Commit graph

50 commits

Author SHA1 Message Date
Grant Bagwell
f6d3a07078 Extra haptic for arms 2021-12-22 12:54:21 +01:00
Grant Bagwell
3fc79e52ab Adjusting default SS from Bummsers test values 2021-07-19 20:20:31 +02:00
Grant Bagwell
600475e91c Haptics hopefully finished + Cybershoes
Also changed doors to always soft open
2021-07-16 00:54:51 +02:00
Grant Bagwell
b0d53d4bcd Haptics (Release Candidate) 2021-06-27 23:39:21 +02:00
Grant Bagwell
31ec8e1f54 Finished Weapons + Damage 2021-06-09 19:02:20 +02:00
Grant Bagwell
cf8e4ac640 Haptics for Firing and Damage 2021-06-02 16:55:46 +02:00
Grant Bagwell
44abd7b7a1 JNI side finished 2021-05-03 21:58:50 +02:00
Grant Bagwell
0a97fa4b4f Start of bHaptics work 2021-05-01 07:56:52 +02:00
Simon
142e971388 adjust positional factor based on refresh rate 2021-04-20 21:10:50 +01:00
Simon
a4c84f214a Couple of changes
* Users can set refresh using the command line param -refresh, it won't allow higher than maximum HMD refresh rate
* Default SS for Q1 is 1.25 (as before), default for Q2 is 1.1 (it has a higher resolution anyway) and the default refresh is 90hz
2020-12-28 11:06:37 +00:00
Simon
dba88780fd Ensure Quest 2 STAYS at 90 hz
VrApi was unnecessarily reducing it to 72hz!
2020-12-12 11:49:23 +00:00
Simon
8a77c03073 90hz Support for Quest 2 2020-12-10 20:48:58 +00:00
Simon
c45b6046a6 Updated to fix FOV issues 2020-10-18 22:20:07 +01:00
Simon
0644bd7cf1 Recoil for silencer and haptics to replace screen shake 2020-09-03 19:17:44 +01:00
Simon
8d9f218c97 Better pistol recoil 2020-09-02 22:54:08 +01:00
Simon
9229db9fe2 Various changes in prep for 1.1.0
removed "ironsight lock" as that was pretty rubbish
default r_gamma to 1.1
Tweak offset of virtual stock to line up with dominant hand/eye
force copy of weapon pak for now
2020-09-01 19:27:10 +01:00
Simon
62eef448fc More virtual stock stuff 2020-08-31 15:02:33 +01:00
Simon
e60b606b57 Virtual Stock Implementation
For FG42, Mauser, Thompson and Sten
Optional (default is off), dominant eye can be selected for alignment
The FG42 needs a bit of work on aligning..
2020-08-24 23:23:04 +01:00
Simon
5851fd457d Lots of changes.,..
- Extra texture mode options (no filter, bileaner (no mipmap))
- Set cinematics to be 2D or 3D
- Adjust virtual screen depth
- Anisotropy adjust in menu
- "Switch Sticks" will also switch function of A/B/X/Y so jumping etc is possible with switched sticks
2020-08-23 17:58:43 +01:00
Simon
d826165dc4 Ensure laser sight setting saves correctly 2020-08-22 12:33:30 +01:00
oli3012
3a1975d189 Added support for MSAA and anisotropic filtering. MSAA can be set via the command line argument -m, and anisotropy level can be set with the cvar r_ext_texture_filter_anisotropic. By default they have value 1, which means they are not enabled. 2020-08-20 21:29:21 -04:00
Simon
8d54ccd46e Added cvar to switch sticks
Particularly useful for left handed players who favour right handed stick configuration
Added the Venom mod scripting update pak to the assets (thanks _HELLBARON_!)
2020-08-16 18:31:46 +01:00
Simon
3e756e826e RC1
- Weapon alignments from VR_Bummser
- Restored controller based movement direction as default
- Added toggle for turning mode (smooth vs snap)
-
2020-08-13 15:43:50 +01:00
Simon
690dcae4b0 Make walk direction gaze based by default
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 19:27:24 +01:00
Simon
6acbecac92 Numerous changes for beta
- Weapon offsets from VR_Bummser
- Various cvar changes from VR_Bummser
- Updated weapon models
- refactored laser sight and disabled laser sight on scoped weapons

