Added videos as textures
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9ec55a59b9
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c3dc3c5f87
2 changed files with 26 additions and 6 deletions
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@ -345,6 +345,7 @@ extern cvar_t sh_lightmapbright; //PENTA:
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extern cvar_t sh_radiusscale;
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extern cvar_t sh_visiblevolumes;
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extern cvar_t sh_entityshadows;
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extern cvar_t sh_meshshadows;
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extern cvar_t sh_worldshadows;
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extern cvar_t sh_showlightnum;
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extern cvar_t sh_glows;
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@ -1459,4 +1460,8 @@ extern cvar_t willi_gray_colormaps;
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gltexture_t *GL_CacheTexture (char *filename, qboolean mipmap, int type);
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shader_t *GL_ShaderForName(char *name);
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qboolean IsShaderBlended(shader_t *s);
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qboolean IsShaderBlended(shader_t *s);
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void Roq_Info_f(void);
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void Roq_SetupTexture(gltexture_t *tex,char *filename);
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void Roq_FreeTexture(gltexture_t *tex);
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25
textures.c
25
textures.c
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@ -986,7 +986,7 @@ GL_Upload8
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===============
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*/
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//XYZ
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static unsigned trans[1024*1024]; // FIXME, temporary
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unsigned trans[1024*1024]; // FIXME, temporary
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static unsigned char glosspix[1024*1024];
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#define RED_MASK 0x00FF0000
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@ -1241,7 +1241,9 @@ gltexture_t *GL_CacheTexture (char *filename, qboolean mipmap, int type)
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strncpy (glt->identifier, filename, sizeof(glt->identifier));
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glt->texnum = texture_extension_number;
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texture_extension_number++;
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glt->mipmap = mipmap;
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glt->dynamic = NULL;
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if (!strcmp(filename,"$white")) {
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//a uniform white texture
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@ -1251,6 +1253,10 @@ gltexture_t *GL_CacheTexture (char *filename, qboolean mipmap, int type)
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//a flat normal map with no gloss
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trans[0] = LittleLong ((0 << 24)|(127 << 16)|(255 << 8)|(127));
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width = height = 1;
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} else if (!strcmp(COM_FileExtension(filename),"roq")) {
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Con_Printf("Loading video texture from %s\n",filename);
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Roq_SetupTexture(glt, filename) ;
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return glt;
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} else {
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int rez;
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qboolean hasgloss = false;
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@ -1289,10 +1295,7 @@ gltexture_t *GL_CacheTexture (char *filename, qboolean mipmap, int type)
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}
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}
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GL_Bind(texture_extension_number );
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texture_extension_number++;
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//
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GL_Bind(glt->texnum);
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glt->width = width;
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glt->height = height;
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@ -1309,6 +1312,18 @@ gltexture_t *GL_CacheTexture (char *filename, qboolean mipmap, int type)
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return glt;
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}
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void GL_ShutdownTextures(void) {
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int i;
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gltexture_t *glt;
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for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
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{
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//found one, return it...
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if (gltextures[i].dynamic) {
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Roq_FreeTexture(&gltextures[i]);
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}
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}
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}
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int GL_LoadLuma(char *identifier, qboolean mipmap)
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{
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