All palettes are gone
Added font support
This commit is contained in:
parent
0b6877fb43
commit
6c7ca2fd05
1 changed files with 300 additions and 121 deletions
421
gl_draw.c
421
gl_draw.c
|
@ -26,7 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#define GL_COLOR_INDEX8_EXT 0x80E5
|
||||
|
||||
extern unsigned char d_15to8table[65536];
|
||||
cvar_t cg_conclock = {"cg_conclock", "1", true};
|
||||
|
||||
shader_t *draw_disc = NULL; //Hard disc activity shader
|
||||
|
@ -62,85 +61,6 @@ void GL_BindAdvanced(gltexture_t *tex) {
|
|||
GL_Bind(tex->texnum);
|
||||
}
|
||||
|
||||
/*
|
||||
=============================================================================
|
||||
|
||||
scrap allocation
|
||||
|
||||
Allocate all the little status bar obejcts into a single texture
|
||||
to crutch up stupid hardware / drivers
|
||||
|
||||
=============================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
#define MAX_SCRAPS 2
|
||||
#define BLOCK_WIDTH 256
|
||||
#define BLOCK_HEIGHT 256
|
||||
|
||||
int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
|
||||
byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
|
||||
qboolean scrap_dirty;
|
||||
int scrap_texnum;
|
||||
|
||||
// returns a texture number and the position inside it
|
||||
int Scrap_AllocBlock (int w, int h, int *x, int *y)
|
||||
{
|
||||
int i, j;
|
||||
int best, best2;
|
||||
int texnum;
|
||||
|
||||
for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
|
||||
{
|
||||
best = BLOCK_HEIGHT;
|
||||
|
||||
for (i=0 ; i<BLOCK_WIDTH-w ; i++)
|
||||
{
|
||||
best2 = 0;
|
||||
|
||||
for (j=0 ; j<w ; j++)
|
||||
{
|
||||
if (scrap_allocated[texnum][i+j] >= best)
|
||||
break;
|
||||
if (scrap_allocated[texnum][i+j] > best2)
|
||||
best2 = scrap_allocated[texnum][i+j];
|
||||
}
|
||||
if (j == w)
|
||||
{ // this is a valid spot
|
||||
*x = i;
|
||||
*y = best = best2;
|
||||
}
|
||||
}
|
||||
|
||||
if (best + h > BLOCK_HEIGHT)
|
||||
continue;
|
||||
|
||||
for (i=0 ; i<w ; i++)
|
||||
scrap_allocated[texnum][*x + i] = best + h;
|
||||
|
||||
return texnum;
|
||||
}
|
||||
|
||||
Sys_Error ("Scrap_AllocBlock: full");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int scrap_uploads;
|
||||
|
||||
void Scrap_Upload (void)
|
||||
{
|
||||
int texnum;
|
||||
|
||||
scrap_uploads++;
|
||||
|
||||
for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) {
|
||||
GL_Bind(scrap_texnum + texnum);
|
||||
GL_Upload8 (scrap_texels[texnum], "scrap", BLOCK_WIDTH, BLOCK_HEIGHT, false, true, false);
|
||||
}
|
||||
scrap_dirty = false;
|
||||
}
|
||||
*/
|
||||
|
||||
void Print_Tex_Cache_f(void);
|
||||
void R_ReloadShaders_f(void);
|
||||
void ReloadTextures_f(void);
|
||||
|
@ -153,14 +73,8 @@ Draw_Init
|
|||
void Draw_Init (void)
|
||||
{
|
||||
int i;
|
||||
shader_t *cb;
|
||||
byte *dest /*, *src*/; // <AWE> unused because of "#if 0".
|
||||
int x, y;
|
||||
char ver[40];
|
||||
int start;
|
||||
byte *ncdata;
|
||||
// int fstep; // <AWE> unused because of "#if 0".
