tenebrae2/shaders.c

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/*
Copyright (C) 2001-2002 Charles Hollemeersch
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
PENTA: the whole file is freakin penta...
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"Shader" loading an management.
All .shader files are parsed on engine startup. We don't load textures for these of course,
textures are only loaded per level.
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*/
#include "quakedef.h"
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static shader_t *shaderList;
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/*=====================================================
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Generic shader routines
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======================================================*/
void GL_ShaderLoadTextures(shader_t *shader);
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static qboolean shader_haserrors;
static qboolean shaders_reloading = false;
void ShaderError(void) {
shader_haserrors = true;
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if ( COM_CheckParm ("-forceshaders") || shaders_reloading )
return;
Con_NotifyBox("Shader error\nSee above for details\n");
}
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/**
* Generates a clean stage before one is parsed over it
*/
void clearStage(stage_t *stage) {
memset(stage,0,sizeof(stage_t));
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stage->texture[0] = NULL;
stage->alphatresh = 0;
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stage->type = STAGE_SIMPLE;
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stage->src_blend = -1;
stage->dst_blend = -1;
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}
/**
* Generates a default shader from the given name.
*/
void initDefaultStage(char *texname, stage_t *stage, stagetype_t type) {
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//memset(stage,0,sizeof(stage_t));
clearStage(stage);
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stage->numtextures = 1;
stage->numtcmods = 0;
stage->type = type;
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strncpy(stage->filename,texname,2*MAX_QPATH+1);
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}
/**
* Generates a default shader from the given name.
*/
void initDefaultShader(const char *name, shader_t *shader) {
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char namebuff[256];
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memset(shader,0,sizeof(shader));
strncpy(shader->name,name,sizeof(namebuff));
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shader->flags = 0;
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shader->numstages = 0;
shader->mipmap = true;
shader->cull = true;
sprintf(namebuff,"%s.tga",name);
initDefaultStage(namebuff, &shader->colorstages[0], STAGE_COLOR);
sprintf(namebuff,"%s_norm.tga|%s_gloss.tga",name,name);
initDefaultStage(namebuff, &shader->bumpstages[0], STAGE_BUMP);
initDefaultStage(namebuff, &shader->glossstages[0], STAGE_GRAYGLOSS);
shader->numbumpstages = 1;
shader->numglossstages = 1;
shader->numcolorstages = 1;
shader->flags |= (SURF_GLOSS | SURF_PPLIGHT | SURF_BUMP);
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}
void initErrorShader(shader_t *shader) {
shader->numbumpstages = 0;
shader->numcolorstages = 0;
shader->numglossstages = 0;
shader->flags = 0;
shader->cull = true;
shader->mipmap = true;
shader->numstages = 1;
initDefaultStage("textures/system/shadererror.tga", &shader->stages[0], STAGE_SIMPLE);
}
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/*
================
GL_ShaderForName
Load a shader, searches for the shader in the shader list
and returns a pointer to the shader
================
*/
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shader_t *GL_ShaderForName(const char *name) {
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shader_t *s;
s = shaderList;
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//Con_Printf("ShaderForName %s\n",name);
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while(s) {
if (!strcmp(name,s->name)) {
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if (!s->texturesAreLoaded)
GL_ShaderLoadTextures(s);
s->texturesAreLoaded = true;
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return s;
}
s = s->next;
}
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//Shader not found: make a shader with the default filenames (_bump, _gloss, _normal)
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s = malloc(sizeof(shader_t));
memset(s,0,sizeof(shader_t));
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if (!s) {
Sys_Error("Malloc failed!");
}
initDefaultShader(name,s);
//strncpy(s->name, name, SHADER_MAX_NAME);
Con_Printf("GL_ShaderForName: No shader found for %s, default used (This is depricated please provide shaders for all surfaces)\n",name);
//initErrorShader(s);
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s->next = shaderList;
shaderList = s;
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GL_ShaderLoadTextures(s);
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s->texturesAreLoaded = true;
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return s;
}
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/*
================
StageLoadTextures
load all the textures for the given stage
================
