Allow to exit mounted gun also by jump button

This commit is contained in:
Petr Bartos 2024-04-20 17:08:46 +02:00
parent 1ce9744162
commit a2b56145af

View file

@ -558,10 +558,13 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
//Jump (B Button)
if (vr.backpackitemactive != 2 && !canUseBackpack) {
if ((primaryButtonsNew & primaryButton2) != (primaryButtonsOld & primaryButton2))
{
Sys_QueEvent( 0, SE_KEY, K_SPACE, (primaryButtonsNew & primaryButton2) != 0, 0, NULL );
if (vr.mountedgun) {
sendButtonAction("+activate", (primaryButtonsNew & primaryButton2) != 0);
} else {
Sys_QueEvent( 0, SE_KEY, K_SPACE, (primaryButtonsNew & primaryButton2) != 0, 0, NULL );
}
}
}