* Users can set refresh using the command line param -refresh, it won't allow higher than maximum HMD refresh rate
* Default SS for Q1 is 1.25 (as before), default for Q2 is 1.1 (it has a higher resolution anyway) and the default refresh is 90hz
- When resyncing client yaw with engine on a snap-turn, use HMD pitch rather than engine pitch (which caused a weird jitter)
- If FPS drops below 72, ensure that positional tracking is still consistent rather than suddenly moving the player a greater distance
Particularly useful for left handed players who favour right handed stick configuration
Added the Venom mod scripting update pak to the assets (thanks _HELLBARON_!)
- Weapon offsets from VR_Bummser
- Various cvar changes from VR_Bummser
- Updated weapon models
- refactored laser sight and disabled laser sight on scoped weapons
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
- make weapon alignment code with for right handed properly
- made silenced luger far more accurate
- extended bem length in weapon align
- included latest weapons from baggyg
- Fixed the inaccurate sniper rifle (was caused by CG_ZoomSway still in effect
- Made scope reticles draw at a better scale
- Binoculars can be zoomed in and out using trigger (will toggle back and forth between zoom in and out)
- Made the grenades have the same weight
- Start of Baggyg's changes to no-hand vr weapons - now have a scope switchable FG42
- FIx bug where door pushes you and makes yaw go out of sync
- Fix bug where returning knife to backpack causes weapon to fire repeatedly
- Don't let the game run a graphics performance selection (pointless)
- Raised weapons slightly
- Ensured trilinear mip mapping by default
- Included copying of demo and weapons pack in base apk
- Some stereo depth to the binocular sights (looks better)
- make scopes work better when reloading
- Fix issue with altfire not switching scope on mauser correctly
- fix issue some weapons continuously firing
- Increase scope and binocular activation range
- Ability to detach the scope from the Mauser and use iron sights (use alt-fire)
- Player moves at 1/3 normal speed when scope is active
- Backpack will now provide grenades if player has them