..
console
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
2022-11-19 18:26:17 +01:00
menu
- Pass DVector2
objects directly through to F2DDrawer::AddLine()
and F2DDrawer::AddThickLine()
.
2022-10-14 18:19:04 +02:00
models
- build.h cleanup
2022-10-30 16:51:09 +01:00
music
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
2022-12-11 18:41:51 +01:00
r_data
- silenced lots of warnings for deliberate type conversions.
2022-10-30 16:51:35 +01:00
rendering
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
textures
- build.h cleanup
2022-10-30 16:51:09 +01:00
actorinfo.cpp
- RR cactus stuff
2022-12-11 18:41:50 +01:00
actorinfo.h
- RR cactus stuff
2022-12-11 18:41:50 +01:00
actorlist.cpp
- fixed handling of bad class assignment to map picnums.
2022-11-24 08:12:18 +01:00
automap.cpp
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
automap.h
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
cheathandler.cpp
- allow 'sw...' cheats from the chat in Shadow Warrior.
2022-10-24 23:30:16 +02:00
cheathandler.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
cheats.cpp
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
2022-10-01 09:10:13 +02:00
cheats.h
coreactor.h
- Remove DCoreActor::ZeroVelocity()
.
2022-12-11 18:41:45 +01:00
ct_chat.cpp
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
d_net.cpp
- silenced lots of warnings for deliberate type conversions.
2022-10-30 16:51:35 +01:00
d_net.h
d_protocol.cpp
- Floatify InputPacket::fvel
and InputPacket::svel
.
2022-10-20 00:48:09 +02:00
d_protocol.h
d_ticcmd.h
defparser.cpp
- silenced lots of warnings for deliberate type conversions.
2022-10-30 16:51:35 +01:00
g_mapinfo.cpp
- Remove most buildhoriz()
calls.
2022-10-25 07:06:55 +02:00
g_mapinfo.h
gameconfigfile.cpp
- migrate cl_savedir to save_dir
2022-11-06 17:48:32 +01:00
gameconfigfile.h
gamecontrol.cpp
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
2022-12-11 18:41:51 +01:00
gamecontrol.h
- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
2022-11-30 10:03:52 +01:00
gamecvars.cpp
- Make stat coord
show full floating point values.
2022-12-11 18:41:51 +01:00
gamecvars.h
- implemented cl_weaponswitch for Duke.
2022-11-12 09:34:08 +01:00
gamefuncs.cpp
Revert "- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally."
2022-11-26 16:47:02 +01:00
gamefuncs.h
- Duke: Route all clipmove()
/pushmove()
calls through a new interface that accepts a separated Z coordinate.
2022-12-11 18:41:39 +01:00
gamehud.cpp
- backend update from GZDoom.
2022-10-02 20:33:18 +02:00
gamehud.h
- moved RS_ bits to gamehud.h because that's all that uses these flags.
2022-10-30 16:51:09 +01:00
gameinput.cpp
- Fix change to constant in last commit.
2022-12-09 20:00:37 +11:00
gameinput.h
- Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol.
2022-11-30 10:03:52 +01:00
gamestruct.h
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
2022-12-11 18:41:51 +01:00
gi.cpp
gi.h
initfs.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
inputstate.cpp
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
2022-11-19 18:26:17 +01:00
inputstate.h
- Force synchronised input when cl_capfps
is true.
2022-06-06 18:41:48 +10:00
interpolate.cpp
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
interpolate.h
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00
intvec.h
- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
2022-10-15 17:52:07 +02:00
mainloop.cpp
- added a CVAR that allows drawing any tile to the top of the screen.
2022-11-14 12:08:02 +01:00
maphack.cpp
- added true level compatibility map processing and deleted all related map hack code.
2022-10-31 10:45:47 +01:00
mapinfo.cpp
- Duke/RR: fixed: animates array must be cleared on map change.
2022-12-10 10:20:01 +01:00
mapinfo.h
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
maploader.cpp
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
maptypes.h
- Use DAngle::fromRad()
method in maphoriz()
.
2022-11-29 21:01:42 +11:00
namedef_custom.h
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
ns.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
packet.h
- Floatify InputPacket::fvel
and InputPacket::svel
.
2022-10-20 00:48:09 +02:00
palette.cpp
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
palette.h
- moved some more things out of build.h
2022-10-30 16:51:10 +01:00
postprocessor.cpp
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
precache.cpp
- build.h cleanup
2022-10-30 16:51:09 +01:00
precache.h
psky.cpp
- fixed sky tiling.
2022-01-25 19:00:52 +01:00
psky.h
- sky management rework.
2022-01-16 12:12:43 +01:00
quotemgr.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
quotes.cpp
raze_music.cpp
Revert "- fixed music lookup for user maps."
2021-12-30 09:58:08 +01:00
raze_music.h
raze_sound.cpp
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
raze_sound.h
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
2022-12-11 18:41:51 +01:00
razefont.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
rts.h
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
savegamehelp.cpp
wipstuff
2022-12-11 18:41:51 +01:00
savegamehelp.h
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00
scancodes.h
screenjob.cpp
- another backend update from GZDoom.
2022-06-06 15:28:41 +02:00
screenjob_.h
screenshot.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
searchpaths.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
secrets.cpp
- fixed parsing issues in secret hint system.
2022-05-24 20:41:44 +02:00
secrets.h
- improved the secret hint management for Blood.
2022-03-20 12:47:23 +01:00
sectorgeometry.cpp
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
sectorgeometry.h
- avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values.
2022-02-15 22:34:03 +01:00
serialize_obj.h
shared_hud.cpp
- integrate hud_althud into hud_size
2022-10-30 16:51:39 +01:00
statistics.cpp
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
statistics.h
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
statusbar.h
statusbar2.cpp
- integrate hud_althud into hud_size
2022-10-30 16:51:39 +01:00
thingdef.h
- added scripting exports for the global map types and a few more actor utilities.
2022-02-21 00:12:51 +01:00
thingdef_data.cpp
- added true level compatibility map processing and deleted all related map hack code.
2022-10-31 10:45:47 +01:00
thingdef_properties.cpp
- RR cactus stuff
2022-12-11 18:41:50 +01:00
uiinput.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
updatesector.h
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
version.h
- we're past 1.6 now.
2022-12-11 18:31:07 +01:00
vmexports.cpp
- Add new double DCoreActor::viewzoffset
set in spawning code during level loads.
2022-12-11 18:41:41 +01:00
zcc_compile_raze.cpp
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
zcc_compile_raze.h
- hooked up the compiler extension and the static actor data setup.
2022-01-23 13:03:39 +01:00
zcompile.cpp
- added the flag parsing utilities.
2022-01-23 13:03:39 +01:00