* Users can set refresh using the command line param -refresh, it won't allow higher than maximum HMD refresh rate
* Default SS for Q1 is 1.25 (as before), default for Q2 is 1.1 (it has a higher resolution anyway) and the default refresh is 90hz
removed "ironsight lock" as that was pretty rubbish
default r_gamma to 1.1
Tweak offset of virtual stock to line up with dominant hand/eye
force copy of weapon pak for now
- Extra texture mode options (no filter, bileaner (no mipmap))
- Set cinematics to be 2D or 3D
- Adjust virtual screen depth
- Anisotropy adjust in menu
- "Switch Sticks" will also switch function of A/B/X/Y so jumping etc is possible with switched sticks
Particularly useful for left handed players who favour right handed stick configuration
Added the Venom mod scripting update pak to the assets (thanks _HELLBARON_!)
- Weapon offsets from VR_Bummser
- Various cvar changes from VR_Bummser
- Updated weapon models
- refactored laser sight and disabled laser sight on scoped weapons
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
- You can now grab from the backpack:
- Grip Button - Grenades / Pineapple / Dynamite
- A Button - Knife
- B Button - Binoculars (move them to your face to activate)
- Fixed bug with scopes
- Improved HUD and fading
- X button now enables/disables HUD (might change this)
- Ability to detach the scope from the Mauser and use iron sights (use alt-fire)
- Player moves at 1/3 normal speed when scope is active
- Backpack will now provide grenades if player has them
- Weapon 6DoF is now pretty good, apart from correcting the relative location to the controller, it now feels right
- If you have the binoculars you can activate them pressing X
- Pressing X whilst holding down the right grip button gives you ALL WEAPONS!
- Fixed crash when you die (I'd introduced it)
- Off-hand joystick click to Kick
- Weapon scale cvar that doesn't really work