#if !defined(vr_client_info_h) #define vr_client_info_h typedef struct { float fov; qboolean weapon_stabilised; qboolean right_handed; vec3_t hmdposition; vec3_t hmdposition_last; // Don't use this, it is just for calculating delta! vec3_t hmdposition_delta; vec3_t hmdorientation; vec3_t hmdorientation_last; // Don't use this, it is just for calculating delta! vec3_t hmdorientation_delta; vec3_t weaponangles_unadjusted; vec3_t weaponangles; vec3_t weaponangles_last; // Don't use this, it is just for calculating delta! vec3_t weaponangles_delta; vec3_t weaponoffset; qboolean scopeengaged; // Scope has been engaged on a scoped weapon qboolean scopeready; // Scope can be engaged qboolean scopedweapon; // Weapon supports scope vec3_t offhandangles; vec3_t offhandoffset; } vr_client_info_t; #endif //vr_client_info_h