raze/source
Christoph Oelckers fdcff8002d - move_actor
2021-11-29 00:55:09 +01:00
..
build - use collision struct in ActorMoveHitReact 2021-11-29 00:55:03 +01:00
common - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
core - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
games - move_actor 2021-11-29 00:55:09 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform
thirdparty
CMakeLists.txt
g_pch.h
gitinfo.cpp