raze/source
Christoph Oelckers f30a568858 - moved wallfront function into polymost.cpp.
This was one of the few functions left in engine.cpp that accesses the global scene state.
2021-03-20 19:10:46 +01:00
..
build - moved wallfront function into polymost.cpp. 2021-03-20 19:10:46 +01:00
common - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
core - moved some original Raze code out if the Build folder. 2021-03-20 17:08:55 +01:00
games - moved some original Raze code out if the Build folder. 2021-03-20 17:08:55 +01:00
glbackend - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - added a cache for the sector geometry. 2021-03-19 23:18:09 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00