raze/source/core
Christoph Oelckers f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
..
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
menu - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
models - build.h cleanup 2022-10-30 16:51:09 +01:00
music - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
r_data - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
rendering - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
textures - build.h cleanup 2022-10-30 16:51:09 +01:00
actorinfo.cpp - RR cactus stuff 2022-12-11 18:41:50 +01:00
actorinfo.h - RR cactus stuff 2022-12-11 18:41:50 +01:00
actorlist.cpp - fixed handling of bad class assignment to map picnums. 2022-11-24 08:12:18 +01:00
automap.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h
coreactor.h - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
ct_chat.cpp - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
d_net.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
d_net.h
d_protocol.cpp - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
d_protocol.h
d_ticcmd.h
defparser.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
g_mapinfo.cpp - Remove most buildhoriz() calls. 2022-10-25 07:06:55 +02:00
g_mapinfo.h
gameconfigfile.cpp - migrate cl_savedir to save_dir 2022-11-06 17:48:32 +01:00
gameconfigfile.h
gamecontrol.cpp - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
gamecontrol.h - Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit. 2022-11-30 10:03:52 +01:00
gamecvars.cpp - Make stat coord show full floating point values. 2022-12-11 18:41:51 +01:00
gamecvars.h - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00
gamefuncs.cpp Revert "- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally." 2022-11-26 16:47:02 +01:00
gamefuncs.h - Duke: Route all clipmove()/pushmove() calls through a new interface that accepts a separated Z coordinate. 2022-12-11 18:41:39 +01:00
gamehud.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamehud.h - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
gameinput.cpp - Fix change to constant in last commit. 2022-12-09 20:00:37 +11:00
gameinput.h - Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol. 2022-11-30 10:03:52 +01:00
gamestruct.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
gi.cpp
gi.h
initfs.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inputstate.cpp - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
inputstate.h - Force synchronised input when cl_capfps is true. 2022-06-06 18:41:48 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - added a CVAR that allows drawing any tile to the top of the screen. 2022-11-14 12:08:02 +01:00
maphack.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
mapinfo.cpp - Duke/RR: fixed: animates array must be cleared on map change. 2022-12-10 10:20:01 +01:00
mapinfo.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
maploader.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
maptypes.h - Use DAngle::fromRad() method in maphoriz(). 2022-11-29 21:01:42 +11:00
namedef_custom.h - scriptified activators and locators. 2022-11-20 12:43:24 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
postprocessor.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
precache.cpp - build.h cleanup 2022-10-30 16:51:09 +01:00
precache.h
psky.cpp - fixed sky tiling. 2022-01-25 19:00:52 +01:00
psky.h - sky management rework. 2022-01-16 12:12:43 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h
raze_sound.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
raze_sound.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp wipstuff 2022-12-11 18:41:51 +01:00
savegamehelp.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
scancodes.h
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h
shared_hud.cpp - integrate hud_althud into hud_size 2022-10-30 16:51:39 +01:00
statistics.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h
statusbar2.cpp - integrate hud_althud into hud_size 2022-10-30 16:51:39 +01:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
thingdef_properties.cpp - RR cactus stuff 2022-12-11 18:41:50 +01:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - we're past 1.6 now. 2022-12-11 18:31:07 +01:00
vmexports.cpp - Add new double DCoreActor::viewzoffset set in spawning code during level loads. 2022-12-11 18:41:41 +01:00
zcc_compile_raze.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00