raze/source/core/textures
Christoph Oelckers f64bdccaca - moved renderstyle to 'common' and use GZDoom's color table code unaltered.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/engine/serializer.h
2020-05-23 22:43:05 +02:00
..
formats - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
buildtiles.cpp - added a level of abstraction to the lookup table code to ease later refactoring. 2020-05-23 22:43:05 +02:00
image.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
image.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
imagehelpers.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
imagehelpers.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
imagetexture.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
skyboxtexture.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
skyboxtexture.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
texture.cpp - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
textureid.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
textures.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00