Added ability to print the texture cache
This commit is contained in:
parent
5d049b99b4
commit
f4eafb21e6
1 changed files with 16 additions and 2 deletions
18
textures.c
18
textures.c
|
@ -1325,6 +1325,20 @@ void GL_ShutdownTextures(void) {
|
|||
}
|
||||
}
|
||||
|
||||
void Print_Tex_Cache_f(void) {
|
||||
int i;
|
||||
gltexture_t *glt;
|
||||
|
||||
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
||||
{
|
||||
//found one, return it...
|
||||
Con_Printf("%s: texnum(%i) type(%i) dynamic(%i) width(%i) heigt(%i)\n",
|
||||
glt->identifier, glt->texnum, glt->type, (glt->dynamic == NULL ? 0 : 1), glt->width, glt->height);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
int GL_LoadLuma(char *identifier, qboolean mipmap)
|
||||
{
|
||||
qboolean alpha;
|
||||
|
@ -1354,7 +1368,7 @@ int GL_LoadLuma(char *identifier, qboolean mipmap)
|
|||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
char *face_names[] =
|
||||
{
|
||||
|
@ -1565,7 +1579,7 @@ int GL_Load3DAttenTexture(void)
|
|||
if (DistSq < radiussq) {
|
||||
byte value;
|
||||
float FallOff = (radiussq - DistSq) / radiussq;
|
||||
FallOff *= FallOff;
|
||||
//FallOff *= FallOff;
|
||||
value = FallOff*255.0;
|
||||
data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 0] = value;
|
||||
data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 1] = value;
|
||||
|
|
Loading…
Reference in a new issue