Support the new rendering system

This commit is contained in:
cholleme 2003-02-15 18:53:11 +00:00
parent 67339ed524
commit e58472bb83
3 changed files with 1163 additions and 138 deletions

View file

@ -274,11 +274,12 @@ void R_CalcBrushVolumeVerts(entity_t *e, brushlightinstant_t *ins) {
}
//save visibility info of neighbours
for (j=0 ; j<surf->numedges ; j++)
for (j=0 ; j<poly->numneighbours ; j++)
{
mneighbour_t *neigh = &poly->neighbours[j];
shadow = false;
if (poly->neighbours[j] != NULL) {
if ( poly->neighbours[j]->lightTimestamp != poly->lightTimestamp) {
if (neigh->n != NULL) {
if ( neigh->n->lightTimestamp != poly->lightTimestamp) {
shadow = true;
}
} else {
@ -312,8 +313,8 @@ void R_CalcBrushAttenCoords(entity_t *e, brushlightinstant_t *ins) {
poly = psurf->polys;
VectorCopy(psurf->texinfo->vecs[0],s);
VectorCopy(psurf->texinfo->vecs[1],t);
VectorCopy(psurf->tangent,s);
VectorCopy(psurf->binormal,t);
splitplane = psurf->plane;
@ -393,8 +394,8 @@ void R_SetupBrushLightHAV(entity_t *ent, brushlightinstant_t *ins)
} else {
ins->tslights[usedts][2] = DotProduct(lightDir,psurf->plane->normal);
}
ins->tslights[usedts][1] = -DotProduct(lightDir,psurf->texinfo->vecs[1]);
ins->tslights[usedts][0] = DotProduct(lightDir,psurf->texinfo->vecs[0]);
ins->tslights[usedts][1] = -DotProduct(lightDir,psurf->tangent);
ins->tslights[usedts][0] = DotProduct(lightDir,psurf->binormal);
VectorNormalize(lightDir);
@ -410,8 +411,8 @@ void R_SetupBrushLightHAV(entity_t *ent, brushlightinstant_t *ins)
ins->tshalfangles[usedts][2] = DotProduct(H,psurf->plane->normal);
}
ins->tshalfangles[usedts][1] = -DotProduct(H,psurf->texinfo->vecs[1]);
ins->tshalfangles[usedts][0] = DotProduct(H,psurf->texinfo->vecs[0]);
ins->tshalfangles[usedts][1] = -DotProduct(H,psurf->tangent);
ins->tshalfangles[usedts][0] = DotProduct(H,psurf->binormal);
usedts++;
}