*/
void StageLoadTextures(stage_t *stage, shader_t *shader) {
stage->numtextures = 1;
switch (stage->type) {
case STAGE_COLOR:
case STAGE_GLOSS:
stage->texture[0] = GL_CacheTexture(stage->filename, shader->mipmap, TEXTURE_RGB);
break;
case STAGE_SIMPLE:
if (stage->flags & STAGE_CUBEMAP)
stage->texture[0] = GL_CacheTexture(stage->filename, shader->mipmap, TEXTURE_CUBEMAP);
else
stage->texture[0] = GL_CacheTexture(stage->filename, shader->mipmap, TEXTURE_RGB);
break;
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case STAGE_BUMP:
stage->texture[0] = GL_CacheTexture(stage->filename, shader->mipmap, TEXTURE_NORMAL);
break;
}
}
/*
================
GL_ShaderLoadTextures
load all the textures for the given shader
================
*/
void GL_ShaderLoadTextures(shader_t *shader) {
int i, j;
for (i=0; i<shader->numstages; i++) {
StageLoadTextures(&shader->stages[i],shader);
}
for (i=0; i<shader->numbumpstages; i++) {
StageLoadTextures(&shader->bumpstages[i],shader);
}
for (i=0; i<shader->numglossstages; i++) {
StageLoadTextures(&shader->glossstages[i],shader);
}
for (i=0; i<shader->numcolorstages; i++) {
StageLoadTextures(&shader->colorstages[i],shader);
}
for (i=0; i<shader->numglossstages; i++) {
if (shader->glossstages[i].type == STAGE_GRAYGLOSS) {
for (j=0; j< shader->glossstages[i].numtextures; j++)
shader->glossstages[i].texture[j] = shader->bumpstages[i].texture[j];
}
}
if (shader->displacementname[0] == '<EFBFBD>') {
shader->displacementname[0] = ((byte *)NULL)[1];
}
if (shader->displacementname[0] && gl_displacement.value)
shader->displacement = GL_CacheTexture(shader->displacementname, shader->mipmap, TEXTURE_RGB);
else
shader->displacement = GL_CacheTexture("$black", false, TEXTURE_RGB);
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}
qboolean IsShaderBlended(shader_t *s) {
if (s->numstages)
return (s->stages[0].src_blend >= 0);
if (s->numcolorstages)
return (s->colorstages[0].src_blend >= 0);
return false;
}
/*=====================================================
Shader script parsing
======================================================*/
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// parse some stuff but make sure you give some errors
#define GET_SAFE_TOKEN data = COM_Parse (data);\
if (!data) {\
Con_Printf ("LoadShader: EOF without closing brace");\
ShaderError();\
}\
if (com_token[0] == '}') {\
Sys_Error ("LoadShader: '}' not expected here");\
ShaderError();\
}
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/**
* Parse a tcmod command out of the shader file
*/
char *ParceTcMod(char *data, stage_t *stage) {
GET_SAFE_TOKEN;
if (stage->numtcmods >= SHADER_MAX_TCMOD) {
Sys_Error("More than %i tcmods in stage\n",SHADER_MAX_TCMOD);
}
if (!strcmp(com_token, "rotate")) {
stage->tcmods[stage->numtcmods].type = TCMOD_ROTATE;
GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
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} else if (!strcmp(com_token, "scroll")) {
stage->tcmods[stage->numtcmods].type = TCMOD_SCROLL;
GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
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} else if (!strcmp(com_token, "scale")) {
stage->tcmods[stage->numtcmods].type = TCMOD_SCALE;
GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
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} else if (!strcmp(com_token, "stretch")) {
stage->tcmods[stage->numtcmods].type = TCMOD_STRETCH;
GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[2] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[3] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[4] = atof(com_token);
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} else if (!strcmp(com_token, "turb")) {
//parse it and give a warning that it's not supported
stage->tcmods[stage->numtcmods].type = TCMOD_SCALE;
GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[2] = atof(com_token);
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GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[3] = atoi(com_token);
Con_Printf("Warning: turb not supported by Tenebrae.\n");
} else {
Con_Printf("Sorry not supported yet ... maybe never\n");
}
stage->numtcmods++;
return data;
}
/**
* Parse a single shader stage out of the shader file
* returns the new position in the file
*/
char *ParseStage (char *data, shader_t *shader)
{
char command[MAX_QPATH];
char texture[MAX_QPATH*3+2], detail[MAX_QPATH];
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stage_t stage;
qboolean isgraygloss, hascubetexture;
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//Con_Printf("Parsing shader stage...\n");
clearStage(&stage);
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isgraygloss = false;
hascubetexture = false;
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// go through all the dictionary pairs
while (1)
{
data = COM_Parse (data);
//end of stage
if (com_token[0] == '}') {
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//end of stage is parsed now set everything up correctly
strncpy(stage.filename,texture,MAX_QPATH*3+2);
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stage.numtextures = 1;
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if (stage.type == STAGE_GLOSS) {
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//if it has a gray gloss map we change the bumpmaps filename so it loads the gray
//glossmap too, we won't bother with the glossmap in the graygloss shaders anymore
//as we just bind the bumpmap.