|
||||
|
||||
int maxsize;
|
||||
char buf[64];
|
||||
|
||||
Cvar_RegisterVariable (&gl_max_size);
|
||||
Cvar_RegisterVariable (&gl_picmip);
|
||||
|
@ -169,10 +83,11 @@ void Draw_Init (void)
|
|||
Cvar_RegisterVariable (&willi_gray_colormaps);
|
||||
Cvar_RegisterVariable (&cg_conclock);
|
||||
|
||||
// 3dfx can only handle 256 wide textures
|
||||
if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
|
||||
strstr((char *)gl_renderer, "Glide"))
|
||||
Cvar_Set ("gl_max_size", "256");
|
||||
//Check maximum texture size
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize);
|
||||
sprintf(buf,"%i",maxsize);
|
||||
Cvar_Set ("gl_max_size", buf);
|
||||
Con_Printf("GL_MAX_TEXTURE_SIZE %i\n", maxsize);
|
||||
|
||||
Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
|
||||
Cmd_AddCommand ("roq_info", &Roq_Info_f);
|
||||
|
@ -312,7 +227,6 @@ void Draw_Character (int x, int y, int num)
|
|||
if (num > 127) glColor3ub(255,255,255);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
Draw_String
|
||||
|
@ -328,6 +242,298 @@ void Draw_String (int x, int y, char *str)
|
|||
}
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
int ofsx; //x offset into the texture
|
||||
int ofsy; //y offset into the texture
|
||||
int A; //Width of whitespace to the left of the char
|
||||
int B; //Width of the char's pixels
|
||||
int C; //Width of the whiretspace to the right of the char
|
||||
} drawchar_t;
|
||||
|
||||
typedef struct drawfont_s {
|
||||
char name[64];
|
||||
drawchar_t metrics[256];
|
||||
shader_t *shader;
|
||||
int width; //width of the font texture
|
||||
int height; //height of the font texture
|
||||
int charHeight; //height of a single character
|
||||
} drawfont_t;
|
||||
|
||||
#define MAX_FONT_CACHE 128
|
||||
static drawfont_t fontCache[MAX_FONT_CACHE];
|
||||
static int numFonts = 0;
|
||||
|
||||
static void Draw_FillDefaultFont(drawfont_t *defaultFont) {
|
||||
int i;
|
||||
strcpy(defaultFont->name,"DEFAULT");
|
||||
defaultFont->width = 128;
|
||||
defaultFont->height = 256;
|
||||
defaultFont->charHeight = 16;
|
||||
defaultFont->shader = GL_ShaderForName("screen/font");
|
||||
for (i=0; i<256; i++) {
|
||||
defaultFont->metrics[i].ofsx = (i&15)*8;
|
||||
defaultFont->metrics[i].ofsy = (i>>4)*defaultFont->charHeight;
|
||||
defaultFont->metrics[i].A = 0;
|
||||
defaultFont->metrics[i].B = 8;
|
||||
defaultFont->metrics[i].C = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
Load a shader and the font metrics to go along with that shader.
|
||||
*/
|
||||
static void Draw_LoadFont(const char *name, drawfont_t *font) {
|
||||
char filename[128];
|
||||
short *data;
|
||||
int i;
|
||||
|
||||
sprintf(filename,"%s.dat",name);
|
||||
data = (short *)COM_LoadTempFile(filename);
|
||||
|
||||
//if the data was not found make it the default font
|
||||
if (!data) {
|
||||
Con_Printf("Error: Font file %s not found\n", filename);
|
||||
Draw_FillDefaultFont(font);
|
||||
strcpy(font->name,name);
|
||||
return;
|
||||
}
|
||||
|
||||
strcpy(font->name,name);
|
||||
font->width = 256;
|
||||
font->height = 256;
|
||||
font->charHeight = 16;
|
||||
font->shader = GL_ShaderForName(name);
|
||||
for (i=0; i<256; i++) {
|
||||
font->metrics[i].ofsx = data[0];
|
||||
font->metrics[i].ofsy = (i>>4)*font->charHeight;
|
||||
font->metrics[i].A = data[1];
|
||||
font->metrics[i].B = data[2];
|
||||
font->metrics[i].C = data[3];
|
||||
data += 4;
|
||||
}
|
||||
}
|
||||
|
||||
void Draw_InitFonts() {
|
||||
numFonts = 0;
|
||||
Draw_FillDefaultFont(&fontCache[0]);
|
||||
numFonts++;
|
||||
}
|
||||
|
||||
drawfont_t *Draw_FontForName(const char *name) {
|
||||
int i;
|
||||
|
||||
//see if it exists
|
||||
for (i=0; i<numFonts; i++) {
|
||||
if (!strcmp(name, fontCache[i].name)) {
|
||||
return &fontCache[i];
|
||||
}
|
||||
}
|
||||
|
||||
//load a new font
|
||||
if (numFonts < MAX_FONT_CACHE) {
|
||||
Draw_LoadFont(name, &fontCache[numFonts]);
|
||||
numFonts++;
|
||||
return &fontCache[numFonts-1];
|
||||
}
|
||||
Sys_Error("To many fonts loaded\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
drawfont_t *Draw_DefaultFont(void) {
|
||||
return &fontCache[0];
|
||||
}
|
||||
|
||||
#define CHAR_BATCH 64
|
||||
#define MAX_CHARV CHAR_BATCH*4
|
||||
#define MAX_CHARI CHAR_BATCH*6
|
||||
static float vertBuff[MAX_CHARV*3];
|
||||
static float texBuff[MAX_CHARV*2];
|
||||
static int indexBuff[MAX_CHARI];
|
||||
static int numIndices;
|
||||
static int numVerts;
|
||||
static float *verts;
|
||||
static float *texcoords;
|
||||
static int *indices;
|
||||
|
||||
static void Draw_EmitFontChar(drawfont_t *f, char ch, int y, int *linepos) {
|
||||
float uofs, vofs, usize, vsize;
|
||||
drawchar_t *c = &f->metrics[ch];
|
||||
|
||||
//Advance cursor position
|
||||
(*linepos) += c->A;
|
||||
|
||||
//Don't draw spaces
|
||||
if (ch == ' ') {
|
||||
(*linepos) += c->B;
|
||||
(*linepos) += c->C;
|
||||
return;
|
||||
}
|
||||
|
||||
//Calculate texture coords
|
||||
uofs = c->ofsx / (float)f->width;
|
||||
vofs = c->ofsy / (float)f->height;
|
||||
|
||||
usize = c->B / (float)f->width;
|
||||
vsize = f->charHeight / (float)f->height;
|
||||
|
||||
//Add vertices to the buffer
|
||||
verts[0] = (*linepos);
|
||||
verts[1] = y;
|
||||
verts[2] = 0;
|
||||
verts += 3;
|
||||
texcoords[0] = uofs;
|
||||
texcoords[1] = vofs;
|
||||
texcoords += 2;
|
||||
|
||||
verts[0] = (*linepos)+c->B;
|
||||
verts[1] = y;
|
||||
verts[2] = 0;
|
||||
verts += 3;
|
||||
texcoords[0] = uofs+usize;
|
||||
texcoords[1] = vofs;
|
||||
texcoords += 2;
|
||||
|
||||
verts[0] = (*linepos)+c->B;
|
||||
verts[1] = y+f->charHeight;
|
||||
verts[2] = 0;
|
||||
verts += 3;
|
||||
texcoords[0] = uofs+usize;
|
||||
texcoords[1] = vofs+vsize;
|
||||
texcoords += 2;
|
||||
|
||||
verts[0] = (*linepos);
|
||||
verts[1] = y+f->charHeight;
|
||||
verts[2] = 0;
|
||||
verts += 3;
|
||||
texcoords[0] = uofs;
|
||||
texcoords[1] = vofs+vsize;
|
||||
texcoords += 2;
|
||||
|
||||
//Add to the index buffer
|
||||
indices[0] = numVerts+0;
|
||||
indices[1] = numVerts+1;
|
||||
indices[2] = numVerts+2;
|
||||
indices[3] = numVerts+2;
|
||||
indices[4] = numVerts+3;
|
||||
indices[5] = numVerts+0;
|
||||
indices += 6;
|
||||
|
||||
numIndices += 6;
|
||||
numVerts +=4;
|
||||
|
||||
//Advance cursor position
|
||||
(*linepos) += c->B;
|
||||
(*linepos) += c->C;
|
||||
}
|
||||
|
||||
/**
|
||||
Draw a string with the given font
|
||||
*/
|
||||
void Draw_StringFont(int x, int y, char *str, drawfont_t *font) {
|
||||
|
||||
float *lighmapscoords = NULL;
|
||||
float *tangents = NULL;
|
||||
float *binormals = NULL;
|
||||
float *normals = NULL;
|
||||
unsigned char *colors = NULL;
|
||||
int xofs;
|
||||
|
||||
vertexdef_t vertDef[]={
|
||||
