rtcwquest/Projects/Android/jni/RTCWVR/VrClientInfo.h
Simon 6a1ad59805 Some nice changes...
- You can now grab from the backpack:
  - Grip Button - Grenades / Pineapple / Dynamite
  - A Button - Knife
  - B Button - Binoculars (move them to your face to activate)
- Fixed bug with scopes
- Improved HUD and fading
- X button now enables/disables HUD (might change this)
2020-07-15 23:16:44 +01:00

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1.7 KiB
C

#if !defined(vr_client_info_h)
#define vr_client_info_h
#define NUM_WEAPON_SAMPLES 10
typedef struct {
float fov;
qboolean weapon_stabilised;
qboolean right_handed;
qboolean player_moving;
qboolean visible_hud;
int weaponid;
int lastweaponid;
int backpackitemactive; //0 - nothing, 1 - grenades, 2 - knife, 3 - Binoculars
vec3_t hmdposition;
vec3_t hmdposition_last; // Don't use this, it is just for calculating delta!
vec3_t hmdposition_delta;
vec3_t hmdorientation;
vec3_t hmdorientation_last; // Don't use this, it is just for calculating delta!
vec3_t hmdorientation_delta;
vec3_t weaponangles_knife;
vec3_t weaponangles;
vec3_t weaponangles_last; // Don't use this, it is just for calculating delta!
vec3_t weaponangles_delta;
vec3_t weaponoffset;
float weaponoffset_timestamp;
vec3_t weaponoffset_history[NUM_WEAPON_SAMPLES];
float weaponoffset_history_timestamp[NUM_WEAPON_SAMPLES];
//Lots of scope weapon stuff
qboolean scopeengaged; // Scope has been engaged on a scoped weapon
qboolean scopedweapon; // Weapon scope is available
qboolean scopedetached; // Scope has been detached from weapon
qboolean detachablescope; // Scope can be detached from weapon
qboolean hasbinoculars;
qboolean velocitytriggered; // Weapon attack triggered by velocity (knife)
vec3_t offhandangles;
vec3_t offhandoffset;
//////////////////////////////////////
// Test stuff for weapon alignment
//////////////////////////////////////
char test_name[256];
float test_scale;
vec3_t test_angles;
vec3_t test_offset;
} vr_client_info_t;
#endif //vr_client_info_h