Commit graph

138 commits

Author SHA1 Message Date
Simon
8d9f218c97 Better pistol recoil 2020-09-02 22:54:08 +01:00
Simon
9229db9fe2 Various changes in prep for 1.1.0
removed "ironsight lock" as that was pretty rubbish
default r_gamma to 1.1
Tweak offset of virtual stock to line up with dominant hand/eye
force copy of weapon pak for now
2020-09-01 19:27:10 +01:00
Simon
00e55cca84 Iron sight lock for MP40 2020-08-31 19:07:56 +01:00
Simon
a3077f2711 Fixed couple of bugs.. 2020-08-31 18:56:22 +01:00
Simon
62eef448fc More virtual stock stuff 2020-08-31 15:02:33 +01:00
Simon
f0d839b38f two handed pistol stabilisation
Draw iron sight lock mode as mono
2020-08-26 10:01:48 +01:00
Simon
e60b606b57 Virtual Stock Implementation
For FG42, Mauser, Thompson and Sten
Optional (default is off), dominant eye can be selected for alignment
The FG42 needs a bit of work on aligning..
2020-08-24 23:23:04 +01:00
Simon
49ebbd1d93 Trigger Anisotropic change correctly 2020-08-23 18:14:30 +01:00
Simon
5851fd457d Lots of changes.,..
- Extra texture mode options (no filter, bileaner (no mipmap))
- Set cinematics to be 2D or 3D
- Adjust virtual screen depth
- Anisotropy adjust in menu
- "Switch Sticks" will also switch function of A/B/X/Y so jumping etc is possible with switched sticks
2020-08-23 17:58:43 +01:00
Simon
f21e7d8598 Several Fixes
* Being able to load a game without having to exit to main menu
* Crouching does mess up bullet trajectory
* Prevent teleport if there is a wall or obstacle between HMD and Controller (will stop people reach through walls to teleport)
2020-08-23 11:10:05 +01:00
Simon
d826165dc4 Ensure laser sight setting saves correctly 2020-08-22 12:33:30 +01:00
Simon
f6a70f1430 Fix crouch projectile origin issue
Fixes issue where bullets originate from incorrect location when crouched
2020-08-22 12:09:12 +01:00
oli3012
3a1975d189 Added support for MSAA and anisotropic filtering. MSAA can be set via the command line argument -m, and anisotropy level can be set with the cvar r_ext_texture_filter_anisotropic. By default they have value 1, which means they are not enabled. 2020-08-20 21:29:21 -04:00
Simon
7b4b96a522 Update to V1.0.0 2020-08-19 23:59:59 +01:00
Simon
dfb8170353 Several weapon improvements
- Updated to latest weapons pack from baggyg
- Ensure shell casings are ejected from an approximately correct location on each weapon
- Ensure muzzle flash occurs at the correct location (especially for the Garand and the Venom)
- Made the two handed weapons more accurate
- Improved the default accuracy of: Mauser, FG42 and MP40
2020-08-18 22:25:33 +01:00
Simon
8d54ccd46e Added cvar to switch sticks
Particularly useful for left handed players who favour right handed stick configuration
Added the Venom mod scripting update pak to the assets (thanks _HELLBARON_!)
2020-08-16 18:31:46 +01:00
Simon
b3d7586f76 STEN
-Fixed steam and brass eject locations due to model changes
2020-08-14 21:30:23 +01:00
Simon
323543a3dc Merge branch 'master' of https://github.com/DrBeef/RTCWQuest 2020-08-14 19:20:47 +01:00
Simon
938070f31f Remove autoaim 2020-08-14 19:20:43 +01:00
Simon
dd615d9349 Chnged some weapon accuracy 2020-08-14 18:29:37 +01:00
Simon
3e756e826e RC1
- Weapon alignments from VR_Bummser
- Restored controller based movement direction as default
- Added toggle for turning mode (smooth vs snap)
-
2020-08-13 15:43:50 +01:00
Simon
da06592121 Rolled back weapon alignment changes for now 2020-08-11 19:57:59 +01:00
Simon
690dcae4b0 Make walk direction gaze based by default
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 19:27:24 +01:00
Simon
94fb379a0d Change to allow lase sight on scoped weapons when scope is detached
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 17:12:27 +01:00
Simon
6acbecac92 Numerous changes for beta
- Weapon offsets from VR_Bummser
- Various cvar changes from VR_Bummser
- Updated weapon models
- refactored laser sight and disabled laser sight on scoped weapons

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 16:42:09 +01:00
Simon
9e9b6a2377 TESLA
Correct alignment of tesla lightning
Allow use of inventory items and cycling through using X and Y with grip button pushed
2020-08-10 18:50:42 +01:00
Simon
001c5d6d12 A couple of small things
Better knife orientation
Prevent laser sight on tesla and flamethrower
2020-08-06 21:45:55 +01:00
Simon
ee98743214 Ensure long running haptics stop on death
couple of minor unimportant fixes to do with weapon alignment editor too
2020-08-04 21:25:53 +01:00
Simon
d6ba7e70d8 several fixes
- make weapon alignment code with for right handed properly
- made silenced luger far more accurate
- extended bem length in weapon align
- included latest weapons from baggyg
2020-08-03 10:34:56 +01:00
Simon
04801b7d19 a few fixes
- Ensure right handed for wepaon calibration
- Fix issue with sniper mode fixing yaw after a shot is fired
2020-08-02 15:24:06 +01:00
Simon
ed5e665f26 Small tweaks
- No need to slow movement when teleport active as user can do that in the menu
- default znear to 1.0
2020-08-01 11:57:35 +01:00
Simon
93a0b3f7e8 Fix small issue with commit of debugging code 2020-07-28 22:58:16 +01:00
Simon
776af8b434 Quite a lot going on here...
