raze/source
Mitchell Richters f9aeee5b4a - Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw().
* Do all the view angle stuff as interpolated changes in the playsim as well, there's no need for these to be done at ticrate.
2022-12-11 18:41:59 +01:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - did a bit of optimization on FGameTexture. 2022-12-11 18:41:52 +01:00
core - Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw(). 2022-12-11 18:41:59 +01:00
games - Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw(). 2022-12-11 18:41:59 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00