Added GL2 path
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parent
fced51d7a1
commit
2eb7912e65
2 changed files with 8 additions and 3 deletions
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@ -40,7 +40,7 @@ PNG_LIBS = -lpng -lz
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#OPENAL_LIBS = -lopenal
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#OPENAL_CFLAGS = -DOPENAL -I/usr/local/include/AL
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BASE_CFLAGS = -DBASEDIR="$(MASTER_DIR)" -DUSERPREF_DIR $(OPENGL_CFLAGS) $(OPENAL_CFLAGS) -I$(MOUNT_DIR) $(XML_CFLAGS) -Did386=1
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BASE_CFLAGS = -DBASEDIR="$(MASTER_DIR)" -DUSERPREF_DIR $(OPENGL_CFLAGS) $(OPENAL_CFLAGS) -I$(MOUNT_DIR) $(XML_CFLAGS) -DUSE_ASM
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RELEASE_CFLAGS = $(BASE_CFLAGS) -march=i686 -O2 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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DEBUG_CFLAGS = $(BASE_CFLAGS) -g
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@ -94,6 +94,7 @@ GLQUAKE_OBJS= \
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$(BUILDDIR)/glquake/gl_bumpdriver.o \
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$(BUILDDIR)/glquake/gl_bumpgf.o \
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$(BUILDDIR)/glquake/gl_bumparb.o \
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$(BUILDDIR)/glquake/gl_bumpgl2.o \
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$(BUILDDIR)/glquake/gl_bumpmap.o \
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$(BUILDDIR)/glquake/gl_bumpparhelia.o \
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$(BUILDDIR)/glquake/gl_bumpradeon.o \
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@ -230,6 +231,9 @@ $(BUILDDIR)/glquake/gl_bumpgf.o : $(MOUNT_DIR)/gl_bumpgf.c
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$(BUILDDIR)/glquake/gl_bumparb.o : $(MOUNT_DIR)/gl_bumparb.c
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$(DO_GL_CC)
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$(BUILDDIR)/glquake/gl_bumpgl2.o : $(MOUNT_DIR)/gl_bumpgl2.c
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$(DO_GL_CC)
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$(BUILDDIR)/glquake/gl_bumpmap.o : $(MOUNT_DIR)/gl_bumpmap.c
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$(DO_GL_CC)
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@ -34,8 +34,8 @@ glx_tenebrae_AFLAGS = -x assembler-with-cpp
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sdl_tenebrae_AFLAGS = -x assembler-with-cpp
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# datadir is a variable defined by autoconf to @prefix@/share/
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glx_tenebrae_CFLAGS = @CFLAGS@ @X11_CFLAGS@ -D__glx__ -DGLQUAKE -DBASEDIR=@GAMEDIR@ -I$(MASTER_DIR) -I$(NVPARSE_DIR)
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sdl_tenebrae_CFLAGS = @CFLAGS@ @SDL_CFLAGS@ -DSDL -DGLQUAKE -DBASEDIR=@GAMEDIR@ -I$(MASTER_DIR) -I$(NVPARSE_DIR)
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glx_tenebrae_CFLAGS = @CFLAGS@ @X11_CFLAGS@ -DUSE_ASM -D__glx__ -DGLQUAKE -DBASEDIR=@GAMEDIR@ -I$(MASTER_DIR) -I$(NVPARSE_DIR)
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sdl_tenebrae_CFLAGS = @CFLAGS@ @SDL_CFLAGS@ -DUSE_ASM -DSDL -DGLQUAKE -DBASEDIR=@GAMEDIR@ -I$(MASTER_DIR) -I$(NVPARSE_DIR)
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libnvparse_a_SOURCES = \
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@ -287,6 +287,7 @@ GL_TENEBRAE_SRCS = \
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$(MASTER_DIR)/gl_brushinstant.c \
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$(MASTER_DIR)/gl_bumpdriver.c \
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$(MASTER_DIR)/gl_bumparb.c \
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$(MASTER_DIR)/gl_bumpgl2.c \
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$(MASTER_DIR)/gl_bumpgf.c \
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$(MASTER_DIR)/gl_bumpmap.c \
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$(MASTER_DIR)/gl_bumpparhelia.c \
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