Cleanup
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parent
52cadcb9b2
commit
198ac7417a
2 changed files with 27 additions and 35 deletions
54
gl_bumparb.c
54
gl_bumparb.c
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@ -726,10 +726,10 @@ static GLuint vertex_programs[MAX_V_PROGRAM];
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static GLuint fragment_programs[MAX_F_PROGRAM];
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#define ARBDEBUG
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//#define ARBDEBUG
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#if defined(ARBDEBUG) && defined(_WIN32)
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static void Arb_checkerror()
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static void ARB_checkerror()
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{
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GLuint error = glGetError();
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if ( error != GL_NO_ERROR )
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@ -745,7 +745,7 @@ static void Arb_checkerror()
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}
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#else
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#define Arb_checkerror() do { } while(0)
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#define ARB_checkerror() do { } while(0)
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#endif
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@ -832,38 +832,38 @@ void ARB_CreateShaders()
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#endif /* !__APPLE__ && !MACOSX */
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glEnable(GL_VERTEX_PROGRAM_ARB);
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Arb_checkerror();
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ARB_checkerror();
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qglGenProgramsARB(MAX_V_PROGRAM, &vertex_programs[0]);
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Arb_checkerror();
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ARB_checkerror();
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for ( i = 0; i < MAX_V_PROGRAM; i++ )
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{
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qglBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertex_programs[i]);
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Arb_checkerror();
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ARB_checkerror();
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qglProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(vertex_progs[i]), vertex_progs[i]);
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Arb_checkerror();
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ARB_checkerror();
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}
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glDisable(GL_VERTEX_PROGRAM_ARB);
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Arb_checkerror();
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ARB_checkerror();
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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Arb_checkerror();
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ARB_checkerror();
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qglGenProgramsARB(MAX_F_PROGRAM, &fragment_programs[0]);
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Arb_checkerror();
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ARB_checkerror();
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for ( i = 0; i < MAX_F_PROGRAM; i++ )
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{
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qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fragment_programs[i]);
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Arb_checkerror();
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ARB_checkerror();
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qglProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(fragment_progs[i]), fragment_progs[i]);
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Arb_checkerror();
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ARB_checkerror();
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}
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glDisable(GL_FRAGMENT_PROGRAM_ARB);
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Arb_checkerror();
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ARB_checkerror();
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}
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void ARB_DisableBumpShader(shader_t* shader)
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@ -917,9 +917,9 @@ void ARB_EnableBumpShader(const transform_t *tr, const lightobject_t *lo,
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glGetError();
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glEnable(GL_VERTEX_PROGRAM_ARB);
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Arb_checkerror();
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ARB_checkerror();
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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Arb_checkerror();
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ARB_checkerror();
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if (currentshadowlight->shader->numstages)
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{
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@ -928,7 +928,7 @@ void ARB_EnableBumpShader(const transform_t *tr, const lightobject_t *lo,
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glPushMatrix();
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glLoadIdentity();
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qglBindProgramARB( GL_VERTEX_PROGRAM_ARB, vertex_programs[V_BUMP_PROGRAM2] );
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Arb_checkerror();
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ARB_checkerror();
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if (currentshadowlight->shader->stages[0].texture[0]->gltype == GL_TEXTURE_CUBE_MAP_ARB)
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{
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@ -947,7 +947,7 @@ void ARB_EnableBumpShader(const transform_t *tr, const lightobject_t *lo,
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{
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qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, fragment_programs[F_BUMP_PROGRAM2] );
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}
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Arb_checkerror();
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ARB_checkerror();
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}
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else
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{
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@ -973,13 +973,13 @@ void ARB_EnableBumpShader(const transform_t *tr, const lightobject_t *lo,
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{
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qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, fragment_programs[F_BUMP_PROGRAM3] );
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}
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Arb_checkerror();
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ARB_checkerror();
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}
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}
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else
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{
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qglBindProgramARB( GL_VERTEX_PROGRAM_ARB, vertex_programs[V_BUMP_PROGRAM] );
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Arb_checkerror();
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ARB_checkerror();
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if ( shader->glossstages[0].type == STAGE_GLOSS )
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{
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qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, fragment_programs[F_BUMP_PROGRAM_COLOR] );
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@ -990,27 +990,27 @@ void ARB_EnableBumpShader(const transform_t *tr, const lightobject_t *lo,
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{
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qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, fragment_programs[F_BUMP_PROGRAM] );
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}
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Arb_checkerror();
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ARB_checkerror();
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}
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GL_SelectTexture(GL_TEXTURE0_ARB);
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qglProgramEnvParameter4fARB( GL_VERTEX_PROGRAM_ARB, 0, lo->objectorigin[0],
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lo->objectorigin[1], lo->objectorigin[2], 0.0);
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Arb_checkerror();
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ARB_checkerror();
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qglProgramEnvParameter4fARB( GL_VERTEX_PROGRAM_ARB, 1, lo->objectvieworg[0],
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lo->objectvieworg[1], lo->objectvieworg[2], 0.0);
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Arb_checkerror();
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ARB_checkerror();
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}
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void ARB_EnableDeluxShader(shader_t* shader)
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{
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glEnable(GL_VERTEX_PROGRAM_ARB);
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Arb_checkerror();
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ARB_checkerror();
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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Arb_checkerror();
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ARB_checkerror();
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qglBindProgramARB( GL_VERTEX_PROGRAM_ARB, vertex_programs[V_DELUX_PROGRAM] );
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Arb_checkerror();
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ARB_checkerror();
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if ( shader->glossstages[0].type == STAGE_GLOSS )
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{
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qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, fragment_programs[F_DELUX_PROGRAM_COLOR] );
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@ -1021,11 +1021,11 @@ void ARB_EnableDeluxShader(shader_t* shader)
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{
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qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, fragment_programs[F_DELUX_PROGRAM] );
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}
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Arb_checkerror();
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ARB_checkerror();
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qglProgramEnvParameter4fARB( GL_FRAGMENT_PROGRAM_ARB, 0,
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r_refdef.vieworg[0], r_refdef.vieworg[1],
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r_refdef.vieworg[2], 0.0);
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Arb_checkerror();
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ARB_checkerror();
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}
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void ARB_DisableDeluxShader(shader_t* shader)
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@ -520,8 +520,6 @@ void GL_EndRendering (void)
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}
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}
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}*/
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// if (fullsbardraw)
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// Sbar_Changed();
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}
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void VID_SetDefaultMode (void)
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@ -1546,14 +1544,8 @@ void VID_Init (void)
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vid_realmode = vid_modenum;
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// vid_menudrawfn = VID_MenuDraw;
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// vid_menukeyfn = VID_MenuKey;
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strcpy (badmode.modedesc, "Bad mode");
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vid_canalttab = true;
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// if (COM_CheckParm("-fullsbar"))
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// fullsbardraw = true;
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}
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