- Fixed the inaccurate sniper rifle (was caused by CG_ZoomSway still in effect
- Made scope reticles draw at a better scale
- Binoculars can be zoomed in and out using trigger (will toggle back and forth between zoom in and out)
- Made the grenades have the same weight
2020-07-28 21:31:28 +01:00
Simon
3430c37d94 Fix Venom mod crash 2020-07-26 20:23:38 +01:00
Simon
caacaab87d update version number 2020-07-25 15:55:24 +01:00
Simon
8e82238395 Fix scope lerp issue
- Also disabled snap turn while in scope
- Made sure VR menu options show when menu is shown
2020-07-25 15:54:44 +01:00
Simon
48d9cb9e7b VR Menu
- ingame menu working
- Fix for scope "head aim" issue
2020-07-25 11:01:44 +01:00
Simon
52f60fc309 Work on VR Menu
and movement speed slider
2020-07-24 22:33:40 +01:00
Simon
cc95db37f8 VR Menu in progress 2020-07-24 00:16:18 +01:00
Simon
443641b629 More improvements to mounted gun
also prevent laser sight making a mess when the menu is active
2020-07-23 19:23:29 +01:00
Simon
c152d5a358 version number update 2020-07-22 23:51:27 +01:00
Simon
0bb213b1e3 Mde using the MG42 far more comfortable 2020-07-22 23:48:22 +01:00
Simon
a417cd0206 Turn off face culling on weapons
just looks better even when weapon is missing surfaces
2020-07-22 18:18:56 +01:00
Simon
acad0a11e2 Adjusted knife scale/rotation 2020-07-21 22:34:22 +01:00
Simon
cda14f7f11 Weapons..
- Start of Baggyg's changes to no-hand vr weapons - now have a scope switchable FG42
- FIx bug where door pushes you and makes yaw go out of sync
- Fix bug where returning knife to backpack causes weapon to fire repeatedly
2020-07-21 19:11:39 +01:00
Simon
04d2ac18ca Few small changes..
- Don't let the game run a graphics performance selection (pointless)
- Raised weapons slightly
- Ensured trilinear mip mapping by default
- Included copying of demo and weapons pack in base apk
2020-07-20 23:04:07 +01:00
Simon
7f7db6d4ad Teleport Locomotion 2020-07-20 19:56:58 +01:00
Simon
8a98d203d9 Laser Sight
also some small fixes to the left-handed weapon orientation, now seems totally correct
2020-07-19 22:39:17 +01:00
Simon
2d44b6bd40 Left Handed Weapon Rendering (invert model etc) 2020-07-19 19:48:18 +01:00
Simon
460cf56d71 AKIMBO! 2020-07-19 15:41:27 +01:00
Simon
5fab5734fe Weapon alignments and save games 2020-07-19 11:04:54 +01:00
Simon
e9ba317825 Hacky Dual Wield solution
Increased vertex count to 6000 too
2020-07-16 23:52:04 +01:00
Simon
cd929657ab Small Tweaks
Increase base HUNK size
Prevent enemy pain causing haptics
2020-07-16 23:40:18 +01:00
Simon
c8bc1f14a5 More fixes
- Some stereo depth to the binocular sights (looks better)
- make scopes work better when reloading
- Fix issue with altfire not switching scope on mauser correctly
- fix issue some weapons continuously firing
- Increase scope and binocular activation range
2020-07-16 22:57:01 +01:00
Simon
2469bd8cc8 Updated version number 2020-07-15 23:21:42 +01:00
Simon
6a1ad59805 Some nice changes...
