raze/polymer
helixhorned f6a577ff68 Mapster32: add "movement by one" debugging functionality via a.m32.
If m32script gamevar "move_by_one" is nonzero, the some keys move the
"player arrow" by increments of 1:
- Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z.
- With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle.

This can be useful to debug renderer bugs that show a high sensitivity to the
exact location ("are transient in space").

git-svn-id: https://svn.eduke32.com/eduke32@3509 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-19 20:35:14 +00:00
..
eduke32 Mapster32: add "movement by one" debugging functionality via a.m32. 2013-02-19 20:35:14 +00:00
synthesis.sh Revert "Make synthesis use i686-w64-mingw32-gcc-4.7.2-release-linux64 + native NASM." 2012-12-31 23:39:36 +00:00