#include "ui/menudef.h" { menuDef { name "cheats" visible 0 fullscreen 0 rect 0 0 640 480 focusColor 1 .75 0 1 style 1 border 1 onOpen { play "sound/notebook/book_open.wav" } onESC { play "sound/notebook/book_close.wav" } itemDef { name background rect 20 30 600 420 // centered style WINDOW_STYLE_SHADER background "notebook1" forecolor 0 0 0 1 visible 1 decoration } itemDef { name button_close text "Close" type 1 textscale .25 group grpControlbutton type ITEM_TYPE_BUTTON style WINDOW_STYLE_SHADER background "ui/assets/bookmark_back.tga" rect 400 436 64 34 textalign 1 textalignx 32 textaligny 30 forecolor 1 1 1 .7 backcolor .3 .3 .3 1 visible 1 action { close cheats; open notebook } mouseEnter { setitemcolor button_close backcolor .1 .37 .1 1 } mouseExit { setitemcolor button_close backcolor .37 .1 .1 1 } } itemDef { name sketch group page style WINDOW_STYLE_SHADER background "ui/assets/cheats_sketch.tga" rect 340 110 256 256 textalign 1 textalignx 32 textaligny 30 forecolor 1 1 1 .7 backcolor .3 .3 .3 1 visible 1 decoration } itemDef { name title group page rect 64 72 240 30 text "PRIVATE BUCKET LIST:" textfont UI_FONT_HANDWRITING textscale .3 forecolor .1 .1 .1 .75 visible 1 decoration } itemDef { name heal group page rect 64 105 200 20 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text "> Heal all wounds" textfont UI_FONT_HANDWRITING textscale .3 textaligny 15 forecolor .1 .1 .1 .75 visible 1 action { play "sound/notebook/book_pageflip.wav"; exec "give health 100;" } } itemDef { name armor group page rect 64 135 240 20 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text "> Patch the armor" textfont UI_FONT_HANDWRITING textscale .3 textaligny 15 forecolor .1 .1 .1 .75 visible 1 action { play "sound/notebook/book_pageflip.wav"; exec "give armor 100;" } } itemDef { name ammo group page rect 64 165 240 20 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text "> Scavenge some ammo" textfont UI_FONT_HANDWRITING textscale .3 textaligny 15 forecolor .1 .1 .1 .75 visible 1 action { play "sound/notebook/book_pageflip.wav"; exec "give ammo;" } } itemDef { name ammo group page rect 64 195 240 20 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text "> Get armed to the teeth" textfont UI_FONT_HANDWRITING textscale .3 textaligny 15 forecolor .1 .1 .1 .75 visible 1 action { play "sound/notebook/book_pageflip.wav"; exec "give all;" } } itemDef { name ammo group page rect 64 225 240 20 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text "> Just feel like running" textfont UI_FONT_HANDWRITING textscale .3 textaligny 15 forecolor .1 .1 .1 .75 visible 1 action { play "sound/notebook/book_pageflip.wav"; exec "nofatigue;" } } } // end menudef } // end all