Blended surfs don't cast shadows (is this what we want? maybe we better theck surf_noshadow)

This commit is contained in:
cholleme 2003-02-16 20:04:57 +00:00
parent 092112fca7
commit d67c9c4006

View file

@ -329,6 +329,10 @@ qboolean R_MarkShadowSurf(msurface_t *surf, shadowlight_t *light)
return false;
}
if (!( surf->flags & SURF_PPLIGHT)) {
return false;
}
plane = surf->plane;
poly = surf->polys;