Removed some old code, some VBO stuff,...

This commit is contained in:
cholleme 2004-02-07 20:47:31 +00:00
parent 22d42dba28
commit 21ed0bcc10

View file

@ -86,9 +86,6 @@ refdef_t r_refdef;
mleaf_t *r_viewleaf, *r_oldviewleaf;
int d_lghtstylevalue[256]; // 8.8 fraction of base light value
void R_MarkLeaves (void);
void R_Clear (void);
@ -143,7 +140,7 @@ cvar_t gl_wireframe = {"gl_wireframe","0"};
cvar_t gl_caustics = {"gl_caustics","1"};
cvar_t gl_truform = {"gl_truform","0"};
cvar_t gl_truform_tesselation = {"gl_truform_tesselation","4"};
cvar_t gl_mesherror = {"gl_mesherror","3"};//PENTA: subdivision of meshes
cvar_t gl_mesherror = {"gl_mesherror","0.3"};
cvar_t fog_r = {"fog_r","0.2"};
cvar_t fog_g = {"fog_g","0.1"};
@ -156,6 +153,8 @@ float fog_color[4];
cvar_t r_tangentscale = {"r_tangentscale","1"};
cvar_t sh_delux = {"sh_delux","1"};
cvar_t sh_rtlights = {"sh_rtlights","1"};
cvar_t gl_clipboth = {"gl_clipboth","0"}; //front and back clipping for vertex troughput benchmarking
cvar_t gl_displacement = {"gl_displacement","0"};
mirrorplane_t mirrorplanes[NUM_MIRROR_PLANES];
int mirror_contents;
@ -320,13 +319,13 @@ void R_DrawSpriteModel (entity_t *e)
tex += 2;
Q_memset(&def,0,sizeof(vertexdef_t));
def.vertices = verts;
def.texcoords = texco;
def.tangents = NULL;
def.binormals = NULL;
def.normals = NULL;
def.lightmapcoords = NULL;
def.colors = NULL;
def.vertices = GL_WrapUserPointer(verts);
def.texcoords = GL_WrapUserPointer(texco);
def.tangents = DRVNULL;
def.binormals = DRVNULL;
def.normals = DRVNULL;
def.lightmapcoords = DRVNULL;
def.colors = DRVNULL;
if (frame->shader->flags & SURF_NODRAW) return;
@ -780,11 +779,11 @@ R_SetupAliasFrame
=================
*/
/*
void R_SetupAliasFrame (aliashdr_t *paliashdr, aliasframeinstant_t *instant)
{
float* texcoos;
int* indecies;
int* indecies;*/
/*
if ((frame >= paliashdr->numframes) || (frame < 0))
{
@ -803,7 +802,7 @@ void R_SetupAliasFrame (aliashdr_t *paliashdr, aliasframeinstant_t *instant)
pose += (int)(cl.time / interval) % numposes;
}
*/
/*
texcoos = (float *)((byte *)paliashdr + paliashdr->texcoords);
indecies = (int *)((byte *)paliashdr + paliashdr->indecies);
//GL_DrawAliasFrame (paliashdr, pose);
@ -820,6 +819,7 @@ void R_SetupAliasFrame (aliashdr_t *paliashdr, aliasframeinstant_t *instant)
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
*/
/*
Draws the tangent space of the model
@ -869,7 +869,7 @@ DC : draw one surface from a model
=================
*/
/*
void R_DrawAliasSurface (aliashdr_t *paliashdr, float bright, aliasframeinstant_t *instant)
{
@ -889,7 +889,7 @@ void R_DrawAliasSurface (aliashdr_t *paliashdr, float bright, aliasframeinstant_
//XYZ
if (gl_wireframe.value) {
glDisable(GL_TEXTURE_2D);
}
}*/
/*
if ( gl_truform.value )
{
@ -900,7 +900,7 @@ void R_DrawAliasSurface (aliashdr_t *paliashdr, float bright, aliasframeinstant_
}
*/
/*
glColor3f(bright, bright, bright);
//if (busy_caustics)
// glColor3f(1,1,1);
@ -935,7 +935,7 @@ void R_DrawAliasSurface (aliashdr_t *paliashdr, float bright, aliasframeinstant_
glFogfv(GL_FOG_COLOR, fog_color);
}
*/
}
/* }
if ((sh_showtangent.value) && (!busy_caustics)) {
glDisable(GL_TEXTURE_2D);
@ -951,7 +951,7 @@ void R_DrawAliasSurface (aliashdr_t *paliashdr, float bright, aliasframeinstant_
glDisable(GL_PN_TRIANGLES_ATI);
}
}
*/
/*
@ -2068,7 +2068,6 @@ void R_RenderScene (void)
//it fills the z buffer
R_SetupInstants();
//XYZ - moved upwards
if (gl_wireframe.value) {
