160 lines
3.5 KiB
Text
160 lines
3.5 KiB
Text
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# Process this file with autoconf to produce a configure script.
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AC_INIT(tenebrae, 1.0.2)
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# Detect the canonical target build environment
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AC_CANONICAL_HOST
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AC_CANONICAL_TARGET
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AM_INIT_AUTOMAKE
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# Checks for sources
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AC_CONFIG_SRCDIR([../sys_sdl.c])
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AM_CONFIG_HEADER([config.h])
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# Checks for programs.
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AC_PROG_CC
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AC_PROG_INSTALL
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AC_PROG_MAKE_SET
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# autoconf 2.53 doesn't check that
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# AM_PROG_AS
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CCAS="$CC"
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CCASFLAGS="$CFLAGS"
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AC_SUBST(CCAS)
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AC_SUBST(CCASFLAGS)
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# The alpha architecture needs special flags for binary portability
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case "$target" in
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i686-*-linux*)
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#CFLAGS="-g -mpentiumpro -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations"
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#CFLAGS="-g -mpentiumpro -O6 -ffast-math -funroll-loops -fexpensive-optimizations"
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;;
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alpha*-*-linux*)
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#CFLAGS="$CFLAGS -mcpu=ev4 -Wa,-mall"
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;;
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esac
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# Checks for libraries.
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# Figure out which math and networking libraries to use
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case "$target" in
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*-*-mingw32*)
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MATHLIB=""
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INETLIB="-lwsock32"
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OPENGLLIBS="-lopengl32 -lglu32"
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;;
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*-*-beos*)
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MATHLIB=""
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INETLIB=""
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;;
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*)
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MATHLIB="-lm"
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INETLIB=""
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OPENGLLIBS="-lGL -lGLU"
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;;
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esac
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AC_SUBST(MATHLIB)
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AC_SUBST(INETLIB)
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AC_SUBST(OPENGLLIBS)
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# Check for lex
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AM_PROG_LEX
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if test "$LEX" != flex; then
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LEX="$SHELL $missing_dir/missing flex"
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AC_SUBST(LEX_OUTPUT_ROOT, lex.yy)
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AC_SUBST(LEXLIB, '')
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fi
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LFLAGS="-i -Cfr"
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AC_SUBST(LFLAGS)
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# Check for SDL
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SDL_VERSION=1.2.0
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AM_PATH_SDL($SDL_VERSION,
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:,
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AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
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)
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# FIX-ME : the png version isn't checked for now (don't know if useful though)
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PNG_VERSION=1.2.0
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# AC_CHECK_LIB (library, function, [action-if-found], [action-if-not-found], [other-libraries])
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# AC_CHECK_PROG (variable, prog-to-check-for, value-if-found, [value-if-not-found], [path], [reject])
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AC_CHECK_PROG(PNGLIBS,libpng-config,`libpng-config --libs`, )
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if test x"$PNGLIBS" = x; then
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AC_MSG_ERROR([*** libpng not found!])
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fi
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AC_SUBST(PNGLIBS)
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CFLAGS="$CFLAGS $SDL_CFLAGS -DSDL $PNG_FLAGS"
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LIBS="$LIBS $SDL_LIBS $PNGLIBS"
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# Game data
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AC_ARG_VAR(GAMEDIR,
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[GAMEDIR defines the quake data subdir [default=${datadir}/games/quake]])
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if test x$GAMEDIR = x; then
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GAMEDIR=${datadir}/games/quake
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fi
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AC_SUBST(GAMEDIR)
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# Enable/disable the i686 asm
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AC_ARG_ENABLE(asm,
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[ --enable-asm enable i686 assembly routines [default=no]],
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,[enable_asm=no])
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if test x$enable_asm = xyes; then
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CFLAGS="$CFLAGS -DUSE_ASM"
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fi
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# Enable/disable user prefs
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AC_ARG_ENABLE(userpref,
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[ --enable-userpref enable user preference directory [default=yes]],
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,[enable_userpref=yes])
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if test x$enable_userpref = xyes; then
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CFLAGS="$CFLAGS -DUSERPREF_DIR"
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fi
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CFLAGS="$CFLAGS -DELF"
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# Checks for header files.
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AC_PATH_X
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AC_HEADER_STDC
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AC_HEADER_SYS_WAIT
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AC_CHECK_HEADERS([arpa/inet.h fcntl.h limits.h netdb.h netinet/in.h stddef.h stdlib.h string.h sys/file.h sys/ioctl.h sys/param.h sys/socket.h sys/time.h termios.h unistd.h])
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# Checks for typedefs, structures, and compiler characteristics.
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AC_C_CONST
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AC_C_INLINE
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AC_TYPE_SIZE_T
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AC_HEADER_TIME
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AC_STRUCT_TM
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# Checks for library functions.
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AC_FUNC_ALLOCA
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AC_PROG_GCC_TRADITIONAL
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AC_FUNC_MALLOC
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AC_FUNC_MEMCMP
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AC_FUNC_MMAP
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AC_TYPE_SIGNAL
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AC_FUNC_STAT
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AC_FUNC_VPRINTF
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AC_CHECK_FUNCS([atexit floor gethostbyaddr gethostbyname gethostname gethrtime getpagesize gettimeofday getwd inet_ntoa memset mkdir munmap pow select socket sqrt strcasecmp strchr strerror strstr])
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AC_CONFIG_FILES([Makefile])
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AC_OUTPUT
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