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 16:42:09 +01:00
Simon
52f60fc309 Work on VR Menu
and movement speed slider
2020-07-24 22:33:40 +01:00
Simon
443641b629 More improvements to mounted gun
also prevent laser sight making a mess when the menu is active
2020-07-23 19:23:29 +01:00
Simon
7f7db6d4ad Teleport Locomotion 2020-07-20 19:56:58 +01:00
Simon
460cf56d71 AKIMBO! 2020-07-19 15:41:27 +01:00
Simon
5fab5734fe Weapon alignments and save games 2020-07-19 11:04:54 +01:00
Simon
e9ba317825 Hacky Dual Wield solution
Increased vertex count to 6000 too
2020-07-16 23:52:04 +01:00
Simon
6a1ad59805 Some nice changes...
- You can now grab from the backpack:
  - Grip Button - Grenades / Pineapple / Dynamite
  - A Button - Knife
  - B Button - Binoculars (move them to your face to activate)
- Fixed bug with scopes
- Improved HUD and fading
- X button now enables/disables HUD (might change this)
2020-07-15 23:16:44 +01:00
Simon
565efdc14b haptics for flamethrower and tesla 2020-07-14 20:27:41 +01:00
Simon
fc3a941f1f Scope work...
- Ability to detach the scope from the Mauser and use iron sights (use alt-fire)
- Player moves at 1/3 normal  speed when scope is active
- Backpack will now provide grenades if player has them
2020-07-14 18:56:03 +01:00
Simon
f019166c08 Weapon Alignment Mode
set control options to 99
2020-07-13 23:58:12 +01:00
Simon
ff2c351549 So many improvements!!
- Scoped Weapons/Binoculars now working perfectly
- Haptic Feedback implemented
-
2020-07-10 21:58:40 +01:00
Simon
7902c68107 Sniper rifle work...
already working pretty well!
2020-07-09 23:53:06 +01:00
Simon
79f9d36d70 Implemented clean shutdown
no crash on exit (stops debugger going nuts too)
2020-07-07 23:22:47 +01:00
Simon
0389a33e5b tiny fix + version increment 2020-07-06 23:28:15 +01:00
Simon
076392b618 Many fixes
- Weapon 6DoF is now pretty good, apart from correcting the relative location to the controller, it now feels right
- If you have the binoculars you can activate them pressing X
- Pressing X whilst holding down the right grip button gives you ALL WEAPONS!
- Fixed crash when you die (I'd introduced it)
- Off-hand joystick click to Kick
- Weapon scale cvar that doesn't really work
2020-07-06 23:09:20 +01:00
Simon
f92f75e136 Several changes
fixed menu mouse control
fixed skybox wobble
fixed player height
2020-07-05 10:49:07 +01:00
Simon
1684e5f9c2 Fixed rendering order (and don't draw crosshair)
Now everything that should draw does at the right time..
only issue now is the skybox seems to have a life of its own!
2020-07-04 20:20:16 +01:00
Simon
1a8ae3ab0a Make stuff draw in both eyes 2020-07-04 11:46:12 +01:00
Simon
380daf2711 Almost there..
though head tracking is borked
2020-07-03 23:26:33 +01:00
Simon
8a8631f03e Positional Tracking now seems to be working 2020-07-02 07:39:44 +01:00
Simon
8a4ad32dd1 Lots of change going on... 2020-07-01 23:49:41 +01:00
Simon
1f5a068b27 Now running...
..and almost playable in some sort of rubbish way!
2020-07-01 00:03:19 +01:00
Simon
8ec8eb9adb Now building..
but obviously won't run
2020-06-28 22:58:18 +01:00
Simon
15880317b4 Getting it building...
..but not there yet
2020-06-28 14:41:34 +01:00
Simon
ed2e26394c Adding stuff 2020-06-10 19:20:11 +01:00