cvar_t *vr_turn_mode; cvar_t *vr_turn_angle; cvar_t *vr_reloadtimeoutms; cvar_t *vr_positional_factor; cvar_t *vr_walkdirection; cvar_t *vr_movement_multiplier; cvar_t *vr_weapon_pitchadjust; cvar_t *vr_lasersight; cvar_t *vr_control_scheme; cvar_t *vr_teleport; cvar_t *vr_virtual_stock; cvar_t *vr_comfort_vignette; cvar_t *vr_switch_sticks; cvar_t *vr_cinematic_stereo; cvar_t *vr_screen_dist; cvar_t *vr_gesture_triggered_use; cvar_t *vr_use_gesture_boundary; cvar_t *vr_draw_hud; cvar_t *vr_irl_crouch_enabled; cvar_t *vr_irl_crouch_to_stand_ratio; cvar_t *vr_haptic_intensity; cvar_t *vr_menu_item_touched;