(i*128) + j] = *rgba; r += ((byte *)rgba)[0]; g += ((byte *)rgba)[1]; b += ((byte *)rgba)[2]; } ((byte *)&transpix)[0] = r/(128*128); ((byte *)&transpix)[1] = g/(128*128); ((byte *)&transpix)[2] = b/(128*128); ((byte *)&transpix)[3] = 0; if (!solidskytexture) solidskytexture = texture_extension_number++; GL_Bind (solidskytexture ); glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); for (i=0 ; i<128 ; i++) for (j=0 ; j<128 ; j++) { p = src[i*256 + j]; if (p == 0) trans[(i*128) + j] = transpix; else trans[(i*128) + j] = d_8to24table[p]; } if (!alphaskytexture) alphaskytexture = texture_extension_number++; GL_Bind(alphaskytexture); glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } */