No mixing GL_POLYGON and GL_TRIANGLE_FAN...

This commit is contained in:
jpaana 2003-02-04 18:37:20 +00:00
parent 03727ab085
commit 49ebbc4fbb

View file

@ -1441,7 +1441,7 @@ void DrawTextureChains (void)
while (s) {
//R_RenderBrushPoly (s);
GL_Bind (lightmap_textures + s->lightmaptexturenum);
glDrawArrays(GL_POLYGON,s->polys->firstvertex,s->polys->numverts);
glDrawArrays(GL_TRIANGLE_FAN,s->polys->firstvertex,s->polys->numverts);
s=s->texturechain;
c_brush_polys ++;
}
@ -1464,7 +1464,7 @@ void DrawTextureChains (void)
for ( ; s ; s=s->texturechain) {
//R_RenderBrushPolyLuma (s);
glDrawArrays(GL_POLYGON,s->polys->firstvertex,s->polys->numverts);
glDrawArrays(GL_TRIANGLE_FAN,s->polys->firstvertex,s->polys->numverts);
}
glColor3f(sh_lightmapbright.value,sh_lightmapbright.value,sh_lightmapbright.value);