..
console
- removed duplicate d_gui.h file.
2021-04-05 08:56:44 +02:00
menu
- SW: fixed issue with autoselecting single episode entries with non-empty subtitles.
2021-01-27 23:53:26 +01:00
movie
- removed some redundant utility functions.
2020-11-21 18:13:10 +01:00
music
textures
- fixed invalidation of programmatic textures.
2021-04-05 19:18:57 +02:00
automap.cpp
- use local screen size variables in automap code.
2021-02-27 12:30:20 +01:00
automap.h
- Automap: Put in framework to interpolate automap player.
2021-01-02 18:23:01 +11:00
binaryangle.h
- PlayerAngle: Repair issues with addadjustment()
method following changes in 4ffe004483
that were affecting negative input.
2021-04-06 06:01:54 +10:00
cheathandler.cpp
cheathandler.h
cheats.cpp
- use stricter checks when trying to levelwarp.
2020-11-29 15:22:54 +01:00
cheats.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
- license correction for ct_chat.cpp
2021-04-05 08:59:06 +02:00
d_net.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
d_net.h
d_protocol.cpp
- d_protocol: Change horz/avel pack/unpacking from long to float.
2020-10-09 16:18:28 +11:00
d_protocol.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
def_.cpp
- actually compile the game code as larger units and integrate them in the main project.
2021-01-04 11:52:10 +01:00
gameconfigfile.cpp
- adapt to changed value range of module master volume in ZMusic.
2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp
- activate the progress bar on the startup screen.
2021-04-10 19:28:46 +02:00
gamecontrol.h
- make the startup banner in the initial console window work.
2021-04-10 19:14:30 +02:00
gamecvars.cpp
Revert "- subjective fix to Duke 3D's RPG harsh recoil."
2021-03-31 20:35:18 +11:00
gamecvars.h
Revert "- subjective fix to Duke 3D's RPG harsh recoil."
2021-03-31 20:35:18 +11:00
gamefuncs.cpp
- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
2021-02-18 21:47:39 +11:00
gamefuncs.h
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
gamehud.cpp
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
gamehud.h
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
gameinput.cpp
- sethorizon(): Ensure SB_CENTERVIEW
bit is always cleared if horizon target is set.
2021-04-02 23:23:24 +11:00
gameinput.h
- PlayerAngle: Repair issues with addadjustment()
method following changes in 4ffe004483
that were affecting negative input.
2021-04-06 06:01:54 +10:00
gamestate.h
- backend update
2020-10-25 09:20:26 +01:00
gamestruct.h
- also handle SW's voxels.
2021-04-11 13:38:23 +02:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
- allow loading Zips where all content is in a subdirectory.
2021-04-06 01:06:03 +02:00
inputstate.cpp
- InputState::ClearAllInput()
: Only clear crouch_toggle
bool if outside of a level, and resend SB_CROUCH
sync bit if inside a level and crouch_toggle
is true.
2021-04-01 13:46:16 +11:00
inputstate.h
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
2020-11-30 23:45:21 +01:00
interpolate.cpp
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
interpolate.h
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
intvec.h
iterators.h
fixed undefined end of list behavior of iterators
2020-10-18 12:14:05 +02:00
mainloop.cpp
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
maphack.cpp
- fixed maphack loader.
2021-03-07 09:39:16 +01:00
mapinfo.cpp
- fixed .def 'music' parsing.
2021-04-08 16:35:26 +02:00
mapinfo.h
- activated most of the support code for programmatically created menus again.
2020-10-07 01:31:41 +02:00
maploader.cpp
- fixed maphack loader.
2021-03-07 09:39:16 +01:00
mathutil.cpp
mathutil.h
ns.h
- took all script exports out of the namespaces.
2020-10-10 10:11:22 +02:00
packet.h
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
palette.cpp
- fixed palette setup for duplicate base palettes.
2021-04-10 21:42:53 +02:00
palette.h
parsefuncs.h
- testing some script parser improvements.
2021-04-06 15:07:12 +02:00
precache.cpp
- also handle SW's voxels.
2021-04-11 13:38:23 +02:00
precache.h
- also handle SW's voxels.
2021-04-11 13:38:23 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp
- fixed extended music lookup again.
2021-04-09 21:28:23 +02:00
raze_music.h
- fixed .def 'music' parsing.
2021-04-08 16:35:26 +02:00
raze_sound.cpp
- Blood: add a dummy sound entry at index 0.
2021-04-12 00:31:36 +02:00
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
2020-11-30 23:45:21 +01:00
savegamehelp.h
- JSON serializer for actor.
2020-11-22 12:48:42 +01:00
scancodes.h
screenjob.cpp
- block manual advancing of intermission screens when already fading out.
2021-04-08 18:01:42 +02:00
screenjob.h
- fixed palette of Exhumed's game over screen.
2020-10-13 23:29:12 +02:00
screenshot.cpp
searchpaths.cpp
- make the startup banner in the initial console window work.
2021-04-10 19:14:30 +02:00
secrets.cpp
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
secrets.h
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
- Blood: handle super secrets properly in the statistics display.
2020-11-26 07:48:34 +01:00
statusbar2.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
uiinput.h
version.h
- version bump.
2021-03-02 17:53:25 +02:00
zcompile.cpp