diff --git a/Projects/Android/jni/rtcw/src/renderer/tr_backend.c b/Projects/Android/jni/rtcw/src/renderer/tr_backend.c index 7e14f7b..5d56930 100644 --- a/Projects/Android/jni/rtcw/src/renderer/tr_backend.c +++ b/Projects/Android/jni/rtcw/src/renderer/tr_backend.c @@ -896,7 +896,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { int entityNum, oldEntityNum; int dlighted, oldDlighted; qboolean depthRange, oldDepthRange; - qboolean isLeftHandedWeapon, oldIsLeftHandedWeapon; + qboolean isWeaponModel, oldIsLeftHandedWeapon; int i; drawSurf_t *drawSurf; int oldSort; @@ -929,7 +929,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { oldDlighted = qfalse; oldSort = -1; depthRange = qfalse; - isLeftHandedWeapon = qfalse; + isWeaponModel = qfalse; oldIsLeftHandedWeapon = qfalse; // GR - tessellation also forces to draw everything oldAtiTess = -1; @@ -998,7 +998,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { // if ( entityNum != oldEntityNum ) { depthRange = qfalse; - isLeftHandedWeapon = qfalse; + isWeaponModel = qfalse; if ( entityNum != ENTITYNUM_WORLD ) { backEnd.currentEntity = &backEnd.refdef.entities[entityNum]; @@ -1022,7 +1022,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { } if (backEnd.currentEntity->e.renderfx & RF_VIEWWEAPON) { - isLeftHandedWeapon = (!vr.right_handed); + isWeaponModel = qtrue;//(!vr.right_handed); } } else { backEnd.currentEntity = &tr.worldEntity; @@ -1050,21 +1050,23 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { oldDepthRange = depthRange; } - if (isLeftHandedWeapon != oldIsLeftHandedWeapon) { - if (isLeftHandedWeapon) { + if (isWeaponModel != oldIsLeftHandedWeapon) { + if (isWeaponModel) { qglGetBooleanv(GL_CULL_FACE, &oldFaceCullEnabled); qglGetIntegerv(GL_CULL_FACE_MODE, &oldFaceCullMode); - qglEnable(GL_CULL_FACE); - glCullFace(GL_BACK); + //Draw all faces on weapons + qglDisable(GL_CULL_FACE); } else{ if (!oldFaceCullEnabled) { qglDisable(GL_CULL_FACE); + } else{ + qglEnable(GL_CULL_FACE); } qglCullFace( oldFaceCullMode ); } - oldIsLeftHandedWeapon = isLeftHandedWeapon; + oldIsLeftHandedWeapon = isWeaponModel; }