Vertices are in a different structure now
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1 changed files with 4 additions and 4 deletions
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@ -323,7 +323,7 @@ void DecalClipLeaf(decal_t *dec, mleaf_t *leaf)
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{
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int j;
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for (j=0; j<3; j++) {
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v = (float *)(&globalVertexTable[poly->indecies[i+j]]);
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v = (float *)(&cl.worldmodel->userVerts[poly->indecies[i+j]]);
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newVertex[j][0] = v[0];
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newVertex[j][1] = v[1];
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newVertex[j][2] = v[2];
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@ -336,7 +336,7 @@ void DecalClipLeaf(decal_t *dec, mleaf_t *leaf)
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}
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//for all surfaces in the leaf
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//for all meshes in the leaf
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for (k=0; k<leaf->nummeshes; k++) {
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mesh_t *mesh = &cl.worldmodel->meshes[cl.worldmodel->leafmeshes[leaf->firstmesh+k]];
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@ -344,10 +344,10 @@ void DecalClipLeaf(decal_t *dec, mleaf_t *leaf)
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{
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int j;
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if (DotProduct(dec->normal, mesh->normals[mesh->indecies[i]]) < decalEpsilon) continue;
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if (DotProduct(dec->normal, mesh->triplanes[i/3].normal) < decalEpsilon) continue;
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for (j=0; j<3; j++) {
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v = (float *)(&globalVertexTable[mesh->firstvertex+mesh->indecies[i+j]]);
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v = (float *)(mesh->userVerts[mesh->indecies[i+j]]);
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newVertex[j][0] = v[0];
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newVertex[j][1] = v[1];
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newVertex[j][2] = v[2];
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