diff --git a/gl_model.h b/gl_model.h index 3de5ada..6b597eb 100644 --- a/gl_model.h +++ b/gl_model.h @@ -109,7 +109,8 @@ typedef struct char identifier[MAX_OSPATH*2+1]; int width, height; qboolean mipmap; - int type; + int loadtype; + int gltype; void *dynamic; //if this is set we have a texture with changing pixels (currently only roq's) } gltexture_t; @@ -177,6 +178,7 @@ typedef struct shader_s { struct shader_s *next; //in the shader linked list qboolean mipmap; qboolean cull; + qboolean texturesAreLoaded; //The textures of the different shader stages are loaded } shader_t; //2048 triangles for shader