Commit graph

78 commits

Author SHA1 Message Date
Petr Bartos
0c564179ea Comfort vignette 2023-03-20 21:07:18 +01:00
Grant Bagwell
893463afad Quick Save and Scope Mode Fix
Reinstated Quick Save and Load to be an offhand backpack reach.
Added a fallback check so people don't get stuck in scoped mode.
2022-02-25 17:13:07 +01:00
Grant Bagwell
de64e051f1 Extra Latency Mode
Helped with judders in some parts of the game.
Also removed the reliance on a particular NDK as that shouldn't be needed
2022-02-23 16:27:13 +01:00
Grant Bagwell
16265f09e7
Merge pull request #14 from radwan92/fix/backpack-and-misc
Fix/backpack and misc
2022-02-01 16:04:32 +01:00
mietszczyslaw
dc4eea6895
fix: cleaned up backpack detection code 2022-01-08 00:18:43 +01:00
radwan92
d1bfb6e9a2 fix: backpack reach detection 2022-01-07 23:34:14 +01:00
Grant Bagwell
f6d3a07078 Extra haptic for arms 2021-12-22 12:54:21 +01:00
Grant Bagwell
3fc79e52ab Adjusting default SS from Bummsers test values 2021-07-19 20:20:31 +02:00
Grant Bagwell
600475e91c Haptics hopefully finished + Cybershoes
Also changed doors to always soft open
2021-07-16 00:54:51 +02:00
Grant Bagwell
b0d53d4bcd Haptics (Release Candidate) 2021-06-27 23:39:21 +02:00
Grant Bagwell
31ec8e1f54 Finished Weapons + Damage 2021-06-09 19:02:20 +02:00
Grant Bagwell
cf8e4ac640 Haptics for Firing and Damage 2021-06-02 16:55:46 +02:00
Grant Bagwell
44abd7b7a1 JNI side finished 2021-05-03 21:58:50 +02:00
Grant Bagwell
0a97fa4b4f Start of bHaptics work 2021-05-01 07:56:52 +02:00
Simon
142e971388 adjust positional factor based on refresh rate 2021-04-20 21:10:50 +01:00
Simon
a4c84f214a Couple of changes
* Users can set refresh using the command line param -refresh, it won't allow higher than maximum HMD refresh rate
* Default SS for Q1 is 1.25 (as before), default for Q2 is 1.1 (it has a higher resolution anyway) and the default refresh is 90hz
2020-12-28 11:06:37 +00:00
Simon
dba88780fd Ensure Quest 2 STAYS at 90 hz
VrApi was unnecessarily reducing it to 72hz!
2020-12-12 11:49:23 +00:00
Simon
8a77c03073 90hz Support for Quest 2 2020-12-10 20:48:58 +00:00
Simon
c45b6046a6 Updated to fix FOV issues 2020-10-18 22:20:07 +01:00
Simon
6dcf3a589d Couple of fixes
- When resyncing client yaw with engine on a snap-turn, use HMD pitch rather than engine pitch (which caused a weird jitter)
- If FPS drops below 72, ensure that positional tracking is still consistent rather than suddenly moving the player a greater distance
2020-09-29 20:58:49 +01:00
Simon
0644bd7cf1 Recoil for silencer and haptics to replace screen shake 2020-09-03 19:17:44 +01:00
Simon
8d9f218c97 Better pistol recoil 2020-09-02 22:54:08 +01:00
Simon
9229db9fe2 Various changes in prep for 1.1.0
removed "ironsight lock" as that was pretty rubbish
default r_gamma to 1.1
Tweak offset of virtual stock to line up with dominant hand/eye
force copy of weapon pak for now
2020-09-01 19:27:10 +01:00
Simon
a3077f2711 Fixed couple of bugs.. 2020-08-31 18:56:22 +01:00
Simon
62eef448fc More virtual stock stuff 2020-08-31 15:02:33 +01:00
Simon
f0d839b38f two handed pistol stabilisation
Draw iron sight lock mode as mono
2020-08-26 10:01:48 +01:00
Simon
e60b606b57 Virtual Stock Implementation
For FG42, Mauser, Thompson and Sten
Optional (default is off), dominant eye can be selected for alignment
The FG42 needs a bit of work on aligning..
2020-08-24 23:23:04 +01:00
Simon
5851fd457d Lots of changes.,..
- Extra texture mode options (no filter, bileaner (no mipmap))
- Set cinematics to be 2D or 3D
- Adjust virtual screen depth
- Anisotropy adjust in menu
- "Switch Sticks" will also switch function of A/B/X/Y so jumping etc is possible with switched sticks
2020-08-23 17:58:43 +01:00
Simon
d826165dc4 Ensure laser sight setting saves correctly 2020-08-22 12:33:30 +01:00
oli3012
3a1975d189 Added support for MSAA and anisotropic filtering. MSAA can be set via the command line argument -m, and anisotropy level can be set with the cvar r_ext_texture_filter_anisotropic. By default they have value 1, which means they are not enabled. 2020-08-20 21:29:21 -04:00
Simon
8d54ccd46e Added cvar to switch sticks
Particularly useful for left handed players who favour right handed stick configuration
Added the Venom mod scripting update pak to the assets (thanks _HELLBARON_!)
2020-08-16 18:31:46 +01:00
Simon
3e756e826e RC1
- Weapon alignments from VR_Bummser
- Restored controller based movement direction as default
- Added toggle for turning mode (smooth vs snap)
-
2020-08-13 15:43:50 +01:00
Simon
690dcae4b0 Make walk direction gaze based by default
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 19:27:24 +01:00
Simon
6acbecac92 Numerous changes for beta
- Weapon offsets from VR_Bummser
- Various cvar changes from VR_Bummser
- Updated weapon models
- refactored laser sight and disabled laser sight on scoped weapons

