LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := qagamearm LOCAL_CFLAGS = $(RTCW_BASE_CFLAGS) LOCAL_CFLAGS += -fPIC -DGAMEDLL LOCAL_LDFLAGS += $(RTCW_BASE_LDFLAGS) #-shared -ldl -lm -rdynamic LOCAL_C_INCLUDES = $(LOCAL_PATH) GAME_FILES = \ src/game/ai_cast.c \ src/game/ai_cast_characters.c \ src/game/ai_cast_debug.c \ src/game/ai_cast_events.c \ src/game/ai_cast_fight.c \ src/game/ai_cast_func_attack.c \ src/game/ai_cast_func_boss1.c \ src/game/ai_cast_funcs.c \ src/game/ai_cast_script.c \ src/game/ai_cast_script_actions.c \ src/game/ai_cast_script_ents.c \ src/game/ai_cast_sight.c \ src/game/ai_cast_think.c \ src/botai/ai_chat.c \ src/botai/ai_cmd.c \ src/botai/ai_dmnet.c \ src/botai/ai_dmq3.c \ src/botai/ai_main.c \ src/botai/ai_team.c \ src/game/bg_animation.c \ src/game/bg_misc.c \ src/game/bg_pmove.c \ src/game/bg_slidemove.c \ src/game/g_active.c \ src/game/g_alarm.c \ src/game/g_bot.c \ src/game/g_client.c \ src/game/g_cmds.c \ src/game/g_combat.c \ src/game/g_items.c \ src/game/g_main.c \ src/game/g_mem.c \ src/game/g_misc.c \ src/game/g_missile.c \ src/game/g_mover.c \ src/game/g_props.c \ src/game/g_save.c \ src/game/g_script.c \ src/game/g_script_actions.c \ src/game/g_session.c \ src/game/g_spawn.c \ src/game/g_svcmds.c \ src/game/g_syscalls.c \ src/game/g_target.c \ src/game/g_team.c \ src/game/g_tramcar.c \ src/game/g_trigger.c \ src/game/g_utils.c \ src/game/g_weapon.c \ src/game/q_math.c \ src/game/q_shared.c \ LOCAL_SRC_FILES = $(GAME_FILES) include $(BUILD_SHARED_LIBRARY)