Commit graph

269 commits

Author SHA1 Message Date
cholleme
d869a71437 Fixed bug with the video alpha channel being unitialized memory
Added dynamic texture reloading (experimental)
2003-11-02 19:11:27 +00:00
jpaana
174d711f9d Added NV3x (GeForce FX) and generic paths 2003-10-01 21:01:41 +00:00
jpaana
78918add18 Cleanup and some small fixes 2003-10-01 20:55:08 +00:00
jpaana
688bfeb10d Check extension string for Truform and two-sided stencil before getting proc entries 2003-09-02 21:56:55 +00:00
jpaana
6dbb136f03 Added VS .NET 2003 project file 2003-08-31 15:13:08 +00:00
jpaana
1d0508262f Added VS .NET project file 2003-08-31 15:12:44 +00:00
jpaana
198c9f9700 Added VS .NET project files 2003-08-21 14:57:57 +00:00
jpaana
aa39a2f510 Added VS .NET 2003 project files 2003-08-21 14:57:04 +00:00
jpaana
6bda9a9fe0 Fixed warnings 2003-08-20 20:51:23 +00:00
jpaana
e108022ae5 Fixed warnings 2003-08-20 20:35:19 +00:00
jpaana
f6b6214605 Clear stencil with depth buffer 2003-08-20 20:24:22 +00:00
cholleme
a570f0e972 Fixed a couple of bugs with entity light atten and cubemap lights
Removed old commented out code
2003-08-18 10:37:30 +00:00
cholleme
0f167c5fb8 Removed old cubemap lighting 2003-08-18 10:37:01 +00:00
cholleme
ccf9bb5301 no message 2003-08-18 10:32:23 +00:00
cholleme
9ead150c1e Changed network protocol coordinate range 2003-08-18 10:20:17 +00:00
cholleme
dac38af584 Fixed a couple of bugs with entity light atten and cubemap lights
Removed old commented out code
2003-08-18 10:15:33 +00:00
cholleme
a3d00face0 Fixed a couple of bugs with entity light atten and cubemap lights 2003-08-18 10:14:32 +00:00
cholleme
d50fdaff42 Fixed bug with lighted sprites 2003-08-18 10:12:50 +00:00
cholleme
ca69cd3cc1 Light shaders on dynamic entities
Removed unused code
Increased maximum triangle count for mesh shadows
2003-08-18 10:10:14 +00:00
cholleme
45c6964dc9 Removed unused code 2003-08-18 10:08:11 +00:00
cholleme
25dfc6080f Added parsing of the nodraw surfaceparm (should be on light shaders) 2003-08-18 10:05:39 +00:00
cholleme
13b971d1a5 -Lightshaders
-More experimental ambient bumpmapping (alternative to delux mapping)
2003-07-31 19:45:21 +00:00
cholleme
f2fbd65a87 Make checkerror and removed the path specific check errors (may not be optimal in all cases...) 2003-07-31 19:44:07 +00:00
cholleme
689bb11d67 Removed check for unused paletted texture extension (it failed on gffx because of this) 2003-07-31 19:42:58 +00:00
cholleme
7b87a0a3c6 Added new model format 2003-07-31 19:40:02 +00:00
cholleme
25cad21e5e Added new model format 2003-07-31 19:08:19 +00:00
cholleme
b20f1a10b0 experimental shader lights 2003-07-31 19:07:49 +00:00
cholleme
4425729ae6 Removed check for unused paletted texture extension (it failed on gffx because of this) 2003-07-31 18:58:51 +00:00
cholleme
29a01c7c81 Moved multitexture definitions to the shared header (between nvparse & tenebrae) 2003-07-31 18:57:35 +00:00
cholleme
73fd7c5217 Added new model format 2003-07-31 18:55:58 +00:00
cholleme
03f849e6a7 fixed bug in shader parsing 2003-07-31 18:54:44 +00:00
cholleme
03993e69f1 Fix gl error when cubemap faces are not found 2003-07-31 18:53:10 +00:00
cholleme
046322fa9f no message 2003-06-29 21:59:36 +00:00
cholleme
ac92225a7e A color state fix
Something that I forgot in the shader definition
2003-06-29 21:57:40 +00:00
cholleme
85733f2d54 Removed q1 sprite drawing and replaced by a script 2003-06-29 21:52:25 +00:00
cholleme
0398c8fc2d A color state fix
Something that I forgot in the shader definition
2003-06-29 21:51:04 +00:00
cholleme
fc57654f92 no message 2003-06-29 21:47:53 +00:00
cholleme
f670ac2d30 Removed q1 sprite drawing and replaced by a script 2003-06-29 21:47:22 +00:00
cholleme
a9daa0b461 Added check for maps compiled without delux mapping, disable delux mapping automatically... 2003-06-29 21:44:23 +00:00
cholleme
fff9249d8f Removed q1 sprite drawing and replaced by a script
Added cvar to disable real time light drawing
2003-06-29 21:43:17 +00:00
cholleme
9cf0af6b2b Added cvar to disable real time light drawing 2003-06-29 21:41:49 +00:00
cholleme
118e5b1f6c Added check for map without light, and use black lightmaps if that's the case 2003-06-29 21:40:30 +00:00
cholleme
50a80d56f6 Made some initial changes for supporting shader lights
Some cleanup
2003-06-29 21:38:58 +00:00
cholleme
352ad7046e Made default resolution 640x480 instead of 640x400 2003-06-29 21:37:59 +00:00
cholleme
7bd961ef6d no message 2003-06-29 21:37:17 +00:00
cholleme
027ddfe2a3 Made some initial changes for supporting shader lights 2003-06-29 21:36:50 +00:00
cholleme
e9cbe091a3 User friendlier shader error handling
Loading cubemaps from shaders (for light shaders)
2003-06-29 21:35:30 +00:00
cholleme
487b36662a Fixed grenade sounds hanging 2003-06-29 21:34:26 +00:00
cholleme
9bde6cee06 Added bounding box checking for curves 2003-06-25 11:39:14 +00:00
cholleme
d897ea3ab0 Committed an old version... 2003-06-25 11:37:43 +00:00