Added delux cvar
Fixed some bug with invalid state when there were no per pixel lights active
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1 changed files with 3 additions and 1 deletions
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@ -161,7 +161,7 @@ cvar_t gl_fog = {"gl_fog","1"};
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cvar_t fog_waterfog = {"fog_waterfog","1"};
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float fog_color[4];
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cvar_t r_tangentscale = {"r_tangentscale","1"};
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cvar_t sh_delux = {"sh_delux","1"};
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mirrorplane_t mirrorplanes[NUM_MIRROR_PLANES];
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int mirror_contents;
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@ -2288,7 +2288,9 @@ void R_RenderScene (void)
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glDepthFunc(GL_LEQUAL);
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GL_SelectTexture(GL_TEXTURE1_ARB);
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GL_DisableMultitexture();
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GL_SelectTexture(GL_TEXTURE0_ARB);
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glFogfv(GL_FOG_COLOR, color_black);
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