if (isgraygloss) {
stage_t *bumpstage;
//setup the filenames correctly
stage.type = STAGE_GRAYGLOSS;
if (shader->numbumpstages < 1) {
Con_Printf("Gray gloss defined before bumpmap\n");
ShaderError();
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return NULL;
}
bumpstage = &shader->bumpstages[shader->numbumpstages-1];
sprintf(stage.filename,"%s|%s",bumpstage->filename,texture);
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strcpy(bumpstage->filename, stage.filename);
}
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shader->flags = shader->flags | SURF_GLOSS;
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if (shader->numglossstages >= SHADER_MAX_BUMP_STAGES)
return NULL;
shader->glossstages[shader->numglossstages] = stage;
shader->numglossstages++;
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} else if (stage.type == STAGE_COLOR) {
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shader->flags = shader->flags | SURF_PPLIGHT;
if (shader->numcolorstages >= SHADER_MAX_BUMP_STAGES)
return NULL;
shader->colorstages[shader->numcolorstages] = stage;
shader->numcolorstages++;
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} else if (stage.type == STAGE_BUMP) {
shader->flags = shader->flags | SURF_BUMP;
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if (shader->numbumpstages >= SHADER_MAX_BUMP_STAGES)
return NULL;
shader->bumpstages[shader->numbumpstages] = stage;
shader->numbumpstages++;
} else { //Default stage
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if (shader->numstages >= SHADER_MAX_STAGES)
return NULL;
if (hascubetexture)
stage.flags = stage.flags | STAGE_CUBEMAP;
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shader->stages[shader->numstages] = stage;
shader->numstages++;
}
break;
}
//ugh nasty
if (!data) {
Con_Printf("ParseStage: EOF without '}'");
ShaderError();
return NULL;
}
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//see what command it is
strncpy (command, com_token,sizeof(command));
if (!strcmp(command, "stage")) {
GET_SAFE_TOKEN;
if (!strcmp(com_token, "diffusemap")) {
stage.type = STAGE_COLOR;
} else if (!strcmp(com_token, "bumpmap")) {
stage.type = STAGE_BUMP;
} else if (!strcmp(com_token, "specularmap")) {
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stage.type = STAGE_GLOSS;
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} else {
Con_Printf("Unknown stage type %s\n",com_token);
ShaderError();
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}
} else if (!strcmp(command, "map")) {
GET_SAFE_TOKEN;
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if (!strcmp(com_token, "gray")) {
//If it has a gray modifier it means the glossmap has to be stored in the bumpmap alpha
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GET_SAFE_TOKEN;
strncpy(texture,com_token, MAX_QPATH);
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isgraygloss = true;
} else if (!strcmp(com_token, "add")) {
//It has an add modifier, add a bumpmap and a normalmap together
GET_SAFE_TOKEN;
strncpy(detail, com_token, MAX_QPATH);
GET_SAFE_TOKEN;
sprintf(texture, "%s+%s", detail, com_token);
} else if (!strcmp(com_token, "cube")) {
//It's a cube map
GET_SAFE_TOKEN;
strncpy(texture,com_token, MAX_QPATH);
hascubetexture = true;
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} else
strncpy(texture,com_token,MAX_QPATH);
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} else if (!strcmp(command, "tcMod")) {
data = ParceTcMod(data,&stage);
} else if (!strcmp(command, "blendfunc")) {
GET_SAFE_TOKEN;
stage.src_blend = SHADER_BlendModeForName(com_token);
if (stage.src_blend < 0) {
if (!strcmp(com_token,"blend")) {
stage.src_blend = GL_SRC_ALPHA;
stage.dst_blend = GL_ONE_MINUS_SRC_ALPHA;
} else if (!strcmp(com_token,"add")) {
stage.src_blend = GL_ONE;
stage.dst_blend = GL_ONE;
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} else {
Con_Printf("Unknown blend func %s\n",com_token);
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stage.src_blend = -1;
stage.dst_blend = -1;
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}
} else {
GET_SAFE_TOKEN;
stage.dst_blend = SHADER_BlendModeForName(com_token);
if (stage.dst_blend < 0) {
Con_Printf("Unknown blend func %s\n",com_token);
ShaderError();
}
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}
} else if (!strcmp(command, "alphafunc")) {
GET_SAFE_TOKEN;
if (!strcmp(com_token,"GE128")) {
stage.alphatresh = 128;
}
if ((stage.type == STAGE_BUMP) || (stage.type == STAGE_GLOSS)){
Con_Printf("Warning: Alphafunc with bump or normal stage type will be ignored.\n");
}
} else {
Con_Printf("Unknown statement %s\n",command);
ShaderError();
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data = COM_SkipLine(data);
//return NULL; //stop parsing
}
}
return data;
}
/**
* Automatically generate a bump stage with the bumpmap keyword
*/
char *normalStage(char *data, shader_t *shader, char *name) {
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stage_t *stage;
if (shader->numbumpstages >= SHADER_MAX_BUMP_STAGES)
return data;
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stage = &shader->bumpstages[shader->numbumpstages];
shader->numbumpstages++;
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clearStage(stage);
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if (!strcmp(name,"add")) {
char buff[MAX_QPATH];
GET_SAFE_TOKEN;
strncpy(buff,com_token,MAX_QPATH);
GET_SAFE_TOKEN;
sprintf(stage->filename, "%s+%s", buff, com_token);
} else {
strncpy(stage->filename,name,MAX_QPATH);
}
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stage->type = STAGE_BUMP;
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shader->flags = shader->flags | SURF_BUMP;
return data;
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}
/**
* Automatically generate a specular stage with the specularmap keyword
*/
void specularStage(shader_t *shader, char *name) {
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stage_t *stage;
if (shader->numglossstages >= SHADER_MAX_BUMP_STAGES)
return;
stage = &shader->glossstages[shader->numglossstages];
shader->numglossstages++;
clearStage(stage);
stage->type = STAGE_GLOSS;
strncpy(stage->filename,name,MAX_QPATH);
shader->flags = shader->flags | SURF_GLOSS;
}
/**
* Automatically generate a specular stage with the normalspecular keyword
* This is a shader with a grayscale gloss map .
*/
void normalSpecularStage(shader_t *shader, char *name, char *name2) {
stage_t *stage, *stage2;
char buff[MAX_QPATH*2+1];
if (shader->numglossstages >= SHADER_MAX_BUMP_STAGES)
return;
if (shader->numbumpstages >= SHADER_MAX_BUMP_STAGES)
return;
stage = &shader->bumpstages[shader->numbumpstages];
shader->numbumpstages++;
clearStage(stage);
stage->type = STAGE_BUMP;
strncpy(stage->filename,name,MAX_QPATH);
shader->flags = shader->flags | SURF_BUMP;
stage2 = &shader->glossstages[shader->numglossstages];
shader->numglossstages++;
clearStage(stage2);
stage2->type = STAGE_GRAYGLOSS;
strncpy(stage2->filename,name2,MAX_QPATH);
shader->flags = shader->flags | SURF_GLOSS;
sprintf(buff,"%s|%s",stage->filename, stage2->filename);
strcpy(stage->filename, buff);
strcpy(stage2->filename, buff);
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}
/**
* Automatically generate a bump stage with the colormap keyword
*/
void diffuseStage(shader_t *shader, char *name) {
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stage_t *stage;
if (shader->numcolorstages >= SHADER_MAX_BUMP_STAGES)
return;
stage = &shader->colorstages[shader->numcolorstages];
shader->numcolorstages++;
clearStage(stage);
stage->type = STAGE_COLOR;
strncpy(stage->filename,name,MAX_QPATH);
shader->flags = shader->flags | SURF_PPLIGHT;
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}
/**
* Parse a single shader out of the shader file
*/
char *ParseShader (char *data, shader_t *shader)
{
char command[256];
while (1)
{
data = COM_Parse (data);
//end of shader
if (com_token[0] == '}')
break;
//ugh nasty
if (!data) {
Con_Printf("ParseStage: EOF without '}'");
ShaderError();
return NULL;
}
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//see what command it is
strncpy (command, com_token,sizeof(command));
if (command[0] == '{') {
data = ParseStage(data, shader);
} else if (!strcmp(command,"normalmap")) {
GET_SAFE_TOKEN;
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data = normalStage(data, shader, com_token);
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} else if (!strcmp(command,"diffusemap")) {
GET_SAFE_TOKEN;
diffuseStage(shader,com_token);
} else if (!strcmp(command,"specularmap")) {
GET_SAFE_TOKEN;
specularStage(shader,com_token);
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} else if (!strcmp(command,"normalspecular")) {
GET_SAFE_TOKEN;
strcpy(command,com_token);
GET_SAFE_TOKEN;
normalSpecularStage(shader,command, com_token);
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} else if (!strcmp(command,"surfaceparm")) {
GET_SAFE_TOKEN;
if (!strcmp(com_token, "nodraw")) {
shader->flags |= SURF_NODRAW;
}
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} else if (!strcmp(command,"nomipmaps")) {
