Commit graph

31 commits

Author SHA1 Message Date
Simon
ed5e665f26 Small tweaks
- No need to slow movement when teleport active as user can do that in the menu
- default znear to 1.0
2020-08-01 11:57:35 +01:00
Simon
93a0b3f7e8 Fix small issue with commit of debugging code 2020-07-28 22:58:16 +01:00
Simon
776af8b434 Quite a lot going on here...
- Fixed the inaccurate sniper rifle (was caused by CG_ZoomSway still in effect
- Made scope reticles draw at a better scale
- Binoculars can be zoomed in and out using trigger (will toggle back and forth between zoom in and out)
- Made the grenades have the same weight
2020-07-28 21:31:28 +01:00
Simon
8e82238395 Fix scope lerp issue
- Also disabled snap turn while in scope
- Made sure VR menu options show when menu is shown
2020-07-25 15:54:44 +01:00
Simon
48d9cb9e7b VR Menu
- ingame menu working
- Fix for scope "head aim" issue
2020-07-25 11:01:44 +01:00
Simon
52f60fc309 Work on VR Menu
and movement speed slider
2020-07-24 22:33:40 +01:00
Simon
443641b629 More improvements to mounted gun
also prevent laser sight making a mess when the menu is active
2020-07-23 19:23:29 +01:00
Simon
acad0a11e2 Adjusted knife scale/rotation 2020-07-21 22:34:22 +01:00
Simon
cda14f7f11 Weapons..
- Start of Baggyg's changes to no-hand vr weapons - now have a scope switchable FG42
- FIx bug where door pushes you and makes yaw go out of sync
- Fix bug where returning knife to backpack causes weapon to fire repeatedly
2020-07-21 19:11:39 +01:00
Simon
7f7db6d4ad Teleport Locomotion 2020-07-20 19:56:58 +01:00
Simon
8a98d203d9 Laser Sight
also some small fixes to the left-handed weapon orientation, now seems totally correct
2020-07-19 22:39:17 +01:00
Simon
460cf56d71 AKIMBO! 2020-07-19 15:41:27 +01:00
Simon
e9ba317825 Hacky Dual Wield solution
Increased vertex count to 6000 too
2020-07-16 23:52:04 +01:00
Simon
c8bc1f14a5 More fixes
- Some stereo depth to the binocular sights (looks better)
- make scopes work better when reloading
- Fix issue with altfire not switching scope on mauser correctly
- fix issue some weapons continuously firing
- Increase scope and binocular activation range
2020-07-16 22:57:01 +01:00
Simon
6a1ad59805 Some nice changes...
- You can now grab from the backpack:
  - Grip Button - Grenades / Pineapple / Dynamite
  - A Button - Knife
  - B Button - Binoculars (move them to your face to activate)
- Fixed bug with scopes
- Improved HUD and fading
- X button now enables/disables HUD (might change this)
2020-07-15 23:16:44 +01:00
Simon
fc3a941f1f Scope work...
- Ability to detach the scope from the Mauser and use iron sights (use alt-fire)
- Player moves at 1/3 normal  speed when scope is active
- Backpack will now provide grenades if player has them
2020-07-14 18:56:03 +01:00
Simon
20ea9c6817 Weapon Model Adjust
- Angular adjustments now possible
- Improved knife haptics
- Weapon direction laser to allow weapon alignment (needs to be configurable)
2020-07-12 23:26:56 +01:00
Simon
04352f89be Make knife true 6DoF weapon 2020-07-12 16:04:26 +01:00
Simon
9afcd3110a Throwable Grenades etc 2020-07-12 00:08:29 +01:00
Simon
3bb4b5f274 Few small fixes
back pack
don't fire haptics when enemies fire etc
2020-07-10 22:46:52 +01:00
Simon
ff2c351549 So many improvements!!
- Scoped Weapons/Binoculars now working perfectly
- Haptic Feedback implemented
-
2020-07-10 21:58:40 +01:00
Simon
7902c68107 Sniper rifle work...
already working pretty well!
2020-07-09 23:53:06 +01:00
Simon
076392b618 Many fixes
- Weapon 6DoF is now pretty good, apart from correcting the relative location to the controller, it now feels right
- If you have the binoculars you can activate them pressing X
- Pressing X whilst holding down the right grip button gives you ALL WEAPONS!
- Fixed crash when you die (I'd introduced it)
- Off-hand joystick click to Kick
- Weapon scale cvar that doesn't really work
2020-07-06 23:09:20 +01:00
Simon
062682addd Start of 6DoF weapons..
Not there yet, but good progress!
2020-07-05 23:24:18 +01:00
Simon
f92f75e136 Several changes
fixed menu mouse control
fixed skybox wobble
fixed player height
2020-07-05 10:49:07 +01:00
Simon
380daf2711 Almost there..
though head tracking is borked
2020-07-03 23:26:33 +01:00
Simon
8a8631f03e Positional Tracking now seems to be working 2020-07-02 07:39:44 +01:00
Simon
8a4ad32dd1 Lots of change going on... 2020-07-01 23:49:41 +01:00
Simon
1f5a068b27 Now running...
..and almost playable in some sort of rubbish way!
2020-07-01 00:03:19 +01:00
Simon
15880317b4 Getting it building...
..but not there yet
2020-06-28 14:41:34 +01:00
Simon
ed2e26394c Adding stuff 2020-06-10 19:20:11 +01:00