Per vertex setup is now done in vertex programs

This commit is contained in:
cholleme 2003-02-15 18:54:08 +00:00
parent e58472bb83
commit 9d28810ce7

View file

@ -562,7 +562,7 @@ void R_SetupObjectSpace(entity_t *e, aliaslightinstant_t *linstant) {
}
void R_SetupLightHAV(aliasframeinstant_t *instant, aliaslightinstant_t *linstant) {
int i;
/* int i;
vec3_t lightDir, H, tx, ty, tz;
for (i=0; i<instant->paliashdr->poseverts; i++) {
@ -588,7 +588,7 @@ void R_SetupLightHAV(aliasframeinstant_t *instant, aliaslightinstant_t *linstant
linstant->tshalfangles[i][0] = DotProduct(H,tx);
linstant->tshalfangles[i][1] = -DotProduct(H,ty);
linstant->tshalfangles[i][2] = DotProduct(H,tz);
}
} */
}
extern int extrudeTimeStamp; // <AWE> added "extern".