cvar_t *vr_snapturn_angle; cvar_t *vr_positional_factor; cvar_t *vr_walkdirection; cvar_t *vr_weapon_pitchadjust; cvar_t *vr_lasersight; cvar_t *vr_control_scheme; cvar_t *vr_height_adjust; cvar_t *vr_worldscale; cvar_t *vr_weaponscale; cvar_t *vr_weapon_stabilised; cvar_t *vr_comfort_mask;