&vertBuff[0],0, // vertices
|
||||
&texBuff[0],0, // texcoords
|
||||
lighmapscoords,0, // lightmapcoords
|
||||
tangents,0, // tangents
|
||||
binormals,0, // binormals
|
||||
normals,0, // normals
|
||||
colors,0 // colors
|
||||
};
|
||||
|
||||
numIndices = 0;
|
||||
numVerts = 0;
|
||||
verts = &vertBuff[0];
|
||||
texcoords = &texBuff[0];
|
||||
indices = &indexBuff[0];
|
||||
|
||||
xofs = x;
|
||||
while (*str) {
|
||||
//Newlines
|
||||
if ((*str) == '\n') {
|
||||
y+=font->charHeight;
|
||||
xofs = x;
|
||||
str++;
|
||||
continue;
|
||||
}
|
||||
|
||||
//Add it to the vertex buffer
|
||||
Draw_EmitFontChar(font, (*str), y, &xofs);
|
||||
|
||||
//Draw in 64 char batches
|
||||
if (numIndices >= MAX_CHARI) {
|
||||
gl_bumpdriver.drawTriangleListBase ( vertDef, indexBuff, numIndices, font->shader, -1);
|
||||
numIndices = 0;
|
||||
numVerts = 0;
|
||||
verts = &vertBuff[0];
|
||||
texcoords = &texBuff[0];
|
||||
indices = &indexBuff[0];
|
||||
}
|
||||
str++;
|
||||
}
|
||||
|
||||
if (numIndices) {
|
||||
gl_bumpdriver.drawTriangleListBase ( vertDef, indexBuff, numIndices, font->shader, -1);
|
||||
numIndices = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
Calculate the width of a given string in pixels based on the font metrics.
|
||||
*/
|
||||
int Draw_StringWidth(char *str, drawfont_t *font) {
|
||||
int width = 0;
|
||||
int maxwidth = 0;
|
||||
while (*str) {
|
||||
//Newlines
|
||||
if ((*str) == '\n') {
|
||||
if (width > maxwidth)
|
||||
maxwidth = width;
|
||||
width = 0;
|
||||
} else {
|
||||
width += font->metrics[(*str)].A;
|
||||
width += font->metrics[(*str)].B;
|
||||
width += font->metrics[(*str)].C;
|
||||
}
|
||||
str++;
|
||||
}
|
||||
if (width > maxwidth)
|
||||
maxwidth = width;
|
||||
return maxwidth;
|
||||
}
|
||||
|
||||
/**
|
||||
Calculate the height of a given string in pixels based on the font metrics.
|
||||
*/
|
||||
int Draw_StringHeight(char *str, drawfont_t *font) {
|
||||
int height = font->charHeight;
|
||||
qboolean newline = false;
|
||||
while (*str) {
|
||||
//increase height if there are characters after the newline.
|
||||
if (newline) {
|
||||
height+=font->charHeight;
|
||||
newline = false;
|
||||
}
|
||||
//Newlines
|
||||
if ((*str) == '\n') {
|
||||
newline = true;
|
||||
}
|
||||
str++;
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
void Draw_StringDefault(int x, int y, char *str) {
|
||||
Draw_StringFont(x, y, str, &fontCache[0]);
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Draw_Pic
|
||||
|
@ -503,36 +709,9 @@ void Draw_TileClear (int x, int y, int w, int h)
|
|||
glEnd ();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
Draw_Fill
|
||||
|
||||
Fills a box of pixels with a single color
|
||||
=============
|
||||
*/
|
||||
void Draw_Fill (int x, int y, int w, int h, int c)
|
||||
{
|
||||
glDisable (GL_TEXTURE_2D);
|
||||
glColor3f (host_basepal[c*3]/255.0,
|
||||
host_basepal[c*3+1]/255.0,
|
||||
host_basepal[c*3+2]/255.0);
|
||||
|
||||
glBegin (GL_QUADS);
|
||||
|
||||
glVertex2f (x,y);
|
||||
glVertex2f (x+w, y);
|
||||
glVertex2f (x+w, y+h);
|
||||
glVertex2f (x, y+h);
|
||||
|
||||
glEnd ();
|
||||
glColor3f (1,1,1);
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Draw_Fill
|
||||
Draw_FillRGB
|
||||
|
||||
Fills a box of pixels with a single color
|
||||
=============
|
||||
|
|
Loading…
Reference in a new issue