No need to call shader creation here
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1 changed files with 0 additions and 4 deletions
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@ -407,8 +407,6 @@ void CheckRadeonExtensions(void)
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//default to trilinear filtering on Radeon
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//default to trilinear filtering on Radeon
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gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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gl_filter_max = GL_LINEAR;
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gl_filter_max = GL_LINEAR;
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GL_CreateShadersRadeon();
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}
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}
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}
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}
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@ -430,7 +428,6 @@ void CheckParheliaExtensions(void)
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//default to trilinear filtering on Parhelia
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//default to trilinear filtering on Parhelia
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gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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gl_filter_max = GL_LINEAR;
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gl_filter_max = GL_LINEAR;
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GL_CreateShadersParhelia();
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}
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}
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}
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}
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@ -454,7 +451,6 @@ void CheckARBFragmentExtensions(void)
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//default to trilinear filtering
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//default to trilinear filtering
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gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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gl_filter_max = GL_LINEAR;
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gl_filter_max = GL_LINEAR;
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GL_CreateShadersARB();
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}
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}
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}
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}
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