shader->mipmap = false;
} else if (!strcmp(command,"noshadow")) {
shader->flags |= SURF_NOSHADOW;
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} else if (!strcmp(command,"cull")) {
GET_SAFE_TOKEN;
if (!strcmp(com_token,"disable")) {
shader->cull = false;
} else
shader->cull = true;
} else if (!strcmp(command,"displacement")) {
GET_SAFE_TOKEN;
strncpy(shader->displacementname, com_token, MAX_QPATH);
shader->displaceScale = 0.04;
shader->displaceBias = -0.02;
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} else {
//ignore q3map and radiant commands
if (strncmp("qer_",com_token,4) && strncmp(com_token,"q3map_",5)) {
Con_Printf("Unknown statement %s\n",command);
ShaderError();
}
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data = COM_SkipLine(data);
}
}
return data;
}
void LoadShadersFromString (char *data,const char *filename)
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{
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shader_t shader, *s;
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// parse shaders
while (1)
{
data = COM_Parse (data);
if (!data)
break;
//No errors yet.
shader_haserrors = false;
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//check if shader already exists
s = shaderList;
while(s) {
if (!strcmp(com_token,s->name)) {
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if (!shaders_reloading) {
Con_Printf("Shader error:\nShader '%s' was defined a second time in '%s'\n",com_token, filename);
Con_Printf("This may cause texture errors\n");
ShaderError();
}
break;
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}
s = s->next;
}
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//If we are reloading make sure pointer says the same
if (!s) {
s = malloc(sizeof(shader_t));
if (!s) Sys_Error("Not enough mem");
memset(s,0,sizeof(shader_t));
s->next = shaderList;
shaderList = s;
strncpy(s->name,com_token,sizeof(s->name));
} else {
shader_t *oldNext = s->next;
qboolean t = s->texturesAreLoaded;
memset(s,0,sizeof(shader_t));
s->next = oldNext;
s->texturesAreLoaded = t;
strncpy(s->name,com_token,sizeof(s->name));
}
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s->mipmap = true;
s->cull = true;
//parse it from the file
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data = COM_Parse (data);
if (!data)
break;
if (com_token[0] != '{') {
Con_Printf("ED_LoadFromFile: found %s when expecting {",com_token);
ShaderError();
}
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Con_DPrintf("Parsing %s...\n",s->name);
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data = ParseShader (data, s);
if (shader_haserrors) {
initErrorShader(s);
}
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}
}
void AddShaderFile(const char *filename) {
char *buffer = COM_LoadTempFile (filename);
Con_Printf("Parsing shaderscript: %s\n",filename);
if (!buffer) return;
LoadShadersFromString(buffer, filename);
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}
/**
* This should be called once during engine startup.
*
*/
void R_InitShaders() {
//clear list
shaderList = NULL;
//load all scripts
Con_Printf("=================================\n");
Con_Printf("Shader_Init: Initializing shaders\n");
COM_FindAllExt("scripts","shader",AddShaderFile);
Con_Printf("=================================\n");
}
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/**
* This should be called once during engine startup.
*
*/
void R_ReloadShaders_f( void ) {
shader_t *s = shaderList;
shaders_reloading = true;
scr_disabled_for_loading = true;
//load all scripts
Con_Printf("=================================\n");
Con_Printf("Reloading shaders\n");
COM_FindAllExt("scripts","shader",AddShaderFile);
//If the shader's textures were loaded previously reload them now as draw code relies on
//them being loded.
while (s) {
if (s->texturesAreLoaded) {
GL_ShaderLoadTextures(s);
}
s = s->next;
}
Con_Printf("=================================\n");
scr_disabled_for_loading = false;
shaders_reloading = false;
}
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#if !defined(_WIN32) && !defined(SDL) && !defined(__glx__)
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//warn non win32 devs they should free the memory...
#error Call this routine from vid shutdown!
#endif
void R_ShutdownShaders() {
shader_t *s;
while (shaderList) {
s = shaderList;
shaderList = shaderList->next;
free(s);
}
//free video textures and such
GL_ShutdownTextures();
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}