View file

@ -30,9 +30,10 @@ DrawLightEntities, draws lit bumpmapped entities, calls apropriate function for
NOTE: This should not draw sprites, sprites are drawn separately.
*/
#include "quakedef.h"
bumpdriver_t gl_bumpdriver;
/* Some material definitions. */
float gl_Light_Ambience2[4] = {0.03,0.03,0.03,0.03};
float gl_Light_Diffuse2[4] = {0.03,0.03,0.03,0.03};
@ -46,35 +47,287 @@ void R_DrawLightEntitiesRadeon (shadowlight_t *l); //PA:
void R_DrawLightEntitiesParhelia (shadowlight_t *l); //PA:
void R_DrawLightEntitiesARB (shadowlight_t *l); //PA:
void R_DrawWorldBumped (/* shadowlight_t *l */) // <AWE> Function should not have parameters.
/*************************
Temp backwards compatibility
**************************/
void R_DrawMeshAmbient(mesh_t *mesh) {
vertexdef_t def;
transform_t trans;
def.vertices = &globalVertexTable[mesh->firstvertex].position[0];
def.vertexstride = sizeof(mmvertex_t);
def.texcoords = &globalVertexTable[mesh->firstvertex].texture[0];
def.texcoordstride = sizeof(mmvertex_t);
def.tangents = NULL;
def.tangentstride = 0;
def.binormals = NULL;
def.binormalstride = 0;
def.normals = NULL;
def.normalstride = 0;
def.lightmapcoords = NULL; // no lightmaps on aliasses
def.colors = &globalVertexTable[mesh->firstvertex].color[0];
def.colorstride = sizeof(mmvertex_t);
gl_bumpdriver.drawTriangleListBase(&def, mesh->indecies, mesh->numindecies, mesh->shader->shader);
}
void R_DrawMeshBumped(mesh_t *mesh) {
vertexdef_t def;
if (mesh->visframe != r_framecount)
return;
def.vertices = &globalVertexTable[mesh->firstvertex].position[0];
def.vertexstride = sizeof(mmvertex_t);
def.texcoords = &globalVertexTable[mesh->firstvertex].texture[0];
def.texcoordstride = sizeof(mmvertex_t);
def.tangents = &mesh->tangents[0][0];
def.tangentstride = 0;
def.binormals = &mesh->binormals[0][0];
def.binormalstride = 0;
def.normals = &mesh->normals[0][0];
def.normalstride = 0;
def.lightmapcoords = NULL; // no lightmaps on aliasses
gl_bumpdriver.drawTriangleListBump(&def, mesh->indecies, mesh->numindecies, mesh->shader->shader, &mesh->trans);
}
void R_DrawAliasAmbient(aliashdr_t *paliashdr, aliasframeinstant_t *instant) {
vertexdef_t def;
transform_t trans;
def.vertices = &instant->vertices[0][0];
def.vertexstride = 0;
def.texcoords = (float *)((byte *)paliashdr + paliashdr->texcoords);
def.texcoordstride = 0;
def.tangents = &instant->tangents[0][0];
def.tangentstride = 0;
def.binormals = &instant->binomials[0][0];
def.binormalstride = 0;
def.normals = &instant->normals[0][0];
def.normalstride = 0;
def.lightmapcoords = NULL; // no lightmaps on aliasses
def.colors = NULL;
def.colorstride = 0;
gl_bumpdriver.drawTriangleListBase(&def, (int *)((byte *)paliashdr + paliashdr->indecies),paliashdr->numtris*3,paliashdr->shader);
}
void R_DrawAliasBumped(aliashdr_t *paliashdr, aliasframeinstant_t *instant) {
vertexdef_t def;
transform_t trans;
aliaslightinstant_t *linstant = instant->lightinstant;
def.vertices = &instant->vertices[0][0];
def.vertexstride = 0;
def.texcoords = (float *)((byte *)paliashdr + paliashdr->texcoords);
def.texcoordstride = 0;
def.tangents = &instant->tangents[0][0];
def.tangentstride = 0;
def.binormals = &instant->binomials[0][0];
def.binormalstride = 0;
def.normals = &instant->normals[0][0];
def.normalstride = 0;
def.colors = NULL;
def.colorstride = 0;
VectorCopy(currententity->origin,trans.origin);
VectorCopy(currententity->angles,trans.angles);
trans.scale[0] = trans.scale[1] = trans.scale[2] = 1.0f;
gl_bumpdriver.drawTriangleListBump(&def,&linstant->indecies[0],linstant->numtris*3,paliashdr->shader, &trans);
}
void R_SetupWorldVertexDef(vertexdef_t *def) {
def->vertices = &globalVertexTable[0].position[0];
def->vertexstride = sizeof(mmvertex_t);
def->texcoords = &globalVertexTable[0].texture[0];
def->texcoordstride = sizeof(mmvertex_t);
def->tangents = NULL;
def->tangentstride = 0;
def->binormals = NULL;
def->binormalstride = 0;
def->normals = NULL;
def->normalstride = 0;
def->lightmapcoords = &globalVertexTable[0].lightmap[0];
def->lightmapstride = sizeof(mmvertex_t);
}
msurface_t *surfArray[1024];
void R_DrawBrushAmbient (entity_t *e) {
int runlength, i;
msurface_t *surf;
vertexdef_t def;
shader_t *runshader , *s;
model_t *model;
model = e->model;
R_SetupWorldVertexDef(&def);
runshader = NULL;
runlength = 0;
surf = &model->surfaces[model->firstmodelsurface];
glColor3f(sh_lightmapbright.value, sh_lightmapbright.value, sh_lightmapbright.value);
for (i=0; i<model->nummodelsurfaces; i++, surf++)
{
s = surf->shader->shader;
surf->visframe = r_framecount;
if (s != runshader) {
//a run has finished, draw it
if (runshader && runlength)
gl_bumpdriver.drawSurfaceListBase(&def, surfArray, runlength, runshader);
//start a new one
runshader = s;