- You can now grab from the backpack:
  - Grip Button - Grenades / Pineapple / Dynamite
  - A Button - Knife
  - B Button - Binoculars (move them to your face to activate)
- Fixed bug with scopes
- Improved HUD and fading
- X button now enables/disables HUD (might change this)
2020-07-15 23:16:44 +01:00
Simon
9bb1435b87 HUD now visible
and has some stereo depth
2020-07-14 23:10:31 +01:00
Simon
565efdc14b haptics for flamethrower and tesla 2020-07-14 20:27:41 +01:00
Simon
fc3a941f1f Scope work...
- Ability to detach the scope from the Mauser and use iron sights (use alt-fire)
- Player moves at 1/3 normal  speed when scope is active
- Backpack will now provide grenades if player has them
2020-07-14 18:56:03 +01:00
Simon
f019166c08 Weapon Alignment Mode
set control options to 99
2020-07-13 23:58:12 +01:00
Simon
20ea9c6817 Weapon Model Adjust
- Angular adjustments now possible
- Improved knife haptics
- Weapon direction laser to allow weapon alignment (needs to be configurable)
2020-07-12 23:26:56 +01:00
Simon
39aac7000e failed attempt at laser beam 2020-07-12 16:45:20 +01:00
Simon
04352f89be Make knife true 6DoF weapon 2020-07-12 16:04:26 +01:00
Simon
d5a0bd09a2 Finishing touches to thowables 2020-07-12 08:50:23 +01:00
Simon
9afcd3110a Throwable Grenades etc 2020-07-12 00:08:29 +01:00
Simon
fc2a648796 Further weapon offset changes
and a couple of other little bits n' pieces
2020-07-11 17:51:11 +01:00
Simon
e8cb0d91f4 Weapon offset config
Implemented configurable offsets for weapons so they can be tuned without changing code
2020-07-11 11:01:27 +01:00
Simon
632ae12597 default near clipping to low so weapon isn't clipped 2020-07-11 08:52:13 +01:00
Simon
0242fd1543 Suggested cvar defaults by VR_Bummser 2020-07-10 22:57:17 +01:00
Simon
3bb4b5f274 Few small fixes
back pack
don't fire haptics when enemies fire etc
2020-07-10 22:46:52 +01:00
Simon
ff2c351549 So many improvements!!
- Scoped Weapons/Binoculars now working perfectly
- Haptic Feedback implemented
-
2020-07-10 21:58:40 +01:00
Simon
7902c68107 Sniper rifle work...
already working pretty well!
2020-07-09 23:53:06 +01:00
Simon
79f9d36d70 Implemented clean shutdown
no crash on exit (stops debugger going nuts too)
2020-07-07 23:22:47 +01:00
Simon
ab47451b12 Weapon Scaling
Now working correctly
Also implemented the height adjust (for seated play)
2020-07-07 19:13:13 +01:00
Simon
0389a33e5b tiny fix + version increment 2020-07-06 23:28:15 +01:00
Simon
076392b618 Many fixes
- Weapon 6DoF is now pretty good, apart from correcting the relative location to the controller, it now feels right
- If you have the binoculars you can activate them pressing X
- Pressing X whilst holding down the right grip button gives you ALL WEAPONS!
- Fixed crash when you die (I'd introduced it)
- Off-hand joystick click to Kick
- Weapon scale cvar that doesn't really work
2020-07-06 23:09:20 +01:00
Simon
062682addd Start of 6DoF weapons..
Not there yet, but good progress!
2020-07-05 23:24:18 +01:00
Simon
f92f75e136 Several changes
fixed menu mouse control
fixed skybox wobble
fixed player height
2020-07-05 10:49:07 +01:00
Simon
1684e5f9c2 Fixed rendering order (and don't draw crosshair)
Now everything that should draw does at the right time..
only issue now is the skybox seems to have a life of its own!
2020-07-04 20:20:16 +01:00
Simon
1a8ae3ab0a Make stuff draw in both eyes 2020-07-04 11:46:12 +01:00
Simon
380daf2711 Almost there..
though head tracking is borked
2020-07-03 23:26:33 +01:00
Simon
8a8631f03e Positional Tracking now seems to be working 2020-07-02 07:39:44 +01:00
Simon
8a4ad32dd1 Lots of change going on... 2020-07-01 23:49:41 +01:00
Simon
1f5a068b27 Now running...
..and almost playable in some sort of rubbish way!
2020-07-01 00:03:19 +01:00
Simon
8ec8eb9adb Now building..
but obviously won't run
2020-06-28 22:58:18 +01:00
Simon
15880317b4 Getting it building...
..but not there yet
2020-06-28 14:41:34 +01:00
Simon
371ed1d9e2 Added RTCW source 2020-06-10 23:16:41 +01:00
Simon
ed2e26394c Adding stuff 2020-06-10 19:20:11 +01:00