Statistics bumpmapping driver

This commit is contained in:
cholleme 2004-01-01 22:36:45 +00:00
parent 501c6b67fb
commit 31d23ee16c
2 changed files with 6 additions and 0 deletions

View file

@ -64,6 +64,7 @@ void GL_BindAdvanced(gltexture_t *tex) {
void Print_Tex_Cache_f(void);
void R_ReloadShaders_f(void);
void ReloadTextures_f(void);
void ToggleStatistics_f(void);
/*
===============
@ -94,6 +95,7 @@ void Draw_Init (void)
Cmd_AddCommand ("gl_texcache",Print_Tex_Cache_f);
Cmd_AddCommand ("reloadTextures",ReloadTextures_f);
Cmd_AddCommand ("reloadShaders", R_ReloadShaders_f);
Cmd_AddCommand ("bumptatistics", ToggleStatistics_f);
// Load the console font
char_texture = EasyTgaLoad("textures/system/charset.tga");

View file

@ -2736,6 +2736,8 @@ void R_RenderView (void)
float oldfogen;
int viewcont;
BUMP_ResetStats();
if (r_norefresh.value)
return;
@ -2840,4 +2842,6 @@ void R_RenderView (void)
//Draw a poly over the screen (underwater, slime, blood hit)
R_DrawGlare() ;
R_PolyBlend ();
BUMP_PrintStats();
}