runlength = 1;
surfArray[0] = surf;
} else {
if (runlength < 1024) {
surfArray[runlength] = surf;
runlength++;
}
}
}
if (runshader && runlength) {
gl_bumpdriver.drawSurfaceListBase(&def, surfArray, runlength, runshader);
}
}
void R_DrawBrushBumped (entity_t *e) {
int runlength, i;
msurface_t *surf;
vertexdef_t def;
shader_t *runshader , *s;
model_t *model;
transform_t trans;
model = e->model;
R_SetupWorldVertexDef(&def);
runshader = NULL;
runlength = 0;
surf = &model->surfaces[model->firstmodelsurface];
for (i=0; i<model->nummodelsurfaces; i++, surf++)
{
if (runlength < 1024) {
surfArray[runlength] = surf;
runlength++;
}
}
VectorCopy(e->origin,trans.origin);
VectorCopy(e->angles,trans.angles);
trans.scale[0] = trans.scale[1] = trans.scale[2] = 1.0f;
gl_bumpdriver.drawSurfaceListBump(&def, surfArray, runlength, &trans);
}
void R_DrawWorldAmbientChain(msurface_t *first) {
vertexdef_t def;
int numsurf;
msurface_t *s;
R_SetupWorldVertexDef(&def);
numsurf = 0;
s = first;
while (s) {
if (numsurf < 1024) {
surfArray[numsurf] = s;
numsurf++;
} else {
gl_bumpdriver.drawSurfaceListBase(&def, surfArray, numsurf, first->shader->shader);
numsurf = 0;
}
s = s->texturechain;
}
if (numsurf) {
gl_bumpdriver.drawSurfaceListBase(&def, surfArray, numsurf, first->shader->shader);
numsurf = 0;
}
}
void R_DrawWorldBumped() {
vertexdef_t def;
transform_t trans;
int i;
if (!currentshadowlight->visible)
return;
R_SetupWorldVertexDef(&def);
glDepthMask (0);
glShadeModel (GL_SMOOTH);
glDepthFunc(GL_EQUAL);
trans.angles[0] = trans.angles[1] = trans.angles[2] = 0.0f;
trans.origin[0] = trans.origin[1] = trans.origin[2] = 0.0f;
trans.scale[0] = trans.scale[1] = trans.scale[2] = 1.0f;
gl_bumpdriver.drawSurfaceListBump(&def, (msurface_t **)(&currentshadowlight->lightCmds[0]), currentshadowlight->numlightcmds-1, &trans);
for (i=0; i<currentshadowlight->numlightcmdsmesh-1; i++) {
R_DrawMeshBumped((mesh_t *)currentshadowlight->lightCmdsMesh[i].asVoid);
}
glColor3f (1,1,1);
glDisable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glDepthMask (1);
}
/*
void R_DrawWorldBumped () // <AWE> Function should not have parameters.
{
switch(gl_cardtype )
{
case GEFORCE3:
R_DrawWorldBumpedGF3(/* l */); // <AWE> Function has no parameters.
R_DrawWorldBumpedGF3(); // <AWE> Function has no parameters.
break;
case GEFORCE:
R_DrawWorldBumpedGF(/* l */); // <AWE> Function has no parameters.
R_DrawWorldBumpedGF(); // <AWE> Function has no parameters.
break;
case RADEON:
R_DrawWorldBumpedRadeon(/* l */);
R_DrawWorldBumpedRadeon();
break;
#ifndef __glx__
case PARHELIA:
R_DrawWorldBumpedParhelia(/* l */);
R_DrawWorldBumpedParhelia();
break;
#endif
case ARB:
R_DrawWorldBumpedARB(/* l */);
R_DrawWorldBumpedARB();
break;
default:
R_DrawWorldBumpedGEN(/* l */);
R_DrawWorldBumpedGEN();
break;
}
}
*//*
void R_DrawLightEntities (shadowlight_t *l)
{
switch(gl_cardtype )
@ -103,8 +356,8 @@ void R_DrawLightEntities (shadowlight_t *l)
break;
}
}
*/
/*
void R_DrawLightEntitiesGF (shadowlight_t *l)
{
int i;
@ -160,9 +413,9 @@ void R_DrawLightEntitiesGF (shadowlight_t *l)
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
/*
Brushes: we use the same thecnique as the world
*/
// Brushes: we use the same thecnique as the world
//glEnable(GL_TEXTURE_2D);
//GL_Bind(glow_texture_object);
@ -199,8 +452,8 @@ void R_DrawLightEntitiesGEN (shadowlight_t *l)
//Currently this is merged with the geforce2 path
R_DrawLightEntitiesGF(l);
}
void R_DrawLightEntitiesGF3 (shadowlight_t *l)
*/
void R_DrawLightEntities (shadowlight_t *l)
{
int i;
@ -226,12 +479,12 @@ void R_DrawLightEntitiesGF3 (shadowlight_t *l)
if (!currententity->aliasframeinstant) continue;
if ( ((aliasframeinstant_t *)currententity->aliasframeinstant)->shadowonly) continue;
R_DrawAliasObjectLight(currententity, R_DrawAliasBumpedGF3);
R_DrawAliasObjectLight(currententity, R_DrawAliasBumped);
}
}
if (R_ShouldDrawViewModel()) {
R_DrawAliasObjectLight(&cl.viewent, R_DrawAliasBumpedGF3);
R_DrawAliasObjectLight(&cl.viewent, R_DrawAliasBumped);
}
//Brush models
@ -243,9 +496,8 @@ void R_DrawLightEntitiesGF3 (shadowlight_t *l)
{
if (!currententity->brushlightinstant) continue;
if ( ((brushlightinstant_t *)currententity->brushlightinstant)->shadowonly) continue;
R_DrawBrushObjectLight(currententity, R_DrawBrushBumpedGF3);
R_DrawBrushObjectLight(currententity, R_DrawBrushBumped);
}
}
//Cleanup state
@ -255,7 +507,7 @@ void R_DrawLightEntitiesGF3 (shadowlight_t *l)
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask (1);
}
/*
//PA:
void R_DrawLightEntitiesRadeon (shadowlight_t *l)
{
@ -431,3 +683,4 @@ void R_DrawLightEntitiesARB (shadowlight_t *l)
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask (1);
}
*/

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