140 lines
4.2 KiB
C
140 lines
4.2 KiB
C
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/*
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Copyright (C) 2001-2002 Charles Hollemeersch
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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A passtrough bumpmap driver that collects statistics.
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This uses the original bumpmap driver for the actual drawing
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*/
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#include "quakedef.h"
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static bumpdriver_t original;
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static qboolean gl_bumpstatistics;
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static int ambientSurfaces;
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static int bumpSurfaces;
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static int ambientSurfaceTris;
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static int bumpSurfaceTris;
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static int ambientTriangles;
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static int bumpTriangles;
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static double averageTris;
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static int numFrames = 0;
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void STAT_drawSurfaceListBase(vertexdef_t *verts, msurface_t **surfs, int numSurfaces, shader_t *shader) {
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int i;
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original.drawSurfaceListBase(verts, surfs, numSurfaces, shader);
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ambientSurfaces += numSurfaces;
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for (i=0; i<numSurfaces; i++) {
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ambientSurfaceTris += (surfs[i]->polys->numindecies/3);
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}
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}
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void STAT_drawSurfaceListBump (vertexdef_t *verts, msurface_t **surfs, int numSurfaces, const transform_t *tr, const lightobject_t *lo) {
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int i;
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original.drawSurfaceListBump(verts, surfs, numSurfaces, tr, lo);
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bumpSurfaces += numSurfaces;
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for (i=0; i<numSurfaces; i++) {
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bumpSurfaceTris += (surfs[i]->polys->numindecies/3);
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}
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}
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void STAT_drawTriangleListBase (vertexdef_t *verts, int *indecies, int numIndecies, shader_t *shader, int lightmapIndex) {
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original.drawTriangleListBase(verts, indecies, numIndecies, shader, lightmapIndex);
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ambientTriangles += (numIndecies/3);
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}
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void STAT_drawTriangleListBump (const vertexdef_t *verts, int *indecies, int numIndecies, shader_t *shader, const transform_t *tr, const lightobject_t *lo) {
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original.drawTriangleListBump(verts, indecies, numIndecies, shader, tr, lo);
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bumpTriangles += (numIndecies/3);
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}
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void STAT_freeDriver (void) {
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original.freeDriver();
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}
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/**
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This installs the statistics driver
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*/
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void BUMP_StartStat(void) {
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original = gl_bumpdriver;
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gl_bumpstatistics = true;
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gl_bumpdriver.drawSurfaceListBase = STAT_drawSurfaceListBase;
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gl_bumpdriver.drawSurfaceListBump = STAT_drawSurfaceListBump;
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gl_bumpdriver.drawTriangleListBase = STAT_drawTriangleListBase;
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gl_bumpdriver.drawTriangleListBump = STAT_drawTriangleListBump;
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gl_bumpdriver.freeDriver = STAT_freeDriver;
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}
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/**
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This uninstals the statistics driver and reinstalls the old driver
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*/
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void BUMP_StopStat(void) {
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gl_bumpstatistics = false;
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gl_bumpdriver = original;
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}
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/**
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This prints the current statistics
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*/
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void BUMP_PrintStats(void) {
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if (!gl_bumpstatistics) return;
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/*
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ambientSurfaces = 0;
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bumpSurfaces = 0;
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ambientSurfaceTris = 0;
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bumpSurfaceTris = 0;
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ambientTriangles = 0;
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bumpTriangles = 0;
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*/
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Con_Printf("--- Stats ---\n");
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Con_Printf("Surfaces\n");
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Con_Printf(" Ambient: %i Bump %i Total %i\n",ambientSurfaces, bumpSurfaces, ambientSurfaces+bumpSurfaces);
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Con_Printf("SurfaceTriangles\n");
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Con_Printf(" Ambient: %i Bump %i Total %i\n",ambientSurfaceTris, bumpSurfaceTris, ambientSurfaceTris+bumpSurfaceTris);
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Con_Printf("Triangles\n");
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Con_Printf(" Ambient: %i Bump %i Total %i\n",ambientTriangles, bumpTriangles, ambientTriangles+bumpTriangles);
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averageTris = (averageTris*numFrames + (ambientTriangles+bumpTriangles+ambientSurfaceTris+bumpSurfaceTris)) / (numFrames+1);
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Con_Printf("Average\n");
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Con_Printf(" Triangles: %i\n", (int)(averageTris));
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numFrames++;
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}
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/**
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This resets the internal counters, should be called every frame
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*/
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void BUMP_ResetStats(void) {
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if (!gl_bumpstatistics) return;
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ambientSurfaces = 0;
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bumpSurfaces = 0;
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ambientSurfaceTris = 0;
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bumpSurfaceTris = 0;
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ambientTriangles = 0;
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bumpTriangles = 0;
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}
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void ToggleStatistics_f(void) {
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if (gl_bumpstatistics) {
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BUMP_StopStat();
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} else {
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BUMP_StartStat();
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}
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}
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