# Process this file with autoconf to produce a configure script. AC_INIT(tenebrae, 1.0.2) # Detect the canonical target build environment AC_CANONICAL_HOST AC_CANONICAL_TARGET AM_INIT_AUTOMAKE # Checks for sources AC_CONFIG_SRCDIR([../sys_sdl.c]) AM_CONFIG_HEADER([config.h]) # Checks for programs. AC_PROG_CC AC_PROG_INSTALL AC_PROG_MAKE_SET # autoconf 2.53 doesn't check that # AM_PROG_AS CCAS="$CC" CCASFLAGS="$CFLAGS" AC_SUBST(CCAS) AC_SUBST(CCASFLAGS) # The alpha architecture needs special flags for binary portability case "$target" in i686-*-linux*) #CFLAGS="-g -mpentiumpro -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations" #CFLAGS="-g -mpentiumpro -O6 -ffast-math -funroll-loops -fexpensive-optimizations" ;; alpha*-*-linux*) #CFLAGS="$CFLAGS -mcpu=ev4 -Wa,-mall" ;; esac # Checks for libraries. # Figure out which math and networking libraries to use case "$target" in *-*-mingw32*) MATHLIB="" INETLIB="-lwsock32" OPENGLLIBS="-lopengl32 -lglu32" ;; *-*-beos*) MATHLIB="" INETLIB="" ;; *) MATHLIB="-lm" INETLIB="" OPENGLLIBS="-lGL -lGLU" ;; esac AC_SUBST(MATHLIB) AC_SUBST(INETLIB) AC_SUBST(OPENGLLIBS) # Check for lex AM_PROG_LEX if test "$LEX" != flex; then LEX="$SHELL $missing_dir/missing flex" AC_SUBST(LEX_OUTPUT_ROOT, lex.yy) AC_SUBST(LEXLIB, '') fi LFLAGS="-i -Cfr" AC_SUBST(LFLAGS) # Check for SDL SDL_VERSION=1.2.0 AM_PATH_SDL($SDL_VERSION, :, AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!]) ) # FIX-ME : the png version isn't checked for now (don't know if useful though) PNG_VERSION=1.2.0 # AC_CHECK_LIB (library, function, [action-if-found], [action-if-not-found], [other-libraries]) # AC_CHECK_PROG (variable, prog-to-check-for, value-if-found, [value-if-not-found], [path], [reject]) AC_CHECK_PROG(PNGLIBS,libpng-config,`libpng-config --libs`, ) if test x"$PNGLIBS" = x; then AC_MSG_ERROR([*** libpng not found!]) fi AC_SUBST(PNGLIBS) CFLAGS="$CFLAGS $SDL_CFLAGS -DSDL $PNG_FLAGS" LIBS="$LIBS $SDL_LIBS $PNGLIBS" # Game data AC_ARG_VAR(GAMEDIR, [GAMEDIR defines the quake data subdir [default=${datadir}/games/quake]]) if test x$GAMEDIR = x; then GAMEDIR=${datadir}/games/quake fi AC_SUBST(GAMEDIR) # Enable/disable the i686 asm AC_ARG_ENABLE(asm, [ --enable-asm enable i686 assembly routines [default=no]], ,[enable_asm=no]) if test x$enable_asm = xyes; then CFLAGS="$CFLAGS -DUSE_ASM" fi # Enable/disable user prefs AC_ARG_ENABLE(userpref, [ --enable-userpref enable user preference directory [default=yes]], ,[enable_userpref=yes]) if test x$enable_userpref = xyes; then CFLAGS="$CFLAGS -DUSERPREF_DIR" fi CFLAGS="$CFLAGS -DELF" # Checks for header files. AC_PATH_X AC_HEADER_STDC AC_HEADER_SYS_WAIT AC_CHECK_HEADERS([arpa/inet.h fcntl.h limits.h netdb.h netinet/in.h stddef.h stdlib.h string.h sys/file.h sys/ioctl.h sys/param.h sys/socket.h sys/time.h termios.h unistd.h]) # Checks for typedefs, structures, and compiler characteristics. AC_C_CONST AC_C_INLINE AC_TYPE_SIZE_T AC_HEADER_TIME AC_STRUCT_TM # Checks for library functions. AC_FUNC_ALLOCA AC_PROG_GCC_TRADITIONAL AC_FUNC_MALLOC AC_FUNC_MEMCMP AC_FUNC_MMAP AC_TYPE_SIGNAL AC_FUNC_STAT AC_FUNC_VPRINTF AC_CHECK_FUNCS([atexit floor gethostbyaddr gethostbyname gethostname gethrtime getpagesize gettimeofday getwd inet_ntoa memset mkdir munmap pow select socket sqrt strcasecmp strchr strerror strstr]) AC_CONFIG_FILES([Makefile]) AC_OUTPUT