Small tweaks

- No need to slow movement when teleport active as user can do that in the menu
- default znear to 1.0
This commit is contained in:
Simon 2020-08-01 11:57:35 +01:00
parent 93a0b3f7e8
commit ed5e665f26
2 changed files with 4 additions and 4 deletions

View file

@ -475,9 +475,9 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
vec2_t v;
rotateAboutOrigin(x, y, controllerYawHeading, v);
//Move a lot slower if scope is engaged or teleport is standard locomotion mode
remote_movementSideways = v[0] * (vr.scopeengaged || vr.teleportenabled ? 0.3f : 1.0f) * vr_movement_multiplier->value;
remote_movementForward = v[1] * (vr.scopeengaged || vr.teleportenabled ? 0.3f : 1.0f) * vr_movement_multiplier->value;
//Move a lot slower if scope is engaged
remote_movementSideways = v[0] * (vr.scopeengaged ? 0.3f : 1.0f) * vr_movement_multiplier->value;
remote_movementForward = v[1] * (vr.scopeengaged ? 0.3f : 1.0f) * vr_movement_multiplier->value;
ALOGV(" remote_movementSideways: %f, remote_movementForward: %f",
remote_movementSideways,
remote_movementForward);

View file

@ -1094,7 +1094,7 @@ void R_Register( void ) {
r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE );
r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE );
r_flares = ri.Cvar_Get( "r_flares", "1", CVAR_ARCHIVE );
r_znear = ri.Cvar_Get( "r_znear", "0.8", CVAR_CHEAT );
r_znear = ri.Cvar_Get( "r_znear", "1.0", CVAR_CHEAT );
AssertCvarRange( r_znear, 0.001f, 200, qtrue );
//----(SA) added
r_zfar = ri.Cvar_Get( "r_zfar", "0", CVAR_CHEAT );