Added basic shader parsing
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2 changed files with 7 additions and 0 deletions
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@ -256,8 +256,11 @@ void R_Init (void)
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Cvar_RegisterVariable (&gl_caustics);
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Cvar_RegisterVariable (&gl_truform);
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Cvar_RegisterVariable (&gl_truform_tesselation);
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Cvar_RegisterVariable (&r_tangentscale);
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R_InitParticleEffects();
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R_InitShaders();
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R_InitParticles ();
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R_InitDecals ();
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R_InitParticleTexture ();
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@ -368,6 +371,7 @@ void R_TranslatePlayerSkin (int playernum)
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scaled_width >>= (int)gl_playermip.value;
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scaled_height >>= (int)gl_playermip.value;
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/*
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if (VID_Is8bit() && gl_palettedtex == true) { // 8bit texture upload <AWE> requires EXT_paletted_texture
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byte *out2;
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@ -394,6 +398,7 @@ void R_TranslatePlayerSkin (int playernum)
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GL_Upload8_EXT ((byte *)pixels, scaled_width, scaled_height, false, false);
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return;
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}
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*/
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for (i=0 ; i<256 ; i++)
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translate32[i] = d_8to24table[translate[i]];
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@ -545,6 +545,8 @@ void VID_Shutdown (void)
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wglFreeMemoryNV(AGP_Buffer);
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}
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R_ShutdownShaders();
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if (vid_initialized)
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{
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vid_canalttab = false;
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