float old = sh_lightmapbright.value;
@ -2549,126 +2548,6 @@ void R_RenderMirrors()
}
}
void R_SetupMirrorShader(msurface_t *surf,mirrorplane_t *mir) {
if (mir_detail.value < 1) {
GL_Bind(newenvmap);
} else
GL_Bind(mir->texture_object);
if ((surf->flags & SURF_DRAWTURB) && !(surf->flags & SURF_GLASS)) {
//it is water
//glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glEnable(GL_BLEND);
return;
} else {
if (surf->flags & SURF_DRAWTURB) {
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glEnable(GL_BLEND);
return;
}
//it is glass or a mirror
//GL_EnableMultiTexture();
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE);
GL_EnableMultitexture();
//SHADERS GL_Bind(surf->texinfo->texture->gl_texturenum);
//No colormaps: Color maps are bound on tmu 0 so disable it
//and let tu1 modulate itself with the light map brightness
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE);
glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB);
glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_ALPHA);
//SHADERS GL_Bind(surf->texinfo->texture->gl_texturenum);
}
}
void R_DisableMirrorShader(msurface_t *surf,mirrorplane_t *mir) {
if ((surf->flags & SURF_DRAWTURB) && !(surf->flags & SURF_GLASS)) {
//it is water
glDisable(GL_BLEND);
return;
} else {
if (surf->flags & SURF_DRAWTURB) {
glDisable(GL_BLEND);
return;
}
glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_COLOR);
GL_DisableMultitexture();
}
}
void R_DrawMirrorSurfaces()
{
int i;
msurface_t *s;
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
for (i=0; i<NUM_MIRROR_PLANES; i++) {
if (mirrorplanes[i].chain) {
glMatrixMode(GL_TEXTURE);
glPushMatrix();
if (mir_detail.value > 0) {
glLoadIdentity();
glTranslatef(0.5, 0.5, 0);
glScalef(0.5, 0.5, 0);
glMultMatrixf (r_projection_matrix);
glMultMatrixf (r_world_matrix);
} else {
//glMultMatrixf (r_projection_matrix);
glTranslatef(r_refdef.vieworg[0]/1000,r_refdef.vieworg[1]/1000,r_refdef.vieworg[2]/1000);
glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_SPHERE_MAP);
glTexGeni(GL_T,GL_TEXTURE_GEN_MODE,GL_SPHERE_MAP);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
}
R_SetupMirrorShader(mirrorplanes[i].chain,&mirrorplanes[i]);
s = mirrorplanes[i].chain;
glNormal3fv(mirrorplanes[i].plane.normal);
for ( ; s ; s=s->texturechain) {
if ((s->flags & SURF_GLASS) && (s->flags & SURF_DRAWTURB)) {
glColor4f(1,1,1,0.5);
EmitMirrorPolys (s);
} else if (s->flags & SURF_DRAWTURB) {
glColor4f(1,1,1,r_wateralpha.value);
EmitMirrorWaterPolys (s);
} else {
glColor4f(1,1,1,1);
EmitMirrorPolys (s);
}
}
R_DisableMirrorShader(mirrorplanes[i].chain,&mirrorplanes[i]);
glPopMatrix();
if (mir_detail.value == 0) {
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
}
glMatrixMode(GL_MODELVIEW);
}
}
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
}
/*
=============
R_Clear
@ -2800,6 +2679,10 @@ void R_RenderView (void)
glEnable(GL_FOG);
}
if (gl_clipboth.value) {
glCullFace(GL_FRONT_AND_BACK);
}
if (mir_detail.value > 0) {
R_RenderMirrors();
// glClear (GL_DEPTH_BUFFER_BIT);
@ -2815,6 +2698,10 @@ void R_RenderView (void)
R_RenderScene ();
if (gl_clipboth.value) {
glCullFace(GL_BACK);
}
DrawLightVolumeInfo();
//R_DrawViewModel ();
@ -2825,7 +2712,7 @@ void R_RenderView (void)
draw to make sure particles are rendered over the surface of the water. - Eradicator*/
// R_DrawWaterSurfaces ();
R_DrawMirrorSurfaces ();
// R_DrawMirrorSurfaces ();
// More fog right here :)