raze/source/glbackend
Christoph Oelckers 3455610031 - base palette cleanup.
Avoid passing this anywhere in the client code. It should only be set right before rendering the 3D view and the only code using the base palette should be the 3D renderer and hud_drawsprite.
Also make the palette override CVARs 3D view only in debug mode.
2020-08-14 21:18:14 +02:00
..
gl_palmanager.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
gl_texture.cpp - base palette cleanup. 2020-08-14 21:18:14 +02:00
glbackend.cpp - fixed rendering on narrow screens with an aspect ratio less than 4:3 and removed some parts that are no longer needed. 2020-08-14 21:01:27 +02:00
glbackend.h - fixed rendering on narrow screens with an aspect ratio less than 4:3 and removed some parts that are no longer needed. 2020-08-14 21:01:27 +02:00
pm_renderstate.h - initial palette shader work. 2020-06-17 12:26:01 +02:00