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 16:42:09 +01:00
Simon
9e9b6a2377 TESLA
Correct alignment of tesla lightning
Allow use of inventory items and cycling through using X and Y with grip button pushed
2020-08-10 18:50:42 +01:00
Simon
d6ba7e70d8 several fixes
- make weapon alignment code with for right handed properly
- made silenced luger far more accurate
- extended bem length in weapon align
- included latest weapons from baggyg
2020-08-03 10:34:56 +01:00
Simon
04801b7d19 a few fixes
- Ensure right handed for wepaon calibration
- Fix issue with sniper mode fixing yaw after a shot is fired
2020-08-02 15:24:06 +01:00
Simon
ed5e665f26 Small tweaks
- No need to slow movement when teleport active as user can do that in the menu
- default znear to 1.0
2020-08-01 11:57:35 +01:00
Simon
93a0b3f7e8 Fix small issue with commit of debugging code 2020-07-28 22:58:16 +01:00
Simon
776af8b434 Quite a lot going on here...
- Fixed the inaccurate sniper rifle (was caused by CG_ZoomSway still in effect
- Made scope reticles draw at a better scale
- Binoculars can be zoomed in and out using trigger (will toggle back and forth between zoom in and out)
- Made the grenades have the same weight
2020-07-28 21:31:28 +01:00
Simon
8e82238395 Fix scope lerp issue
- Also disabled snap turn while in scope
- Made sure VR menu options show when menu is shown
2020-07-25 15:54:44 +01:00
Simon
48d9cb9e7b VR Menu
- ingame menu working
- Fix for scope "head aim" issue
2020-07-25 11:01:44 +01:00
Simon
52f60fc309 Work on VR Menu
and movement speed slider
2020-07-24 22:33:40 +01:00
Simon
443641b629 More improvements to mounted gun
also prevent laser sight making a mess when the menu is active
2020-07-23 19:23:29 +01:00
Simon
acad0a11e2 Adjusted knife scale/rotation 2020-07-21 22:34:22 +01:00
Simon
cda14f7f11 Weapons..
- Start of Baggyg's changes to no-hand vr weapons - now have a scope switchable FG42
- FIx bug where door pushes you and makes yaw go out of sync
- Fix bug where returning knife to backpack causes weapon to fire repeatedly
2020-07-21 19:11:39 +01:00
Simon
7f7db6d4ad Teleport Locomotion 2020-07-20 19:56:58 +01:00
Simon
8a98d203d9 Laser Sight
also some small fixes to the left-handed weapon orientation, now seems totally correct
2020-07-19 22:39:17 +01:00
Simon
460cf56d71 AKIMBO! 2020-07-19 15:41:27 +01:00
Simon
5fab5734fe Weapon alignments and save games 2020-07-19 11:04:54 +01:00