mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-29 15:32:38 +00:00
124 lines
3.1 KiB
C
124 lines
3.1 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
|
This file is part of PCExhumed.
|
|
PCExhumed is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
See the GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#include "gamecontrol.h"
|
|
#include "gameinput.h"
|
|
|
|
BEGIN_PS_NS
|
|
|
|
void SetSavePoint(int nPlayer, const DVector3& pos, sectortype* pSector, DAngle nAngle);
|
|
void InitPlayer();
|
|
void InitPlayerKeys(int nPlayer);
|
|
int GrabPlayer();
|
|
void InitPlayerInventory(int nPlayer);
|
|
void RestartPlayer(int nPlayer);
|
|
|
|
enum
|
|
{
|
|
kMaxPlayers = 8,
|
|
kDefaultLives = 3,
|
|
kMaxPlayerLives = 5,
|
|
kMaxHealth = 800
|
|
};
|
|
|
|
extern int nLocalPlayer;
|
|
|
|
struct PlayerSave
|
|
{
|
|
sectortype* pSector;
|
|
DVector3 pos;
|
|
DAngle nAngle;
|
|
};
|
|
|
|
struct Player
|
|
{
|
|
DExhumedActor* pActor;
|
|
int16_t nHealth;
|
|
int16_t nLives;
|
|
int16_t nDouble;
|
|
int16_t nInvisible;
|
|
int16_t nTorch;
|
|
int16_t nSeqSize;
|
|
int16_t nAction;
|
|
int16_t bIsMummified;
|
|
int16_t invincibility;
|
|
int16_t nAir;
|
|
int16_t nSeq;
|
|
int16_t nMaskAmount;
|
|
uint16_t keys;
|
|
int16_t nMagic;
|
|
int16_t nItem;
|
|
uint8_t items[8];
|
|
int16_t nAmmo[7]; // TODO - kMaxWeapons?
|
|
|
|
int16_t nCurrentWeapon;
|
|
int16_t nSeqSize2;
|
|
int16_t bIsFiring;
|
|
int16_t nNextWeapon;
|
|
int16_t nState;
|
|
int16_t nLastWeapon;
|
|
int16_t nRun;
|
|
bool bPlayerPan, bLockPan;
|
|
DAngle nDestVertPan;
|
|
|
|
PlayerAngles Angles;
|
|
sectortype* pPlayerPushSect;
|
|
sectortype* pPlayerViewSect;
|
|
|
|
int16_t nBreathTimer;
|
|
int16_t nPlayerSwear;
|
|
int16_t nDeathType;
|
|
int16_t nPlayerScore;
|
|
int16_t nPlayerColor;
|
|
int16_t nPistolClip;
|
|
DVector2 nPlayerD;
|
|
DVector2 nThrust;
|
|
int16_t nPlayerOldWeapon;
|
|
int16_t nPlayerClip;
|
|
int16_t nPlayerPushSound;
|
|
int16_t nTauntTimer;
|
|
uint16_t nPlayerWeapons; // each set bit represents a weapon the player has
|
|
PlayerSave sPlayerSave;
|
|
int ototalvel;
|
|
int totalvel;
|
|
TObjPtr<DExhumedActor*> pPlayerGrenade;
|
|
TObjPtr<DExhumedActor*> pPlayerFloorSprite;
|
|
TObjPtr<DExhumedActor*> pDoppleSprite;
|
|
|
|
};
|
|
|
|
extern int PlayerCount;
|
|
|
|
extern Player PlayerList[kMaxPlayers];
|
|
|
|
extern int obobangle, bobangle;
|
|
|
|
extern TObjPtr<DExhumedActor*> nNetStartSprite[kMaxPlayers];
|
|
extern int nNetStartSprites;
|
|
extern int nCurStartSprite;
|
|
|
|
int GetPlayerFromActor(DExhumedActor* actor);
|
|
void SetPlayerMummified(int nPlayer, int bIsMummified);
|
|
int AddAmmo(int nPlayer, int nWeapon, int nAmmoAmount);
|
|
void ShootStaff(int nPlayer);
|
|
void UpdatePlayerSpriteAngle(Player* pPlayer);
|
|
|
|
END_PS_NS
|
|
|