Ensure laser sight setting saves correctly

This commit is contained in:
Simon 2020-08-22 12:33:30 +01:00
parent f6a70f1430
commit d826165dc4

View file

@ -1325,7 +1325,7 @@ void RTCWVR_Init()
vr_walkdirection = Cvar_Get( "vr_walkdirection", "0", CVAR_ARCHIVE); vr_walkdirection = Cvar_Get( "vr_walkdirection", "0", CVAR_ARCHIVE);
vr_movement_multiplier = Cvar_Get( "vr_movement_multiplier", "0.7", CVAR_ARCHIVE); vr_movement_multiplier = Cvar_Get( "vr_movement_multiplier", "0.7", CVAR_ARCHIVE);
vr_weapon_pitchadjust = Cvar_Get( "vr_weapon_pitchadjust", "-20.0", CVAR_ARCHIVE); vr_weapon_pitchadjust = Cvar_Get( "vr_weapon_pitchadjust", "-20.0", CVAR_ARCHIVE);
vr_lasersight = Cvar_Get( "vr_lasersight", "0", CVAR_LATCH); vr_lasersight = Cvar_Get( "vr_lasersight", "0", CVAR_ARCHIVE);
vr_teleport = Cvar_Get( "vr_teleport", "0", CVAR_ARCHIVE); vr_teleport = Cvar_Get( "vr_teleport", "0", CVAR_ARCHIVE);
//Defaults //Defaults