Get rid of palette

This commit is contained in:
jpaana 2003-11-20 00:50:09 +00:00
parent 6490caedf5
commit c656905f3c
2 changed files with 2 additions and 9 deletions

View file

@ -853,7 +853,7 @@ void VID_LoadGlx13()
} }
void VID_Init(unsigned char *palette) void VID_Init(void)
{ {
char gldir[MAX_OSPATH]; char gldir[MAX_OSPATH];
int Event, Error; int Event, Error;
@ -866,8 +866,6 @@ void VID_Init(unsigned char *palette)
vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT; vid.maxwarpheight = WARP_HEIGHT;
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
if (!(dpy = XOpenDisplay(NULL))) { if (!(dpy = XOpenDisplay(NULL))) {
fprintf(stderr, "Error couldn't open the X display\n"); fprintf(stderr, "Error couldn't open the X display\n");
@ -896,8 +894,6 @@ void VID_Init(unsigned char *palette)
sprintf (gldir, "%s/glquake", com_gamedir); sprintf (gldir, "%s/glquake", com_gamedir);
Sys_mkdir (gldir); Sys_mkdir (gldir);
VID_SetPalette(palette);
Con_SafePrintf ("Video mode %dx%d initialized.\n", scr_width, scr_height); Con_SafePrintf ("Video mode %dx%d initialized.\n", scr_width, scr_height);
vid.recalc_refdef = 1; // force a surface cache flush vid.recalc_refdef = 1; // force a surface cache flush

View file

@ -95,7 +95,7 @@ static void Check_Gamma (unsigned char *pal)
} }
void VID_Init (unsigned char *palette) void VID_Init (void)
{ {
int pnum, chunk; int pnum, chunk;
byte *cache; byte *cache;
@ -131,8 +131,6 @@ void VID_Init (unsigned char *palette)
vid.height = BASEHEIGHT; vid.height = BASEHEIGHT;
vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT; vid.maxwarpheight = WARP_HEIGHT;
vid.colormap = host_colormap;
//vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
if ((pnum=COM_CheckParm("-winsize"))) if ((pnum=COM_CheckParm("-winsize")))
{ {
@ -191,7 +189,6 @@ void VID_Init (unsigned char *palette)
sprintf (gldir, "%s/glquake", com_gamedir); sprintf (gldir, "%s/glquake", com_gamedir);
Sys_mkdir (gldir); Sys_mkdir (gldir);
VID_SetPalette(palette);
SDL_WM_SetCaption("tenebrae-sdl","tenebrae-sdl"); SDL_WM_SetCaption("tenebrae-sdl","tenebrae-sdl");
// Check for 3DFX Extensions and initialize them. // Check for 3DFX Extensions and initialize them.