raze/wadsrc/static/zscript/coreactor.zs
2022-11-13 18:55:32 +01:00

54 lines
1.3 KiB
Text

enum EClipMask
{
CLIPMASK0 = (1 << 16) + 1,
CLIPMASK1 = (256 << 16) + 64
};
class CoreActor native
{
native readonly sectortype sector;
native int16 cstat;
//native int16 picnum; // access is disabled to allow later refactoring.
native Vector3 pos;
native readonly int16 statnum;
native int16 intangle;
native int16 xint;
native int16 yint;
native int16 inittype; // inittype, type and flags are for Blood.
native int16 lotag, type;
native int16 hitag, flags;
native int16 extra;
native int16 detail;
native int8 shade;
native uint8 pal;
native uint8 intclipdist;
native uint8 blend;
native Vector2 scale;
native int8 xoffset;
native int8 yoffset;
native int16 intowner;
native uint16 cstat2;
native uint mdanimtims;
native int16 mdanimcur;
native uint8 renderflags;
native float alpha;
native double clipdist;
native double angle;
native Vector3 vel;
native readonly int16 spritesetindex;
native readonly int spawnindex;
native void setpos(Vector3 newpos, bool relink = true);
native void copypos(CoreActor newpos, bool relink = true);
native void move(Vector3 newpos, bool relink = true);
native void setSpritePic(int index); // index into actor's spriteset.
native void backuppos();
native void setPosition(Vector3 pos);
native void setPositionZ(Vector3 pos);
}