No need to call shader creation here

This commit is contained in:
jpaana 2003-03-27 21:03:34 +00:00
parent 4625e7fe6f
commit f6401ee818

View file

@ -407,8 +407,6 @@ void CheckRadeonExtensions(void)
//default to trilinear filtering on Radeon //default to trilinear filtering on Radeon
gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
gl_filter_max = GL_LINEAR; gl_filter_max = GL_LINEAR;
GL_CreateShadersRadeon();
} }
} }
@ -430,7 +428,6 @@ void CheckParheliaExtensions(void)
//default to trilinear filtering on Parhelia //default to trilinear filtering on Parhelia
gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
gl_filter_max = GL_LINEAR; gl_filter_max = GL_LINEAR;
GL_CreateShadersParhelia();
} }
} }
@ -454,7 +451,6 @@ void CheckARBFragmentExtensions(void)
//default to trilinear filtering //default to trilinear filtering
gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
gl_filter_max = GL_LINEAR; gl_filter_max = GL_LINEAR;
GL_CreateShadersARB();
} }
} }