vbo stuff

This commit is contained in:
cholleme 2004-02-07 21:00:41 +00:00
parent 597545a556
commit 186c43b2cf

View file

@ -415,23 +415,12 @@ static void Draw_EmitFontChar(drawfont_t *f, char ch, int y, int *linepos) {
Draw a string with the given font
*/
void Draw_StringFont(int x, int y, char *str, drawfont_t *font) {
float *lighmapscoords = NULL;
float *tangents = NULL;
float *binormals = NULL;
float *normals = NULL;
unsigned char *colors = NULL;
int xofs;
vertexdef_t vertDef;
vertexdef_t vertDef[]={
&vertBuff[0],0, // vertices
&texBuff[0],0, // texcoords
lighmapscoords,0, // lightmapcoords
tangents,0, // tangents
binormals,0, // binormals
normals,0, // normals
colors,0 // colors
};
memset(&vertDef, 0, sizeof(vertDef));
vertDef.vertices = GL_WrapUserPointer(&vertBuff[0]);
vertDef.texcoords = GL_WrapUserPointer(&texBuff[0]);
numIndices = 0;
numVerts = 0;
@ -454,7 +443,7 @@ void Draw_StringFont(int x, int y, char *str, drawfont_t *font) {
//Draw in 64 char batches
if (numIndices >= MAX_CHARI) {
gl_bumpdriver.drawTriangleListBase ( vertDef, indexBuff, numIndices, font->shader, -1);
gl_bumpdriver.drawTriangleListBase ( &vertDef, indexBuff, numIndices, font->shader, -1);
numIndices = 0;
numVerts = 0;
verts = &vertBuff[0];
@ -465,7 +454,7 @@ void Draw_StringFont(int x, int y, char *str, drawfont_t *font) {
}
if (numIndices) {
gl_bumpdriver.drawTriangleListBase ( vertDef, indexBuff, numIndices, font->shader, -1);
gl_bumpdriver.drawTriangleListBase ( &vertDef, indexBuff, numIndices, font->shader, -1);
numIndices = 0;
}
}
@ -539,25 +528,20 @@ void Draw_Pic (int x1, int y1, int x2, int y2, shader_t *shader)
1.0f,1.0f
};
float *lighmapscoords = NULL;
float *tangents = NULL;
float *binormals = NULL;
float *normals = NULL;
unsigned char *colors = NULL;
DriverPtr lighmapscoords = DRVNULL;
DriverPtr tangents = DRVNULL;
DriverPtr binormals = DRVNULL;
DriverPtr normals = DRVNULL;
DriverPtr colors = DRVNULL;
int indecies[]={0,1,2,2,1,3};
vertexdef_t verts;
vertexdef_t verts[]={
vertices[0],0, // vertices
texcoords,0, // texcoords
lighmapscoords,0, // lightmapcoords
tangents,0, // tangents
binormals,0, // binormals
normals,0, // normals
colors,0 // colors
};
memset(&verts, 0, sizeof(verts));
verts.vertices = GL_WrapUserPointer(vertices);
verts.texcoords = GL_WrapUserPointer(texcoords);
gl_bumpdriver.drawTriangleListBase ( verts, indecies, 6, shader, -1);
gl_bumpdriver.drawTriangleListBase ( &verts, indecies, 6, shader, -1);
}
/*
@ -593,21 +577,17 @@ void Draw_Border (int x1, int y1, int x2, int y2, int borderWidth, shader_t *sha
{x1+borderWidth,y2-borderWidth,0.0f}
};
float *lighmapscoords = NULL;
float *tangents = NULL;
float *binormals = NULL;
float *normals = NULL;
unsigned char *colors = NULL;
DriverPtr lighmapscoords = DRVNULL;
DriverPtr tangents = DRVNULL;
DriverPtr binormals = DRVNULL;
DriverPtr normals = DRVNULL;
DriverPtr colors = DRVNULL;
vertexdef_t verts;
memset(&verts, 0, sizeof(verts));
verts.vertices = GL_WrapUserPointer(vertices);
verts.texcoords = GL_WrapUserPointer(texcoords);
vertexdef_t verts[]={
vertices[0],0, // vertices
texcoords,0, // texcoords
lighmapscoords,0, // lightmapcoords
tangents,0, // tangents
binormals,0, // binormals
normals,0, // normals
colors,0 // colors
};
//FIXME: Make some parts static so we don't have to redo for every border we draw
for (i=0; i<4; i++) {
@ -621,7 +601,7 @@ void Draw_Border (int x1, int y1, int x2, int y2, int borderWidth, shader_t *sha
}
gl_bumpdriver.drawTriangleListBase ( verts, indecies, 24, shader, -1);
gl_bumpdriver.drawTriangleListBase ( &verts, indecies, 24, shader, -1);
}
/*